 
                                                
    
    
    
    
            Game Devs! Wider store pages + MP4/WEBM support in descriptions.
☑ 1200px-wide store pages (main col 780px)
☑ MP4/WEBM now supported in descriptions
☑ GIFs auto-converted for smaller file sizes
☑ New image/video alignment tools
Opt-in via Steam client beta to see changes
#gamedev #indiegamedev
               
            
            
                14.08.2025 18:32 — 👍 20    🔁 6    💬 0    📌 1                      
            
         
            
        
            
        
            
            
                            
            
            
            
    
    
    
    
            🚨 Game devs! BREAKING!
Steam just upgraded the Trailer Player
 - Better quality & playback
 - Most trailers auto-upgraded
 - Pre-2020 uploads? Re-upload for best quality
 - 4:3 & vertical now fully supported
 - Missing source files now flagged in Steamworks
Full changelog 👇
#gamedev #indiedev
               
            
            
                30.07.2025 23:11 — 👍 24    🔁 6    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Going viral is the exception, not the rule. Most games grow step by step, not overnight. The goal isn’t one big moment. It’s to get better each time you post, to see what connects, to keep going, and to know when to pivot or try something new.
               
            
            
                06.07.2025 22:46 — 👍 1    🔁 0    💬 0    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            If you are an indie dev posting about your game, here is something nobody tells you. 
It is not the algorithm’s job to make people care. It is your job. 
The algorithm only reflects what resonates with people. If your content is not clear or interesting, they will scroll.
#gamedev #indiedev
               
            
            
                06.07.2025 22:46 — 👍 22    🔁 3    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Game devs: You don’t have to post daily.
- But you do have to post consistently.
- Pick a pace you can sustain.
One post a week beats disappearing for months. Your future players can’t support a project they never see.
#gamedev #indiedev
               
            
            
                04.07.2025 21:40 — 👍 28    🔁 6    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Game devs, here's a little tip. Marketing does not have to feel gross or scary.
- Think of it as sharing your excitement.
- If you’re genuinely proud of what you made, talk about it like it matters, because it does!
Someone out there wants exactly what you are building!
#gamedev #indiedev
               
            
            
                29.06.2025 21:44 — 👍 25    🔁 5    💬 1    📌 1                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Indie game devs, nobody wakes up hoping to find your game.
Your job is to make them care by showing them something they did not know they needed.
Consistency beats perfection. Marketing isn’t magic. It’s showing up. Repeatedly. 
#gamedev #indiegamedev
               
            
            
                28.06.2025 23:40 — 👍 6    🔁 3    💬 0    📌 0                      
            
         
            
        
            
        
            
            
            
            
            
    
    
    
    
            This is a common one that I notice a lot.
Don’t fade to black between clips.
Hard cuts keep momentum.
Every fade is a chance to lose attention. (6/7)
               
            
            
                27.06.2025 22:41 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Don’t stick on one angle or one scene too long.
Quick cuts between different mechanics keep curiosity high. (5/7)
               
            
            
                27.06.2025 22:41 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Always test your trailer on someone who’s never seen your game. If they can’t describe what it is after watching it once, you’re not clear enough. (4/7)
               
            
            
                27.06.2025 22:41 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Remember, most people watch with the sound off.
If your video doesn’t make sense on its own, they might keep scrolling.
Captions can help, but the gameplay has to do most of the work. (3/7)
               
            
            
                27.06.2025 22:39 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Cut everything that doesn’t grab attention.
No 30-second intros. No lore dumps.
You have one chance to hook curiosity. Make it count. (2/7)
               
            
            
                27.06.2025 22:39 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Lead with your weirdest mechanic.
If your game does something nobody else does, show that first. Not the logo. Not the menu. The moment that makes people say “Wait, what?” (1/7)
               
            
            
                27.06.2025 22:38 — 👍 0    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Game devs, I know this may sound harsh, but players don't care that your game took 5 years to make.
They care if it looks fun in 5 seconds. 
Your job isn’t to tell your whole story upfront. It’s to show the one thing that stops them from scrolling. The rest comes later. 🧵
#gamedev #indiegamedev
               
            
            
                27.06.2025 22:38 — 👍 10    🔁 3    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Game dev isn’t just “make a game.”It’s:
- Doubt
- Learning 12 jobs
- Sleepless nights
- Testing something 50 times just to break it again
- And still choosing to do it the next day.
That’s love. We make games because it's what we love to do. Keep going, keep learning!
#gamedev #indiegamedev
               
            
            
                19.06.2025 22:05 — 👍 50    🔁 6    💬 0    📌 1                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            If you’d like to see more game dev marketing tips, feel free to follow me bsky.app/profile/indi...
Thanks for reading, and good luck with your game and your journey. You’ve got this!
               
            
            
                13.06.2025 22:17 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Remember, the real goal is to learn what makes you stop and engage, then apply that to your own content.
The more aware you are as a viewer, the better you’ll be as a creator.
Hope this helped, devs. Thanks for reading! (9/9)
               
            
            
                13.06.2025 22:12 — 👍 5    🔁 0    💬 2    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            So, start a note on your phone or computer.
And every time you stop scrolling for a video, write down why. Do this for a week. You’ll start building your own content playbook. (8/9)
               
            
            
                13.06.2025 22:12 — 👍 3    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            The algorithm is brutal, yes.
But understanding your own habits is a powerful, underused tool.
Marketing your game doesn’t have to be complicated.
Sometimes, it starts by watching what makes you stop. (7/9)
               
            
            
                13.06.2025 22:12 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            You don’t need a huge budget to make great content.
You need awareness of your audience, and of yourself as a viewer.
Scroll consciously. Learn from it.
Then create content that deserves that pause (6/9)
               
            
            
                13.06.2025 22:12 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Ask yourself before posting:
- Am I showing the best part up front?
- Will someone feel something watching this?
- Is the audio doing anything for me?
- Is this scroll-stopping?
Your content should grab attention the same way others grab yours. (5/9)
               
            
            
                13.06.2025 22:12 — 👍 3    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            You’ll start to notice patterns.
- Maybe it's the sound design that hooks you.
- Maybe it’s a cozy vibe, a surprising moment, or something instant, like a clean animation, a clever mechanic, or a striking visual
Whatever grabs you, use that insight in your own content.  (4/9)
               
            
            
                13.06.2025 22:12 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Try this experiment:
Next time you're scrolling, pay attention.
- What makes you stop?
- What grabs your eye or ear?
- What do you scroll right past?
- Is it sound? A bold visual? A strong caption? An emotional moment?
Write it down. Seriously. (3/9)
               
            
            
                13.06.2025 22:11 — 👍 4    🔁 1    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            You’re not so different from the people you want to reach.
How often do you scroll through social media, watching memes, trailers, gameplay, and random content?
Have you ever actually stopped to ask:
- Why did I skip that video?
- Why did I stop for this one? (2/9)
               
            
            
                13.06.2025 22:11 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Indie devs often ask: 
“How do I get more eyes on my game?”
“How do I cut through the noise?”
The answer isn’t always “more hashtags” or “post at X time.”  Sometimes, it’s as simple as thinking like a viewer. (1/9)
               
            
            
                13.06.2025 22:11 — 👍 2    🔁 0    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Game devs, what I’m about to tell you is so simple, but it can completely change how people engage with your content. 
If you're struggling to get more views on your gameplay videos or content, read this. It's not an algorithm hack, but it will help you make better content. 🧵
#gamedev #indiedev
               
            
            
                13.06.2025 22:11 — 👍 51    🔁 16    💬 1    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            I get where you're coming from, but I think you've kind of illustrated the point. The post isn’t about devs literally saying “our game is fun,” but about how often marketing leans on vague messaging instead of showing what makes the game unique, who it's for, and what makes it feel fun to play.
               
            
            
                13.06.2025 08:20 — 👍 2    🔁 0    💬 0    📌 0                      
            
         
            
        
            
            
            
            
            
    
    
    
    
            Marketing tip for game devs: Stop saying “our game is fun.”
Start showing:
✅ What makes it different (hook)
✅ What makes it feel fun
✅ Who it’s for
And show it in the first 3 seconds of your trailer!
#gamedev #indiegamedev
               
            
            
                12.06.2025 21:59 — 👍 30    🔁 7    💬 0    📌 1                      
            
         
    
         
        
            
        
                            
                    
                    
                                            🇦🇺 in 🇫🇮 
Game Writer & Narrative Designer for Against All Skies | Prev. Landfall Games, Samurai Punk | Lives for sweet little treats | She/Her 🫶
                                     
                            
                    
                    
                                            they/them ✨ indie idol, creative
                                     
                            
                    
                    
                                            I live on a boat and I love to make games :) 🇳🇱🏳️🌈
- I made Spilled!: http://s.team/a/2240080
- Come hang in the Discord: http://discord.gg/lente
All Links / Projects: Lente.me
                                     
                            
                    
                    
                                            official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
                                     
                            
                    
                    
                                            The Worldguard Beginnings gamedevver for fun, come check it out sometime
https://hazese.itch.io/the-worldguard-beginnings
                                     
                            
                    
                    
                                            Hi 👋, I make games under ALL DAY ALL NIGHT, a small mom-and-pop dev shop I run with my partner, @riker.itch.io. Previously, I co-founded the award-winning African studio @nyamakop.co.za.
                                     
                            
                    
                    
                                            It's me. I run @hypersect.com
                                     
                            
                    
                    
                                            Author. Composer. Game Creator. Game industry veteran.
Founder of #gamedev magazine Control & Control Conference.
Author of Dutch YA fantasy novel 'Het Verdwenen woud'.
Composer for the Unexplored-franchise.
Co-creator of Sumico, the numbers game.
                                     
                            
                    
                    
                                            Hopeless dreamer exploring realistic ways to create overambitious games.
Indiedev working on Soulash 2.
Sharing work in progress and my gamedev experience.
                                     
                            
                    
                    
                                            CEO/ Commercial Director of Grendel Games, Serious Game Designer for Affordable Healthcare, Sustainability and Education.
In private life a loving husband and father, pinball enthusiast, avid video game player and a fan of spicy food! 
                                     
                            
                    
                    
                                            Woodcarver - I take commissions
Shop : https://bisonrimant.fr
Find me elsewere : https://linktr.ee/bisonrimant
#art · #woodcarving
                                     
                            
                    
                    
                                            Founded Raw Fury. Introvert. Will leave the party if we aren’t talking about philosophy or the cold heat death of the universe
                                     
                            
                    
                    
                                            Indie Game (un)Publisher | Kingdom👑 Cassette Beasts📼 Moonstone Island💎 Star Trucker⭐ Knights in Tight Spaces⚔️ SKALD🛡️Ballionaire 🏀 Blue Prince 🚪
                                     
                            
                    
                    
                                            I'm a game developer⛵working on "Kernelbay" https://store.steampowered.com/app/3686480
🎮Discord: http://discord.gg/ZQp6kQC3jY
🐤X (Twitter): https://x.com/indiegameswtf 
🕹️Steam Curator: https://shorturl.at/UHtSb
                                     
                            
                    
                    
                                            Lil game dev guy / Tech Artist, made GardenBuddies🍏
working on Footsy ⚽
(he/him) 🏳️🌈(queer coder)🏳️🌈
Helped on: Cat Cafe Manager 2🐱, Tracks of Thought🐞
                                     
                            
                    
                    
                                            Indie game studio. We make fresh, playful experiences for YOU to enjoy!
Wishlist Tempest Tower ♜!
https://hpy.lol/TempestTower
Buy Time on Frog Island 🐸! 
https://hpy.lol/ToFI
Join our Discord! 
http://hpy.lol/Discord
                                     
                            
                    
                    
                                            Just a guy. 
You'll see gamedev stuff, art, my crusade against stupidity and hypocrisy, so come follow along. It'll be fun.
                                     
                            
                    
                    
                                            Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
                                     
                            
                    
                    
                                            Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee  • 2 x BAFTA Juror • Industry speaker & mentor • He/him   
Dundee (Scotland)
https://www.polygon-treehouse.com/