money money money... must be funny. Here's a chopped recording of me explaining quick modular money. #gamedev #unrealengine
10.02.2026 22:48 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0@fruitlegs.bsky.social
making games making art making music making pankcakes making bacon pancakes. i make some bacon. i put it in a pancake
money money money... must be funny. Here's a chopped recording of me explaining quick modular money. #gamedev #unrealengine
10.02.2026 22:48 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0This was super fun. Will update again soon! <3
08.02.2026 23:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0For our cleaning and painting mechanic, we had to have a way to measure how clean vs dirty and how painted vs bare an object was... so I created a C++ script that can read the pixels of render targets! Here's a sped up video of me scrubbing away and admiring the progress bar moving...
08.02.2026 23:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 060 or so color combos, by the way! She's still in debug mode, as is most of our project right now.
08.02.2026 23:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0We have a complex system for our painting mechanic, which allows players to apply custom colors to certain meshes. This system lets players mix colors (in a controlled environment) by taking two pigments and crushing them in a mortar with a pestle. I hope to dive more into the system breakdown soon.
08.02.2026 23:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The book's pages can flip in game physically, too! A little janky since it's more or less an illusion, but a work in progress...
08.02.2026 23:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Cool things have been going on here in Unreal land. Here's some quick progress updates for Broomsmith!! โจ๐งต #gamedev
First, spellbook! We have a gesture drawing system that requires instructions so players know how to cast different spells with their wand. It opens with some simple timeline nodes.
Making a player zoo is fun and all, but making the REAL layout really makes it all feel like it's coming together... My senior capstone VR game, Broomsmith, is all coming along swimmingly! #gamedev
01.02.2026 18:12 โ ๐ 16 ๐ 4 ๐ฌ 0 ๐ 0