@zapagoogas.bsky.social
Inventor of the catapult Enjoyer of programming and many forms of 3D art Lover of procedural and dynamic physics systems
Attempting to evolve a CPG for walking, following Torsten Reils βEvolution of Central Pattern Generators for Bipedal Walking in a Real Time Physics Environmentβ. Results areβ¦ inconclusive at the moment.
19.09.2025 18:54 β π 0 π 0 π¬ 1 π 0Hiding
17.05.2025 23:34 β π 2 π 0 π¬ 1 π 0She is doing it again.
12.04.2025 21:13 β π 3 π 0 π¬ 0 π 0Personal playthrough of the Outcast demo today clocked in at just over an hour. Getting properly organized has helped development exponentially. So much has been getting done recently. Very excited to be smacked by all my mistakes soon during our closed playtests!
10.04.2025 08:28 β π 3 π 0 π¬ 0 π 0One of the first prototype maps made for outcast, wasteland_test. Summer of 2017 I finally began properly learning hammer. I was 13 and hardly knew how to tie my own shoes. But I was determined..
06.04.2025 21:07 β π 3 π 0 π¬ 0 π 0What a beautiful animal
04.04.2025 08:50 β π 3 π 0 π¬ 0 π 0You might accepted the past, but thats not enough to keep on living. First, you must open yourself
Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg
My final entry for Map Labs:
Moving Forward
youtu.be/GrbLSlrTf9E
#modding #halflife #gamedev
Development rages onβ¦
youtu.be/Uxdj3yvZ5b8?...
This has bugged me for so long. We have some areas with thick overgrown foliage in Outcast, we even have a rudimentary method of using the treesway shader on grass. This has always bugged me, I figured it was all stuff that shouldβve been handled in the shader, but shaders are beyond me. Smart hack!
29.03.2025 13:00 β π 1 π 0 π¬ 0 π 0Yes really
28.03.2025 22:22 β π 2 π 0 π¬ 0 π 0Interesting system. Iβve wanted to do something similar for some of my own npcs. IIRC Inhuman has a combat confidence system of some type for the soldiers.
19.03.2025 07:35 β π 0 π 0 π¬ 0 π 0The godlike feeling of power when you blindly spend four hours writing a new system and it just.. works on the first compile
08.03.2025 10:33 β π 1 π 0 π¬ 0 π 0It's said that a videogame such as Half-Life 2 can't be attributed to a single indiviual. And that's true, but for me, of all the parts and influences that made Half-Life 2, Viktor Antonov's was the core of it, the defining contribution. It was what I fell in love with the most. (1/6)
17.02.2025 15:02 β π 16 π 4 π¬ 1 π 0The lands of scrap
17.02.2025 16:43 β π 3 π 1 π¬ 0 π 0Desperately need to make an IK system aswell. Would like to do shot reactions, but the current method of driving everything purely through quaternions is limited to my high school math skills
08.02.2025 07:39 β π 1 π 0 π¬ 0 π 0Better grab behavior. Next addition will be making it so the character can look back and forth between the ground and the point thatβs being held on to, all defined by parameters. State machine system makes it real easy to group and string behaviors together. Nice fetal pose at the end too π
08.02.2025 07:34 β π 5 π 2 π¬ 1 π 1This is a simple transition from the balance behavior to the fetal pose behavior. The state machine simply detects when the Fall bool is set, then starts the Fetal behavior. Increased complexity inbound
01.02.2025 11:43 β π 1 π 0 π¬ 0 π 0Spent the day reworking the entire behavior system resulting in a centralized baseclass for behaviors, aswell as a simple state machine that handles management of behaviors. No more weird setting of behaviors in other behaviors, now all purely powered by the behavior manager and state machine system
01.02.2025 11:41 β π 2 π 0 π¬ 1 π 0Euphoria at home:
30.01.2025 12:43 β π 2 π 1 π¬ 0 π 0Kicking off 2025 with some more TLG gameplay! www.youtube.com/watch?v=2IhU...
01.01.2025 19:33 β π 1 π 1 π¬ 0 π 0After years of cooking, Dark Interval Part 2 receives its first release. Please follow the installation instructions in the download description, and to read the credits - this wouldn't be possible without those people. www.moddb.com/mods/dark-in...
13.12.2024 07:55 β π 17 π 8 π¬ 1 π 2$1
20.10.2024 04:01 β π 0 π 0 π¬ 0 π 0Sleep
20.10.2024 02:53 β π 3 π 0 π¬ 1 π 0Zapagoogas
19.10.2024 10:20 β π 3 π 0 π¬ 0 π 0