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Zapa

@zapagoogas.bsky.social

Inventor of the catapult Enjoyer of programming and many forms of 3D art Lover of procedural and dynamic physics systems

11 Followers  |  34 Following  |  21 Posts  |  Joined: 19.10.2024  |  1.8541

Latest posts by zapagoogas.bsky.social on Bluesky

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19.09.2025 23:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Attempting to evolve a CPG for walking, following Torsten Reils β€˜Evolution of Central Pattern Generators for Bipedal Walking in a Real Time Physics Environment”. Results are… inconclusive at the moment.

19.09.2025 18:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hiding

17.05.2025 23:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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She is doing it again.

12.04.2025 21:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Personal playthrough of the Outcast demo today clocked in at just over an hour. Getting properly organized has helped development exponentially. So much has been getting done recently. Very excited to be smacked by all my mistakes soon during our closed playtests!

10.04.2025 08:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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One of the first prototype maps made for outcast, wasteland_test. Summer of 2017 I finally began properly learning hammer. I was 13 and hardly knew how to tie my own shoes. But I was determined..

06.04.2025 21:07 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What a beautiful animal

04.04.2025 08:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Moving Forward - Trailer
YouTube video by Maestra Fenix Moving Forward - Trailer

You might accepted the past, but thats not enough to keep on living. First, you must open yourself

Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg

My final entry for Map Labs:
Moving Forward

youtu.be/GrbLSlrTf9E

#modding #halflife #gamedev

04.04.2025 07:18 β€” πŸ‘ 21    πŸ” 10    πŸ’¬ 1    πŸ“Œ 0
Outcast Demo Teaser 2
YouTube video by Zapagoogas Outcast Demo Teaser 2

Development rages on…

youtu.be/Uxdj3yvZ5b8?...

04.04.2025 05:26 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

This has bugged me for so long. We have some areas with thick overgrown foliage in Outcast, we even have a rudimentary method of using the treesway shader on grass. This has always bugged me, I figured it was all stuff that should’ve been handled in the shader, but shaders are beyond me. Smart hack!

29.03.2025 13:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yes really

28.03.2025 22:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Interesting system. I’ve wanted to do something similar for some of my own npcs. IIRC Inhuman has a combat confidence system of some type for the soldiers.

19.03.2025 07:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The godlike feeling of power when you blindly spend four hours writing a new system and it just.. works on the first compile

08.03.2025 10:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's said that a videogame such as Half-Life 2 can't be attributed to a single indiviual. And that's true, but for me, of all the parts and influences that made Half-Life 2, Viktor Antonov's was the core of it, the defining contribution. It was what I fell in love with the most. (1/6)

17.02.2025 15:02 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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The lands of scrap

17.02.2025 16:43 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Desperately need to make an IK system aswell. Would like to do shot reactions, but the current method of driving everything purely through quaternions is limited to my high school math skills

08.02.2025 07:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Better grab behavior. Next addition will be making it so the character can look back and forth between the ground and the point that’s being held on to, all defined by parameters. State machine system makes it real easy to group and string behaviors together. Nice fetal pose at the end too 😎

08.02.2025 07:34 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

This is a simple transition from the balance behavior to the fetal pose behavior. The state machine simply detects when the Fall bool is set, then starts the Fetal behavior. Increased complexity inbound

01.02.2025 11:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spent the day reworking the entire behavior system resulting in a centralized baseclass for behaviors, aswell as a simple state machine that handles management of behaviors. No more weird setting of behaviors in other behaviors, now all purely powered by the behavior manager and state machine system

01.02.2025 11:41 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Euphoria at home:

30.01.2025 12:43 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
The Last Goodbye: Gang Wars
YouTube video by Chief Smokey The Last Goodbye: Gang Wars

Kicking off 2025 with some more TLG gameplay! www.youtube.com/watch?v=2IhU...

01.01.2025 19:33 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Dark Interval Part 2 Release file Press "Read more..." for installation instructions and FAQ.

After years of cooking, Dark Interval Part 2 receives its first release. Please follow the installation instructions in the download description, and to read the credits - this wouldn't be possible without those people. www.moddb.com/mods/dark-in...

13.12.2024 07:55 β€” πŸ‘ 17    πŸ” 8    πŸ’¬ 1    πŸ“Œ 2

$1

20.10.2024 04:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sleep

20.10.2024 02:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Zapagoogas

19.10.2024 10:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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