Feels like I'm getting closer to a proper driving feel, but still have a lot of things to tweak to get it feeling 100% right (that includes fixing the clutch). π
Making progress though! Step by step.
#devlog #indiedev #gamedev #racinggames #unity3d
29.01.2026 23:02 β π 10 π 3 π¬ 0 π 0
Got the car moving under it's own weight, though the clutch is still a bit buggy and the handling is a bit slidey. I'll be working on fixing all these issues over the next few days. π
#devlog #indiedev #gamedev #racinggames #unity3d
29.01.2026 01:25 β π 11 π 4 π¬ 0 π 0
Car's setup and ready to have handling logic written for it. Made a simple shader to control each emission layer separately, lighting looks pretty good right now. π‘
If you're interested in this project, please like and follow!
#devlog #indiedev #gamedev #racinggames #unity3d
28.01.2026 14:36 β π 13 π 3 π¬ 0 π 0
Chris Atkinson driving a Subaru Impreza WRC at the 2006 Rally Japan. Credit: https://www.flickr.com/people/oisa/
Here to announce, that for the next two weeks, I'm going to be working on a small side project. A low poly rally game, that can run in the browser, simple multiplayer and a small selection of cars.
#indiedev #gamedev #racinggames #unity3d
28.01.2026 14:35 β π 12 π 3 π¬ 0 π 0
It's disappointing that it's come to this point.
18.01.2026 14:37 β π 2 π 0 π¬ 0 π 0
I feel like this is probably a good time to say. I will not be using AI in the production of my projects and games, in both the present and future.
That goes for both what the player can see, and what they can't. I've only ever used it to help in debugging what I have programmed myself. #NoAI
18.01.2026 14:36 β π 0 π 0 π¬ 0 π 0
I have a plan..
15.01.2026 18:19 β π 0 π 0 π¬ 0 π 0
Made a decision today, I'm going to restart my #xbox360 collection, and moving back into owning #physicalmedia. Got most of my favourites here. π
Physical ownership is a lot better than "owning" digital media that could end up being yoinked out from under you without warning.
13.01.2026 17:09 β π 0 π 0 π¬ 0 π 1
Thank you. π
11.01.2026 21:04 β π 0 π 0 π¬ 0 π 0
More progress has been made on the vehicle physics, this is probably the furthest I've gotten it so far. π
It's still pretty janky, but if you like what you see please drop a like, share or follow. All support is appreciated. π
#devlog #indiedev #gamedev #racinggames #unity3d
11.01.2026 20:14 β π 17 π 5 π¬ 3 π 0
Illustrator | 2D artist | COMMISSIONS OPEN
π« no AI
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Welcome to Japan, the drift capital of the world! In JDM, every fan of extraordinarily tuned and fast cars will find something for themselves!
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Indie Game Developer and creator of dozens of unreleased video game concepts and prototypes.
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I quit my day job to develop my dream game, Tyto. I want to share my experience with you!
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. π§‘
blender.org #b3d
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Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
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alt: @acewola.bsky.social
solo Unity developer working on some baseball stuff, one polygon of bermuda grass at a time. I yap about baseball/gaming/tech/wrasslin a lot.
Yelo coz yolo. I do pixel art, game dev and music.
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Father/Artist/Programmer/Gamedev
Wishlist *Let's Just Farm* on Steam below!
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Indie game dev.
Metal.
Creator of Slain and Valfaris working on SLain2.
French indie gamedev creating Vindica Secrets of Blood: a metroidvania about sacrifice & revolution πͺβοΈπ©Έ
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