Gijs Richard Kaerts's Avatar

Gijs Richard Kaerts

@belgianrenderer.gijskaerts.com

Graphics nerd - Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place πŸ‡§πŸ‡ͺπŸ‡¨πŸ‡¦

1,246 Followers  |  409 Following  |  61 Posts  |  Joined: 22.12.2023  |  2.1044

Latest posts by belgianrenderer.gijskaerts.com on Bluesky

I've been pretty quiet on here recently, but I thought I'd share some life updates!

Today was my last day at Roblox. It's been amazing few years, and I'll really miss the team I'm leaving behind!

Next week I start a new adventure at Epic Games as a Lead Rendering Programmer on Unreal Engine!

14.06.2025 00:29 β€” πŸ‘ 33    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Thanks for sharing! I was there in the audience at the time, but haven't rewatched it since. I'd really love to see more of these talks on how a solution was achieved in addition to how the solution works.

14.05.2025 22:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I ran the Vancouver Marathon yesterday, which was my first ever full Marathon! Ended with a time of 3h38min, which I'm super happy with!

Was supposed to run it last year, but got injured just weeks before the race. Feels incredibly gratifying to finally be able to run it and finish it!

05.05.2025 17:02 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

First time voting in a federal Canadian election since I became a citizen. And what an election too! Keep those elbows up Canada!

29.04.2025 04:22 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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PhD Timeline xkcd.com/3081

25.04.2025 15:32 β€” πŸ‘ 60711    πŸ” 20857    πŸ’¬ 610    πŸ“Œ 840

Always fun to debug these types of issues where your prepass for example uses an FMA somewhere for determining vertex positions while your main shading pass somehow doesn't!

24.04.2025 14:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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a white dog says i 'm a pro Alt: a white cat putting sun glasses on. Overlay text states "i 'm a pro"

RDV au prochain stream avec @beammyup.bsky.social et @yoriculaire.bsky.social le mercredi 16 avril Γ  17h MontrΓ©al / 23h Barcelone!
Sur twitch.tv/shiniesandshadows Γ©videmment!

12.04.2025 11:06 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Salut! @yoriculaire.bsky.social et @beammyup.bsky.social vont continuer leur exploration de l'utilisation du USD dans le moteur de Remedy games ce vendredi à 17h EST/ 23h CET! On a hÒte de vous y voir 🀩✨

10.04.2025 01:41 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

I think you might've convinced me to give this a proper shot. I was never against the idea of using LLMs to assist in writing code, but for some reason it never seemed to register as something I'd inherently want to use. It is appealing to be able to get to the interesting hard problems more quickly

25.03.2025 00:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'll be at GDC this week! Probably won't be around the conference center much throughout the day, but would be happy to meet up after hours is others are around!

17.03.2025 15:08 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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the best place in the city, on the seawall past the lions gate bridge, when the full ocean opens up and the pavement bends out of view

a world of possibilities, just waiting to be explored

11.03.2025 22:52 β€” πŸ‘ 570    πŸ” 15    πŸ’¬ 36    πŸ“Œ 0

On Bluesky chat! Basically just messaged that we're around at that time!

28.02.2025 13:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

DM'd you!

28.02.2025 13:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We didn't! Just passed by! Open to an invite though, haha!

28.02.2025 12:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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When in Amsterdam we of course have to pass by Guerilla! With @beammyup.bsky.social

28.02.2025 12:04 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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RGBA Mixer Join us at RGBA Mixer, a welcoming and casual networking event for all professionals of the Montreal's Computer Graphics industry!

Join us next March 5th, 6:30pm, at the beautiful offices of Rodeo FX for our next RGBA Mixer! It is a special edition we organized in partnership with WIA Montreal and Rodeo FX❀️ Don't miss out!πŸ˜‰

🎟️Register here: rgbamixer.eventbrite.ca

21.02.2025 21:07 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

Oh boy does it feel good to be Canadian tonight!!

21.02.2025 05:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Neat!

23.01.2025 20:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You were major part of making this all happen! It's good to be able to celebrate all that hard work.

21.01.2025 22:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Let There Be (Unified) Light! Unified Lighting Enters Studio Beta Hello Creators, Roblox is committed to providing an exceptional user experience for everyone, no matter what experience they jump into or what device they’re using. This is why we prioritize building...

I don't discuss Roblox much on here, but today is special! My team has been working on a lighting scalability system (a project we dubbed "Unified Lighting") for quite some time now, and today we're finally letting developers play around with it in Roblox Studio!

devforum.roblox.com/t/let-there-...

21.01.2025 21:45 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Chapter 18. Relaxed Cone Stepping for Relief Mapping

Bonjour Hi et Bonne annΓ©e 2025! 🎊πŸ₯³

Ce lundi, @yoriculaire.bsky.social et @beammyup.bsky.social lancent le premier stream de 2025 avec la lecture de developer.nvidia.com/gpugems/gpug..., l'une de vos suggestions! :)

Nous avons très hÒte de vous retrouver ce lundi 11h EST, 17h CET sur Twitch! ✨

13.01.2025 07:48 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

Congratulations Trung!!

18.12.2024 06:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Do you end up storing UVs in your gbuffer at all in that case?

12.12.2024 23:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think I remember you mentioning in one of your talks that you have a lean gbuffer by not writing color to it and instead sampling colors based on material ID. Does VT allow you to support textures this way as well by guaranteeing you'll only ever have one texture atlas for all materials?

12.12.2024 19:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Watching the sun rise over the water and north shore mountains on early morning seawall runs.

The breathtaking view on the first clear sky day after the mountains got a dump of snow.

The abundance of amazing and interesting food options across the city.

And so much more too!

12.12.2024 15:09 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

One of the things that I've learned over the last year being the sole graphics engineer on a large Unreal project is how important it was to collaborate with tech arts and QA more so than ever. Daily talk. Being good friends. It makes up for all the job fulfillment of game development.

11.12.2024 00:22 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Do you explicitly control the size of the lights on your end, or could users somehow make huge lights which breaks this assumption?

05.12.2024 22:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

OpenUSD update! All of my "core" asset types can now bake into runtime formats from USD + I have a good workflow set up to add additional USD schemas and get those into engine runtime formats easily!

Time to actually port over some rendering code!

05.12.2024 16:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's what I love about the community! Throw something out there that works and get some cool people to pitch in on refining the idea. I love as well that you shared shader code for others to noodle on. Haven't had a chance to look yet myself, but I'm eager to make some time to do so!

05.12.2024 16:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thinking out loud here: What's the point of tools like Intellisense when even on a small- to medium-sized codebase it takes longer to resolve type/function information than it does for me to just look up the information I need? Feels like it just adds another barrier instead of removing one!

05.12.2024 15:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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