Grim DaniπŸŒ’πŸŒŸβœ¨πŸ«§'s Avatar

Grim DaniπŸŒ’πŸŒŸβœ¨πŸ«§

@grimdxni.bsky.social

made ya look dingus dont/fear/the/reaper

11 Followers  |  14 Following  |  27 Posts  |  Joined: 04.01.2026  |  2.2414

Latest posts by grimdxni.bsky.social on Bluesky

Post image Post image Post image 06.02.2026 21:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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first successful particle system #unrealengine :)

06.02.2026 21:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Yo if anyone is looking for a fun project to work on some of my students could use a few low poly modelers to help out on their senior capstone VR project!

Hit them up on discord if you want to know more!

24.01.2026 23:27 β€” πŸ‘ 31    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

Whenever I have to create concepts - I now lean into large shapes and quickly creating a silhouette with an eraser rather than fully rendering things out for time.

02.02.2026 17:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One of the main struggles I am currently facing with particle effects is consistent UE5 crashing. Something I am learning is that it is easier to take a preset particle system and repackage it than to make one from complete scratch when I do not have experience.

02.02.2026 17:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One success I had with this was creating a pleasant texture with my gradient map, one struggle I had was trying to incorporate the vines from the concept into the model. I decided that they were more good in theory and cut them.

02.02.2026 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Some of the challenges this provided were trying to lock down an art style that matches lighting, shaders, modeling, and more - AND make it compatible to Quest 3 VR.

02.02.2026 17:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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During the first weeks of my quarter - I was tasked with coming up with an in depth art bible to assist with extra modelers coming on to our project. Here are a couple slides that deal with vertex painting lights, materials, and some sound design inspiration for our sound designer. #artbible πŸ§™β€β™€οΈ

02.02.2026 17:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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One of my favorite unique models that I have made for our game is our snail - terrarium! We wanted to create a tiny environment on our cleaning desk designed for just our snail cleaning sponges. Here is the original concept and here is the final model!

02.02.2026 16:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here is our cauldron, staff, painting desk, cleaning desk, three paint crushing bowls and pestle in action!

02.02.2026 11:29 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Here are three of the recent textured models. Included is how it was textured using a gradient color palette made in adobe illustrator.

02.02.2026 11:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have been using maya and UV layers to create quick, simple and stylized models for our game ! #3dart #gamedev #art
See below ‡️

02.02.2026 11:24 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Post image 02.02.2026 11:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Making a player zoo is fun and all, but making the REAL layout really makes it all feel like it's coming together... My senior capstone VR game, Broomsmith, is all coming along swimmingly! #gamedev

01.02.2026 18:12 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Here is a screen recording of one of our particle effects as a WIP - the dragons spray paint breath. The intended goal is to layer materials to allow for a burst of "flame" as well as "paint".

02.02.2026 11:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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(original colors)

02.02.2026 11:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Making texture cards to import into the engine - I have kept some of them desaturated to allow for editing within the engine.

02.02.2026 11:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here are the concepts drawn out to show what is needed. We need a particle system to levitate objects above the cauldron , we need a system that functions as spraypaint, and paint mixing systems for glass, bubbles, goop/slimy, and feathers.

02.02.2026 10:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Something I am new to is particle systems within UE5. Currently making stylized shaders to add to the magical element of our game. πŸ”­πŸŒ 

Below is my process ‡️

02.02.2026 10:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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p3

02.02.2026 10:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here are our lights!

02.02.2026 10:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 02.02.2026 10:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here are some of the usable items in our game - each serving a unique purpose.

02.02.2026 10:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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p2

02.02.2026 10:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here are some of the pieces of art that were made within the ideation period - these did not make the final cut but were important in establishing a mood, aesthetic, and immersive scene.

02.02.2026 10:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Many small items were included in our game loop, such as curses, magical blessings, and our paint pigments! I was lucky to get to use these as an interesting material study in 2D digital art - which I often do not get the chance to do.

02.02.2026 10:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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To add to the immersive qualities of a witchy shop - I had wanted to incorporate different decor options to fill out the space, and make it more fun and engaging to be in as the player. Below I have quick flag sketches, vines, books and a coat hanger.

02.02.2026 10:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here are some key pieces to the general environment, aesthetic and game loop for our witchy repair shop! Our paint desk was designed specifically with our painting mechanic in mind. This way the player can grab pigments, crush them, and paint with ease.

02.02.2026 10:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

As the art lead of Broomsmith (my senior capstone), I got to make several pieces of concept art to help build out a magical environment! Below are some of the pieces I created to pass off ideas to my team. #art #VR

02.02.2026 10:29 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 6    πŸ“Œ 0

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