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Indie Game Joe

@indiegamejoe.bsky.social

Award-winning indie game marketing consultant. Creator of DON'T SCREAM and Paranormal Tales. Head of Marketing and PR for Hypercharge: Unboxed.

529 Followers  |  921 Following  |  80 Posts  |  Joined: 17.10.2024  |  1.977

Latest posts by indiegamejoe.bsky.social on Bluesky

Thanks for reading. I hope this helps. I always say marketing isnโ€™t about selling something, itโ€™s about making people feel something. Thatโ€™s at the heart of how you communicate your game.

01.11.2025 22:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So, if your trailer or clip works in silence, itโ€™ll be brilliant with sound.

Design for silence first.
Clarity - curiosity - click - wishlist.

Good trailers speak. Great trailers sing :) (9/9)

01.11.2025 22:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

And to be clear, sound is of course hugely important. It builds atmosphere and emotion. Make it work in silence first so the audio becomes a powerful bonus, not the only thing carrying the message. (8/9)

01.11.2025 22:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Tips that help:
- Short captions or on-screen text
- Clear cause-and-effect moments
- Framing that guides the eye
- End with a payoff, scare, reveal, or joke

Then layer music and SFX for extra punch. (7/9)

01.11.2025 22:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How to test it:

- Mute your trailer or clip
- Watch with no context

If a stranger canโ€™t tell what your game is in 3โ€“5 seconds, the issue isnโ€™t sound, itโ€™s clarity and structure. (6/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When you design for sound-off first, sound becomes a bonus emotion, not a crutch.

It enhances whatโ€™s already clear.

Teach yourself to communicate the idea visually first, then let sound amplify it. (5/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Think about it: when a clip catches your eye but the sound is low or off, what do you do?

You turn the volume up. You unmute.

Thatโ€™s the goal: visuals strong enough to earn the sound. (4/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Your trailer or clip should speak visually.

A viewer should grasp what your game is within three seconds of silence.

Show a moment, emotion, or reaction that makes them think, โ€œI get it.โ€

That clarity stops the scroll/swipe. (3/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Many players watch videos with the sound off; some studies say up to ~85% on Facebook.

People scroll in public, at work, or on breaks. Creating trailers and clips โ€œsound-off firstโ€ can teach you how to communicate your game visually and more clearly. (2/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Game devs, if your trailer or gameplay clip relies on sound to make sense, itโ€™s already losing most viewers.

Most people scroll with their phones muted.

If it canโ€™t show what the game is in three seconds of silence, they wonโ€™t stick around for the sound.

Letโ€™s talk ๐Ÿ‘‡๐Ÿงต (1/9)

01.11.2025 21:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Post image

Game Devs! Wider store pages + MP4/WEBM support in descriptions.

โ˜‘ 1200px-wide store pages (main col 780px)
โ˜‘ MP4/WEBM now supported in descriptions
โ˜‘ GIFs auto-converted for smaller file sizes
โ˜‘ New image/video alignment tools

Opt-in via Steam client beta to see changes

#gamedev #indiegamedev

14.08.2025 18:32 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Preview
Steamworks Development - Steam Trailer Player Upgrades - Steam News Todayโ€™s Steam update introduces a new video player for trailers on store pages

Steam is really smashing it out of the park with updates recently. I love to see it! store.steampowered.com/news/group/4...

30.07.2025 23:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿšจ Game devs! BREAKING!

Steam just upgraded the Trailer Player

- Better quality & playback
- Most trailers auto-upgraded
- Pre-2020 uploads? Re-upload for best quality
- 4:3 & vertical now fully supported
- Missing source files now flagged in Steamworks

Full changelog ๐Ÿ‘‡

#gamedev #indiedev

30.07.2025 23:11 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Going viral is the exception, not the rule. Most games grow step by step, not overnight. The goal isnโ€™t one big moment. Itโ€™s to get better each time you post, to see what connects, to keep going, and to know when to pivot or try something new.

06.07.2025 22:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you are an indie dev posting about your game, here is something nobody tells you.

It is not the algorithmโ€™s job to make people care. It is your job.

The algorithm only reflects what resonates with people. If your content is not clear or interesting, they will scroll.

#gamedev #indiedev

06.07.2025 22:46 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Game devs: You donโ€™t have to post daily.

- But you do have to post consistently.
- Pick a pace you can sustain.

One post a week beats disappearing for months. Your future players canโ€™t support a project they never see.

#gamedev #indiedev

04.07.2025 21:40 โ€” ๐Ÿ‘ 28    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Game devs, here's a little tip. Marketing does not have to feel gross or scary.

- Think of it as sharing your excitement.
- If youโ€™re genuinely proud of what you made, talk about it like it matters, because it does!

Someone out there wants exactly what you are building!

#gamedev #indiedev

29.06.2025 21:44 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Indie game devs, nobody wakes up hoping to find your game.

Your job is to make them care by showing them something they did not know they needed.

Consistency beats perfection. Marketing isnโ€™t magic. Itโ€™s showing up. Repeatedly.

#gamedev #indiegamedev

28.06.2025 23:40 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Everything Indie Game Marketing! - Blog - Indie Game Joe Want to know more about Indie Game Marketing or growing your game on all the online platforms? Indie Game Joe has got you covered.

If youโ€™d like more free marketing advice like this, feel free to subscribe to my blog:
๐Ÿ‘‰ indiegamejoe.com/blog/ (7/7)

27.06.2025 22:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is a common one that I notice a lot.
Donโ€™t fade to black between clips.
Hard cuts keep momentum.
Every fade is a chance to lose attention. (6/7)

27.06.2025 22:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Donโ€™t stick on one angle or one scene too long.
Quick cuts between different mechanics keep curiosity high. (5/7)

27.06.2025 22:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Always test your trailer on someone whoโ€™s never seen your game. If they canโ€™t describe what it is after watching it once, youโ€™re not clear enough. (4/7)

27.06.2025 22:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Remember, most people watch with the sound off.
If your video doesnโ€™t make sense on its own, they might keep scrolling.

Captions can help, but the gameplay has to do most of the work. (3/7)

27.06.2025 22:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Cut everything that doesnโ€™t grab attention.
No 30-second intros. No lore dumps.
You have one chance to hook curiosity. Make it count. (2/7)

27.06.2025 22:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Lead with your weirdest mechanic.
If your game does something nobody else does, show that first. Not the logo. Not the menu. The moment that makes people say โ€œWait, what?โ€ (1/7)

27.06.2025 22:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Game devs, I know this may sound harsh, but players don't care that your game took 5 years to make.

They care if it looks fun in 5 seconds.

Your job isnโ€™t to tell your whole story upfront. Itโ€™s to show the one thing that stops them from scrolling. The rest comes later. ๐Ÿงต

#gamedev #indiegamedev

27.06.2025 22:38 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Game dev isnโ€™t just โ€œmake a game.โ€Itโ€™s:

- Doubt
- Learning 12 jobs
- Sleepless nights
- Testing something 50 times just to break it again
- And still choosing to do it the next day.

Thatโ€™s love. We make games because it's what we love to do. Keep going, keep learning!

#gamedev #indiegamedev

19.06.2025 22:05 โ€” ๐Ÿ‘ 49    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

โ€ชIf youโ€™d like to see more game dev marketing tips, feel free to follow me bsky.app/profile/indi...

Thanks for reading, and good luck with your game and your journey. Youโ€™ve got this!

13.06.2025 22:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Remember, the real goal is to learn what makes you stop and engage, then apply that to your own content.

The more aware you are as a viewer, the better youโ€™ll be as a creator.

Hope this helped, devs. Thanks for reading! (9/9)

13.06.2025 22:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

So, start a note on your phone or computer.

And every time you stop scrolling for a video, write down why. Do this for a week. Youโ€™ll start building your own content playbook. (8/9)

13.06.2025 22:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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