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@sfml.bsky.social

Simple and Fast Multimedia Library #SFML Also at https://fosstodon.org/@sfml https://twitter.com/sfmldev

139 Followers  |  141 Following  |  19 Posts  |  Joined: 15.11.2024  |  1.7375

Latest posts by sfml.bsky.social on Bluesky

It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! ๐ŸŽ‰

CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.

SFML .Net examples now default to .NET 8.

19.01.2026 12:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Release 3.0.0 ยท SFML/CSFML This is the official CSFML 3 release! ๐ŸŽ‰ CSFML is the C binding for the C++ library SFML. This is a release brings CSFML it in line with SFML 3 and will allow for properly updating SFML.Net as well....

Both build on top of SFML 3.0.2 and of course include all the same features!

CSFML: github.com/SFML/CSFML/r...

SFML .Net: github.com/SFML/SFML.Ne...

19.01.2026 12:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! ๐ŸŽ‰

CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.

SFML .Net examples now default to .NET 8.

19.01.2026 12:32 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Release SFML 3.0.2 ยท SFML/SFML A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! ๐Ÿฅณ

It's awesome to see so many contributors listed even with this small release! Thank you! โค๏ธ

github.com/SFML/SFML/re...

18.09.2025 09:20 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release SFML 3.0.2 ยท SFML/SFML A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...

While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! ๐Ÿฅณ

It's awesome to see so many contributors listed even with this small release! Thank you! โค๏ธ

github.com/SFML/SFML/re...

18.09.2025 09:20 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

Build by hand in C++, SFML and TGUI, this one also runs on Android and [โ€ฆ]

[Original post on techhub.social]

23.08.2025 07:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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x1 against the initial Gunslinger prototype lol - Boltcraft II

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

25.08.2025 19:29 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Protocol Undeath Game - Available now for free!

lucasmence.itch.io/protocol-undeath

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

15.08.2025 19:59 โ€” ๐Ÿ‘ 15    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you ready for a complete rework of text rendering with #SFML?

- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!

github.com/SFML/SFML/pu...

17.07.2025 07:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Are you ready for a complete rework of text rendering with #SFML?

- Unicode text shaping
- Bi-directional text
- Right / center / left alignment
- Vertical text
- Modifying per-glyph properties
- ...and more!

github.com/SFML/SFML/pu...

17.07.2025 07:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Deer Portal 0.9.2 release - #Windows build is working and playable. #GameDev #SFML #SFML3 #DeerPortal #CPP

devcarpet.itch.io/deer-portal/...

13.07.2025 21:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fire Staff weapon - Boltcraft 2

#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml

07.07.2025 14:52 โ€” ๐Ÿ‘ 19    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - gamepopper/Candle: 2D lighting for SFML 3.0 2D lighting for SFML 3.0. Contribute to gamepopper/Candle development by creating an account on GitHub.

I've made a fork of the original Candle library with all the changes to migrate it to 3.0, including updates to CMake so you can clone and set up a project in as few clicks as possible.

Just in case any dev still has use for it. (hint hint @sfml.bsky.social)

01.07.2025 21:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So yeah, I am making a game again. An homage to Magnetic Joe, working title MagRider. Stupid name, yes, does someone have a better suggestion?

Made with C++, #SFML, and #TGUI, target platforms are Windows and Android.

#ScreenshotSaturday #IndieDev #GameDev

28.06.2025 19:03 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Block Editor (Sped up)

15.06.2025 21:50 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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GitHub - coolaardvark/New-SFMLProject: Creates a stub Visual Studio solution folder (2022) for a SFML based C++ project Creates a stub Visual Studio solution folder (2022) for a SFML based C++ project - coolaardvark/New-SFMLProject

I know this is going to be very niche...
Are you a C++ developer that uses the #SFML libraries in Visual Studio? Are you tried of creating projects manually?
Well I have the answer for you, my New-SFMLProject #PowerShell script!
github.com/coolaardvark...

17.06.2025 07:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++

19.06.2025 17:09 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Howl of Terror spell

Boltcraft 1 / Boltcraft 2 comparison

#indiegames #gamedev #indiegamedev #sologamedev #2d #gamedevelopment #sfml

20.06.2025 20:53 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Only possible thanks to miniaudio, which is truly amazing. SFML 3.1 will also bring a few great addition to the audio module.

24.06.2025 22:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope you're following the migration guide! ๐Ÿ˜‰

www.sfml-dev.org/tutorials/3....

24.06.2025 22:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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k e r n i n g
#gamedev #pixelart #indiedev #SFML #font

20.05.2025 04:23 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Need to pixel some better walls and get the water to animate but I am very pleased with this so far.

19.05.2025 01:19 โ€” ๐Ÿ‘ 46    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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Release SFML 3.0.1 ยท SFML/SFML We're happy to release a number of bug fixes for SFML 3! Changelog General Improved SFML 3 migration guide (#3464, #3478, #3480) Improved diagnostics when incorrect library type is found by find_p...

We're happy to release a number of bug fixes for #SFML 3! ๐Ÿฅณ

Thank you to everyone who reported issues and provided fixes! โค๏ธ

github.com/SFML/SFML/re...

25.04.2025 12:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release SFML 3.0.1 ยท SFML/SFML We're happy to release a number of bug fixes for SFML 3! Changelog General Improved SFML 3 migration guide (#3464, #3478, #3480) Improved diagnostics when incorrect library type is found by find_p...

We're happy to release a number of bug fixes for #SFML 3! ๐Ÿฅณ

Thank you to everyone who reported issues and provided fixes! โค๏ธ

github.com/SFML/SFML/re...

25.04.2025 12:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Release SFML.Net 2.6.1 ยท SFML/SFML.Net What's Changed Fix incorrect libraries for some DLLImport by @Marioalexsan in #269 Handle disposable objects propertly by @Marioalexsan in #266 Add tuple support for vector, rectangle and color st...

SFML.Net 2.6.1 has just been released! ๐ŸŽ‰

github.com/SFML/SFML.Ne...

03.03.2025 12:13 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
[sfml] Update SFML to 3.0.0 by eXpl0it3r ยท Pull Request #42913 ยท microsoft/vcpkg Fixes #43000 Changes comply with the maintainer guide. SHA512s are updated for each updated download. The "supports" clause reflects platforms that may be fixed by this new version. ...

It took two months: #SFML 3 is finally also available through #vcpkg! ๐Ÿฅณ

github.com/microsoft/vc...

26.02.2025 15:11 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What are you working on that uses #SFML?

14.02.2025 21:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What are you working on that uses #SFML?

14.02.2025 21:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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SFML 3 Released โ€“ GameFromScratch.com SFML, the Simple and Fast Multimedia Library just released SFML 3, which includes a migration to C++ 17 among other features.

SFML, the Simple and Fast Multimedia Library, a C++ based open source #gamedev framework just released SFML 3.0.

At the heart of the release is a move to C++ 17.
gamefromscratch.com/sfml-3-relea...

23.12.2024 16:29 โ€” ๐Ÿ‘ 42    ๐Ÿ” 12    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Release SFML 3.0.0 ยท SFML/SFML We are very excited to announce the release of SFML 3! ๐ŸŽ‰ After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years in the making, with over 1'100 c...

We are very excited to announce the release of SFML 3! ๐ŸŽ‰

This has been a true community effort and we would like to thank everyone who helped make it possible! โค๏ธ

Three years in the making with over 1'100 commits by 60 contributors!

github.com/SFML/SFML/re...

21.12.2024 19:21 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

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