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@gelsiah.bsky.social

79 Followers  |  480 Following  |  29 Posts  |  Joined: 17.10.2024  |  2.3475

Latest posts by gelsiah.bsky.social on Bluesky

He already has a whole building of children of different ages and dispositions and they've done cutscenes of him struggling to chop vegetables. The DS/Switch edutainment game makes itself.

30.01.2026 02:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A bonewheel would get stuck too easily in most DS1 maps. Therefore there should be some sort of timer that teleports the bonewheel next to the player at an inconsistent interval.

19.01.2026 00:13 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This goes for a lot of stuff they've added. Lots of really great ideas that fit in nicely and add very welcome layers of dynamism and variety to hunts, that then become overtuned and heavily skew things towards the hunters and their sick combos being the main event instead of the monster.

12.01.2026 13:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I do think they were onto something by scrapping paintballs and instead having you level up a per-monster tracking meter by actually following it's tracks. But it's too powerful and too quickly becomes automatic GPS. With a few tweaks and some heavy nerfs I would think of scoutflies as a huge win.

12.01.2026 13:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I know the former happened for sure, don't recall the latter but I would believe it lol.

27.12.2025 07:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Ghosts 'n Goblins (Arcade) Playthrough Longplay Retro game
YouTube video by Media Pool Ghosts 'n Goblins (Arcade) Playthrough Longplay Retro game

youtu.be/dqMlLueMpew?... 1:1 with the shot in the show.

26.12.2025 23:48 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Since you're on a train of pointing out errors in this show I have to mention the fact that this kid is playing a ripped from YouTube longplay of the Arcade version of Ghosts & Goblins on his NES.

26.12.2025 23:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Did they change the base damage adjustment or did they just make it exclusively worse for no reason.

22.12.2025 23:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Having a weird ass name like Alef I think is pretty in spirit with the kind of game this is.

22.12.2025 22:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I distinctly remember nervously poking around some areas being scared to proceed because of that health warning. The the lack of music and being alone with only the wind, your own motions, and a reminder that you're about to die to fill in the void. Really potent vibes.

01.12.2025 23:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I played this game a ton on PS2 as a kid. And almost more than the visuals here, what sent me back with the most force was that sound design. The pulsing health warning, the music sting when you drink water, the specific cadence of spamming the roll, absolute classic.

01.12.2025 23:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The worst ones are when you position yourself to avoid an attack but then they ice hockey track on to you to effectively force a perfect dodge or else you take damage regardless.

25.11.2025 02:32 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You had me at imsim and ropes. Please make this.

21.10.2025 23:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Basically all of the crystal equipment. That crystal sword in the albinauric village especially.

06.10.2025 12:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This was all after blitzing Max Payne 1/2 and Alan Wake 1/American Nightmare. Maybe I'll return to give Control a third chance but probably not until after Control 2 is out.

22.09.2025 03:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I ran into most of these problems myself + encountered a softlock that had me puzzling for a way out of a room for like 30 minutes when it was just bugged. I came back later after a patch that said it had improved texture streaming but then it was actually worse for me on my machine on any setting.

22.09.2025 03:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
SNES Longplay #36: Uniracers (100%)
YouTube video by HIDEFACES SNES Longplay #36: Uniracers (100%)

Probably doesn't actually count but the first thing that came into my mind that wasn't Pro Skater is Uniracers.
www.youtube.com/watch?v=El41...

18.09.2025 02:19 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

RT if you also wish ill upon JK Rowling.

21.08.2025 13:43 β€” πŸ‘ 22913    πŸ” 22255    πŸ’¬ 273    πŸ“Œ 341

Another great post. Very interesting to read your more in depth thoughts playing them now cross referencing them with mine playing these games as they came out one by one 15-10 years ago. If that hypothetical mod for 1 ever did materialize somehow I'd be curious to experience it.

31.07.2025 01:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Follow @wario64.bsky.social and repost for a chance to win 1 of 15 Steam codes for Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition courtesy of @aspyr.com. Giveaway ends on July 20th, 6 PM PT

game is available now on PC and consoles store.steampowered.com/app/2738630/...

16.07.2025 19:44 β€” πŸ‘ 571    πŸ” 871    πŸ’¬ 23    πŸ“Œ 4

In general I prefer minimalist interfaces and HUD elements. The closer you can get to ICO or Alan Wake 1 the better. But if you've made a game that's *about* the numbers in some way or another like a lot of JRPGs then there's no avoiding it and it's just a different kind of fun/engagement.

24.06.2025 16:15 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If you at all like Dragon Ball I gotta recommend the Dragon Ball Z PS2 games. Particularly Budokai 3 and Budokai Tenkaichi 2 or 3. Not your typical fighting games but they've got RPG mechanics to customize every fighter, secrets and unlockables, and branching paths in the story modes.

03.06.2025 08:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also they're still not even selling it again yet you have to have already owned it. At least for the moment. It'll probably go back up soon but at this point given it took them years just to hack off the infected limb I doubt an official multiplayer restoration is in the cards. We'll see.

29.05.2025 18:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm reading in the Steam reviews that their method of getting rid of GFWL was just to say fuck it and completely axe the multiplayer as well. So its effectively an offline only game on PC now and apparently this even broke old saves. Which sucks a lot. I was hoping to play this once it was restored.

29.05.2025 18:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This setup is gorgeous I gotta know the settings behind this.

23.05.2025 18:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A cropped screenshot of Elden Ring displaying a gathered drop of a Messmer Soldier's Axe, and then a duplicate drop of a second axe acquired from the same corpse.

A cropped screenshot of Elden Ring displaying a gathered drop of a Messmer Soldier's Axe, and then a duplicate drop of a second axe acquired from the same corpse.

I was playing Seamless Co-Op earlier and had this happen which reminded me of this thread. This was from a single soldier in the scorpion catacombs. Earlier in the run I noticed I got two instances of a smithing stone from a Messmer Soldier like George also. I didn't manage to snap that one though.

08.05.2025 06:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry btw if you'd rather not have unsolicited advice or anything. I just got real excited thinking about this one in particular, I love the accumulating blood then washing it off for a buff idea and definitely agree that this sword could use the extra juice. Extremely hyped for the release of this.

22.01.2025 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One way to twist this into an attack Ash would be to use the Stamp art. It has that opening stance which has tons of poise and defense, but then can transition into an attack. And to make it fancy you could have it so the sweep sprays out all the blood as an AoE while also using up the blood tokens

22.01.2025 19:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This also makes me think about how DQ5 expresses multiple major story beats solely through the tone of world map exploration. Making the player lost, taking away or adding allies, suddenly discovering new ways to traverse, finding a specific tile you remember from before. All work to tell the story.

13.12.2024 23:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I haven't played DQ3, but I did play DQ5 at a young age and fully went through it again a few years ago, and it has a very similar moment to this with a scripted battle. Its one of the most impactful moments in an already consistently emotionally charged game. Its a shame to see that "art" be lost.

13.12.2024 23:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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