This week I added city population to my 4x game. There will be different improvements to them and they are influenced by availability of goods (like in Anno). This example shows a happy Pioneer and an angry Merchant. Class is indicated with different houses.
25.07.2025 13:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A month without news? Sorry, my 4X game project is not dead...it is alive, but I'm working with my coworker on economy basics, there is nothing visually to show. #gamedev #cats
14.06.2025 15:00 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat ๐คฃ I hope the final game makes as much fun
This video is double speed
25.04.2025 12:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
the terrain tiles are not final, there will also be an update
18.04.2025 06:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I recently updated some graphics. You can see that a fisher's hut can be built and a city can build houses (different images, the one with obelisk defines the capital city).
#gamedev #hexagon #civ
17.04.2025 14:15 โ ๐ 14 ๐ 0 ๐ฌ 1 ๐ 0
yes ๐ช๐ป
10.04.2025 12:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot
09.04.2025 16:09 โ ๐ 16 ๐ 0 ๐ฌ 1 ๐ 0
Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x
23.03.2025 13:11 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Offline programming ๐คฃ Today I'm working on some economy basics of my game. Excel and paper is a good choice to play test many different settings and to get an idea how it feels for a player. #gamedev #hexagon
20.03.2025 16:51 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
I just wanted to implement city attack and now I'm implementing a basic diplomacy system... Players can be at war, but they can also live in peace. A peaceful player do not want other military units to cross borders.
#gamedev #4x #onemoreturn
14.03.2025 08:01 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
After my Civ7 week, I'm once again working on my 4X project. It is now possible to add units with different colors (different players). Cool thing is, that the color is computed dynamically from a config CSV file (2. image).
#gamedev #godot #4xgame
17.02.2025 16:34 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0
I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players.
#Godot #gamedev #4xgame
10.02.2025 16:02 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
I do this from scratch. I created some Open Source Nugets that everyone can use (for example one of path finding, one for map generation,...) Then I put everything together. Only game code it is about 30 files with some hundred lines of code...not that much, becausr godot provides a lot.
29.01.2025 07:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
First look at my new combat window. It displays the outcome of this fight (changes of health bars of all involved units). #godot #gamedev
23.01.2025 13:56 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
My game now supports goods. There are Wood, Stone and Fur for first age (stone age). More to come later. #4xgame #gamedev
17.01.2025 13:52 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
A city is now able to build units! Now it is time to think about combat ๐ค
#godot #gamedev #4x
05.01.2025 12:14 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0
I'm a big step closer to actually build units or buildings in my cities... #godot #gamedev
03.01.2025 10:08 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
omg ๐ฑ
21.12.2024 15:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm on vacation, but that does not mean I have time to chill! It is a perfect time to work on my hobby project.
Currently I'm working on city screen:
20.12.2024 16:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This weekend I added resource symbols to my map (as you my know from Civ). It is the base of my economy.
15.12.2024 17:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
An update of current status of my game project: I worked a lot on graphics, units for first era (stone age) are ready. Movement works. I can build new cities.
Next to do: economy.
12.12.2024 18:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yesterday I got my ROG Ally X. Such a cool device. The goal is now that my hexagon game works there.
11.12.2024 08:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Tested my new hexagon tiles. Not bad...but some minor changes needed. A transformation of 32x32 to 512x512 pixels allows more details. Now I'm working on first units, cities and buildings. What do you think?
07.12.2024 11:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Working on my tilemap. The last hours I learned a lot about #Photoshop and my #Surface. I hope the final artwork does not look too strange. This are my first steps...
03.12.2024 12:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Never heard of it, but looks like a game for me.
27.11.2024 09:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Plan is to make a kind of Civ/Anno crossover. So you build a civilization and also an economy of goods.
27.11.2024 07:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
hey, what is this game about? I'm currently also working on a hexagon style game 4x like civ
26.11.2024 15:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
true, I love the Civilization 1-6 playlist on Youtube. It is perfect for background music for work. Resently I also tried The Settlers playlist. My daily works feels epic with this ambience sound. ๐คฃ
25.11.2024 13:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
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