It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
06.08.2025 05:53 โ ๐ 59 ๐ 29 ๐ฌ 1 ๐ 0
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm).
Stay Tuned for the program and the speakers - the line up is very strong this year!
12.06.2025 04:08 โ ๐ 18 ๐ 5 ๐ฌ 0 ๐ 0
Open Access Publication & ACM
Open Access Publication & ACM
OPEN SCIENCE IS THE FUTURE!
Very pleased to see the Association for Computing Machinery (ACM โ the parent organization to my โhomeโ conference SIGGRAPH) has announced it is transitioning to full open access by January 2026!!
#ACM #open #access #science #publication #journal #compsci
29.07.2025 18:55 โ ๐ 59 ๐ 18 ๐ฌ 0 ๐ 0
Lecture completed #CEDEC2025 - slides will be available soon.
22.07.2025 05:13 โ ๐ 30 ๐ 2 ๐ฌ 1 ๐ 0
Made it to CEDEC !
22.07.2025 00:27 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
See you there ๐
08.07.2025 17:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
At the DOOM The Dark Ages release party โค๏ธ
30.05.2025 02:55 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
A big thank you to all our fans โค๏ธ
20.05.2025 21:00 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Image of DOOM: The Dark Ages featuring glowing accolades including x12 numbered scores and the following quotes: โA masterclass of fps gameplay and designโ โ Impulse Gamer โThe Dark Ages is a lightning in a bottle.โ โ Gaming Bolt โid has once again provenโฆthey donโt missโ -IGN
Launch the Slayer.
DOOM: The Dark Ages is available now.
15.05.2025 00:30 โ ๐ 90 ๐ 15 ๐ฌ 3 ๐ 3
We been busy ๐
13.05.2025 21:27 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
It is very humbling.
24.04.2025 17:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Welcome to the club - it's real life Dark Souls :)
24.04.2025 16:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
printf(" Hello world ! ");
24.04.2025 14:03 โ ๐ 19 ๐ 0 ๐ฌ 3 ๐ 1
Graphics Programmer. Previously at ZeniMax Online, WB
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Engine programmer at id Software | DOOM: The Dark Ages
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Real-time and offline rendering, gamedev, GPU hw
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!ใ
ๆฅๆฌ่ช๏ผฏ๏ผซ
Programmer at Pacific Light & Hologram
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Interests: Graphics ๐ผ๏ธ, Game development ๐น๏ธ, Retrodev (MSX / MSX2) ๐พ. Ray Tracing ๐! Also interested in, but not posting on: Teaching ๐, piano ๐, marriage ๐ง๐ปโ๐คโ๐ง๐ป, Christianity โ.
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Sr graphics programmer @ Meta / Sanzaru Games
Past: id, Raven, Ready At Dawn. DOOM, CoD
I share mostly game and graphics content here. Opinions my own! :D
Madison, Wisconsin
http://github.com/tgriebel/
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ยฝ of Pounce Light, ยฝ making sense ยฝ the time; he/him; ๐ฆ
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.