Really interesting stats. It's really awesome to see Godot takes the industry by storm. From Game Jam to AAA with the UGC platform of Battlefield 6, it can only push more players to create unique experiences on so much different platforms!
04.08.2025 08:59 — 👍 0 🔁 0 💬 0 📌 0
Godot editor battlefield 6
Godot editor battlefield 6
Godot editor battlefield 6
Battlefield 6 using Godot for their UGC platform (Portal) is a great call.
Why build an entirely public editor, when you can grab an open source one?
Guessing from these screenshots it looks like it uses pre-set objects (prefabs) that are low res, as dummies, to then load actual objects in-game
31.07.2025 21:54 — 👍 68 🔁 6 💬 2 📌 4
Gotham Knights #leveldesign!
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
05.05.2025 00:35 — 👍 26 🔁 3 💬 2 📌 0
Gotham Knights #leveldesign!
2nd progression beat of the path leading to the Lazarus Pit.
I created the intact version of the #Batman Batcave to later extrapolate from it as a destroyed version. After navigating through the wreckage, players find the ancient entrance to the Lazarus Pit. #gamedev
30.04.2025 04:00 — 👍 17 🔁 4 💬 2 📌 1
people always ask why games are so violent, so let’s give ’em an answer
The other day, I got tagged into a discussion about violence in games. If people want to know my thoughts on the matter, I should do my…
So, I got roped into a conversation about violence and games, and I decided to explain why A) games are not art (hehe), B) violence is good, and C) there are a lot of problems facing nonviolent games, but I'm sure someone can figure them out
docseuss.medium.com/people-alway...
please enjoy!
09.03.2025 03:31 — 👍 646 🔁 250 💬 62 📌 101
YouTube video by Game Maker's Toolkit
Why Monolith Mattered
Warner Bros' closure of Monolith Productions is dreadfuly sad. This is an under-appreciated studio that has made banger after banger, and pushed the industry forward. Here's a quick video on Why Monolith Mattered youtu.be/qywq_1GVIGI
26.02.2025 14:15 — 👍 649 🔁 194 💬 6 📌 9
fuck off
26.02.2025 20:23 — 👍 1004 🔁 75 💬 39 📌 2
🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/
Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Journaliste jeu vidéo
Co-fondateur ORIGAMI https://bsky.app/profile/origasky.bsky.social
▶️ Youtube http://youtube.com/@origatube
💸 Soutien https://patreon.com/origamimedia
✉️ gauthier.andres@origami.ng
Over 30 years celebrating the best of games in print and online.
Follow our work: GameInformer.com
Games Industry Veteran of 26.3 years & 100+ games
Partner/Head of Production at Remote Control Productions
Managing Director at It Matters Games
Owner of NOTHING MATTERS
"Mr Gamescom" - Linkedin
Star of "Seb Simulator 25"
Your new dad.
video game dev. weird west, adios, influx redux, etc
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
📐Senior Leveldesigner at YAGER
🎲Boardgame enthusiast
😸Cat lover
🔴 Compte indépendant destiné au partage de l'actualité dans divers domaines | 📧 contact@littlethinktank.fr
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Design Director @ Surgent | #GameAccessibility Activist
Tech Designer @splashdamage
Working on Project Astrid
Does #UE5 magic
he/him
Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
🌐 La désinformation en temps réel | Média parodique | contact@pediavenir.fr
Project Director / Executive Producer at @bioware.
Leading a veteran team to build the next Mass Effect game.
Previous: Many other Mass Effect games.
We make games like we make food. With a lot of love. Latest game Haven ✨. Previously: Furi, Squids Odyssey, Combo Crew.
https://thegamebakers.carrd.co/
Syndicat de lutte indépendant pour la défense des salarié·es, freelances, intermittent·es, étudiant·es, etc. du #jeuvideo en France
Environment Artist on #MindseyeGame @BuildARocketBoy
| All opinions are my own | He/Him |
Prev: #EA #Codemasters #EASportsWRC #GRIDLegends #DiRT5 #DiRTRally2
Portfolio: artstation.com/meka_digital
#3dart | #gamedev | #retrogaming | #enviromentart | #props
Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/