Are you ready for a complete rework of text rendering with #SFML?
- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!
github.com/SFML/SFML/pu...
@sfml.bsky.social
Simple and Fast Multimedia Library #SFML Also at https://fosstodon.org/@sfml https://twitter.com/sfmldev
Are you ready for a complete rework of text rendering with #SFML?
- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!
github.com/SFML/SFML/pu...
Are you ready for a complete rework of text rendering with #SFML?
- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!
github.com/SFML/SFML/pu...
Deer Portal 0.9.2 release - #Windows build is working and playable. #GameDev #SFML #SFML3 #DeerPortal #CPP
devcarpet.itch.io/deer-portal/...
Fire Staff weapon - Boltcraft 2
#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml
I've made a fork of the original Candle library with all the changes to migrate it to 3.0, including updates to CMake so you can clone and set up a project in as few clicks as possible.
Just in case any dev still has use for it. (hint hint @sfml.bsky.social)
So yeah, I am making a game again. An homage to Magnetic Joe, working title MagRider. Stupid name, yes, does someone have a better suggestion?
Made with C++, #SFML, and #TGUI, target platforms are Windows and Android.
#ScreenshotSaturday #IndieDev #GameDev
Block Editor (Sped up)
15.06.2025 21:50 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0I know this is going to be very niche...
Are you a C++ developer that uses the #SFML libraries in Visual Studio? Are you tried of creating projects manually?
Well I have the answer for you, my New-SFMLProject #PowerShell script!
github.com/coolaardvark...
Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++
Howl of Terror spell
Boltcraft 1 / Boltcraft 2 comparison
#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml
Only possible thanks to miniaudio, which is truly amazing. SFML 3.1 will also bring a few great addition to the audio module.
24.06.2025 22:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hope you're following the migration guide! ๐
www.sfml-dev.org/tutorials/3....
k e r n i n g
#gamedev #pixelart #indiedev #SFML #font
Need to pixel some better walls and get the water to animate but I am very pleased with this so far.
19.05.2025 01:19 โ ๐ 47 ๐ 6 ๐ฌ 2 ๐ 2We're happy to release a number of bug fixes for #SFML 3! ๐ฅณ
Thank you to everyone who reported issues and provided fixes! โค๏ธ
github.com/SFML/SFML/re...
We're happy to release a number of bug fixes for #SFML 3! ๐ฅณ
Thank you to everyone who reported issues and provided fixes! โค๏ธ
github.com/SFML/SFML/re...
SFML.Net 2.6.1 has just been released! ๐
github.com/SFML/SFML.Ne...
It took two months: #SFML 3 is finally also available through #vcpkg! ๐ฅณ
github.com/microsoft/vc...
What are you working on that uses #SFML?
14.02.2025 21:37 โ ๐ 1 ๐ 2 ๐ฌ 1 ๐ 0What are you working on that uses #SFML?
14.02.2025 21:37 โ ๐ 1 ๐ 2 ๐ฌ 1 ๐ 0SFML, the Simple and Fast Multimedia Library, a C++ based open source #gamedev framework just released SFML 3.0.
At the heart of the release is a move to C++ 17.
gamefromscratch.com/sfml-3-relea...
We are very excited to announce the release of SFML 3! ๐
This has been a true community effort and we would like to thank everyone who helped make it possible! โค๏ธ
Three years in the making with over 1'100 commits by 60 contributors!
github.com/SFML/SFML/re...
Discord post from me reading "We are very excited to announce to @everyone the release of SFML 3! ๐ This has been a true community effort and I like to thank everyone who helped make it a reality! โค๏ธ "
๐ฅน
21.12.2024 18:43 โ ๐ 3 ๐ 3 ๐ฌ 0 ๐ 0For those migrating from SFML 2, we have written an extensive migration guide, which should help you get your application or game updated in no time!
www.sfml-dev.org/tutorials/3....
Also note the website's new look and feel โจ
Highlights
- SFML has finally been updated to support and use C++17 โ๏ธ
- The test suite has been massively expanded to 57% code coverage ๐งช
- OpenAL has been replaced with miniaudio ๐
- New and improved event handling APIs โจ๏ธ
- Scissor and stencil testing ๐ผ๏ธ
- And more...
We are very excited to announce the release of SFML 3! ๐
This has been a true community effort and we would like to thank everyone who helped make it possible! โค๏ธ
Three years in the making with over 1'100 commits by 60 contributors!
github.com/SFML/SFML/re...
We are *very* close to the SFML 3 release. ๐
As such, please let us know - here, on GitHub, Discord or the forum - if you've run into any issues so far.
github.com/SFML/SFML/re...
#sfml #gamedev #cpp #cplusplus
We are *very* close to the SFML 3 release. ๐
As such, please let us know - here, on GitHub, Discord or the forum - if you've run into any issues so far.
github.com/SFML/SFML/re...
#sfml #gamedev #cpp #cplusplus
We're happy to announce the second Release Candidate for SFML 3! ๐
We need ๐ซต your help to test this release candidate, especially w.r.t. dependency handling.
Please report any issues, crashes, migration struggles, etc. or just general feedback.
โน๏ธ github.com/SFML/SFML/re...
#sfml #cpp #cplusplus
SFML 3 is a new major version and as such, breaking changes have been made. To ease the pain of migration, we've written an extensive migration guide.
๐ github.com/SFML/SFML/bl...