Color schemes are always essential. Different colors can have different meanings and make the player feel different moods. I would definitely focus on color schemes especially if mood is what you're tryna achieve.
25.05.2025 03:18 β π 2 π 0 π¬ 0 π 0
What more can you do with a gray map besides give it life with colors. Time to start working on changing brush sizes, saves time and memory space.
#SmallGameStudio
25.05.2025 03:10 β π 1 π 0 π¬ 0 π 0
We got changing colors y'all! All we need now is a map and we can see how your creative minds decide to paint it.
#SmallGameStudio
25.05.2025 02:59 β π 4 π 0 π¬ 1 π 0
Okay so slight mistake in the code. The whole material asset is changing color, but I want the color component of the next set of lines to change color. Any advice?
#SmallGameStudio
20.05.2025 04:20 β π 0 π 0 π¬ 0 π 0
Smart choice to start with breaking down the mechanics into words rather than jumping into developing. Kinda wish I thought of that, would've saved lots of time. The mechanics for this game sound really interesting, can't wait to play it.
19.05.2025 21:57 β π 1 π 0 π¬ 0 π 0
Mission Accomplished. We have paint but now I have to figure out how to make the decals change color in game. Can't have everything be red.
#SmallGameStudio
19.05.2025 21:38 β π 4 π 0 π¬ 1 π 0
Using a Bullet Hole tutorial from spaderdabomb on YouTube I now know how to use decals. All I got to do now is turn bullet holes to paint splats.
#SmallGameStudio
19.05.2025 21:35 β π 1 π 0 π¬ 0 π 0
βThe Marriageβ is a non-player game because all you do is watch. When together the squares grow but even apart they grow alone. I think itβs meant to represent how everyone grows no matter who youβre with.
#SmallGameStudioArcade3
06.05.2025 18:49 β π 0 π 0 π¬ 0 π 0
In βSibilant Snakelikesβ it takes the general snake game and makes it crazier. Like Shadow of the Colossus but snake form. How you even think of that, I donβt know.
#SmallGameStudioArcade3
06.05.2025 18:46 β π 0 π 0 π¬ 0 π 0
In βFreedom Bridgeβ you simulate crossing the bridge between North and South Korea. The game ends with a sudden gun shot, contrasting the games happy title.
#SmallGameStudioArcade3
06.05.2025 18:44 β π 0 π 0 π¬ 0 π 0
In βPassageβ you watch the life of your character from start to finish. The distortion of the future while young and past while old demonstrates how we perceive our future and pasts through life.
#SmallGameStudioArcade3
06.05.2025 18:32 β π 0 π 0 π¬ 0 π 0
In βThe Flower Gameβ you draw a βflowerβ with player input and randomness. Very interesting visuals definitely feels like youβre on something.
#SmallGameStudioArcade3
06.05.2025 18:25 β π 0 π 0 π¬ 0 π 0
In βI Very Much Donβt Want to be Hereβ you play as a square in what seems to be a classroom. When you move your square is still but standing still makes your square have anxiety.
#SmallGameStudioArcade3
06.05.2025 18:18 β π 0 π 0 π¬ 0 π 0
In βSnow Dioramaβ you watch as randomly generated snow falls down and sits on different platforms. Reminds me of the sugar game on CoolMathGames.
#SmallGameStudioArcade3
06.05.2025 18:10 β π 0 π 0 π¬ 0 π 0
βHowling Dogsβ is a text based adventure where it seems like youβre living in a bunker, kind of like a lab rat or someone from a Fallout Vault.
#SmallGameStudioArcade2
24.04.2025 18:47 β π 0 π 0 π¬ 0 π 0
βGalateaβ is an interactive fiction similar to βColossal Cave Adventureβ and the playability is REALLY annoying. Some prompts donβt work so you basically have to keep guessing prompts till something works.
#SmallGameStudioArcade2
24.04.2025 18:40 β π 0 π 0 π¬ 0 π 0
In βPaperclipsβ you play as a paperclip manufacture and you have to learn how to make money. Thanks to @theatrologos.bsky.social we were able to make the big bucks for our clip empire.
#SmallGamesStudioArcade2
24.04.2025 18:35 β π 0 π 0 π¬ 0 π 0
βCamel Tailβ is an auto story generator but itβs made up entirely of Metallica song lyrics. Itβs also a part of an archive that connects to other story generators with different themes.
#SmallGamesStudioArcade2
24.04.2025 18:23 β π 0 π 0 π¬ 0 π 0
So in βnectar thiefβ you travel a garden in a text-based game. The gameplay is similar to a Twine game but the player actually gets to type instead of just clicking options.
#SmallGameStudioArcade2
24.04.2025 18:18 β π 0 π 0 π¬ 0 π 0
I like the idea of a "choose your own adventure" console game where you make choices, like choosing if you like your coffee hot or cold. I assume at the end it will relay all your choices back to the player. Can't wait to play it!
#SmallGameStudio
21.04.2025 18:39 β π 1 π 0 π¬ 0 π 0
For my "Guess the Number" program I had to add boolean values to make sure the "Guess again" message wasn't being spammed over and over again. But I also had to make sure that no message was being spammed over the course of the program.
#SmallGameStudio
21.04.2025 02:58 β π 1 π 0 π¬ 0 π 0
So I decided to make a "Guess the Number" program where the whole point is to guess the randomly generated number. I wish there was an easier way to write out the user input portion though.
#SmallGameStudio
20.04.2025 22:55 β π 1 π 0 π¬ 1 π 0
It's been a while since I last programmed in C#, but I have programmed in C++, so it shouldn't be too difficult to learn. This is just me messing with the Random.Range function, which I kind of enjoy working with. I believe adding randomness to games increases replayability.
#SmallGameStudio
20.04.2025 20:53 β π 0 π 0 π¬ 0 π 0
I really like the environment you're building. I'm getting "127 Hours," and "Gone Into the Wild" vibes with the canyon and trapped feeling.
11.04.2025 20:37 β π 1 π 0 π¬ 0 π 0
After playing around in Maya, I created a movie camera. I was aiming for something old-timey, like a 1960s camera, and it really brings the whole scene together. I might make some other props, like a director's chair, to build on the fact that you're on a set.
#SmallGameStudio
11.04.2025 20:31 β π 2 π 0 π¬ 1 π 0
βOut for Deliveryβ was a really interesting game when it comes to walking sims. You don't control the movement, only the looking. So itβs really a βlooking simulator.β
#SmallGameStudioArcade1
10.04.2025 18:06 β π 0 π 0 π¬ 0 π 0
In Titanic 2 you essentially experience falling to the bottom of the ocean. The walking feature is unavailable until you reach the bottom, so you spend your time just falling and looking around.
#SmallGameStudioArcade1
10.04.2025 18:02 β π 0 π 0 π¬ 0 π 0
Playing The Mountain with @ratbro.bsky.social. Pretty interesting game if you consider βwalking simulatorβ cause it takes out the walking part.
10.04.2025 17:49 β π 0 π 0 π¬ 0 π 0
So this game really defines a βwalking simulator.β Just walk around, but it does put a fun spin to map generation since it appears to be random.
#SmallGameStudioArcade1
10.04.2025 17:39 β π 0 π 0 π¬ 0 π 0
Okay, so after finding some free assets, I was able to build the movie set. The only problem now is that assets for everything behind the camera are not free, so I guess I'll have to make those. Maya can't be that hard to learn, right? Guess we gonna find out.
#SmallGameStudio
10.04.2025 16:59 β π 1 π 0 π¬ 0 π 0