What a byoot
04.08.2025 22:13 β π 0 π 0 π¬ 0 π 0@joshuaallin.bsky.social
Solo indie #gamedev using #godot in π¨π¦ Maker of GULLET: https://store.steampowered.com/app/3100790/Gullet/ joshuaallindev@gmail.com
What a byoot
04.08.2025 22:13 β π 0 π 0 π¬ 0 π 0I don't know what that orb is up top, but I want to crunch it like a jawbreaker
Great work
π¦CORE GAMEPLAY is pretty stressful so in the spaces liminal, you'll find respite in the company of others. π¬
Did some more work on the mailroom assets, especially the rail in the background of the video.
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π¦ The work breaks you slowly.
Your only peace is sharing silence with a man who barely tolerates you. π¬
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LMAO Image more cursed than your witchcraft! π€
30.07.2025 02:32 β π 0 π 0 π¬ 0 π 0I'm tired boss...
30.07.2025 00:19 β π 1 π 0 π¬ 1 π 0thank god someone else sees it π
29.07.2025 23:47 β π 1 π 0 π¬ 0 π 0Sometimes my work looks cooler when it's not done yet. π¦΄
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Rework it until it looks back.
π¬ 2ND PASS art for dialogue π¬
Better style. More readable in the light
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No, but now I'll never un-see it!
26.07.2025 13:42 β π 0 π 0 π¬ 1 π 0Real recognizes real.
I've always loved the way claymation looks. Used to do stop motion animation with my own camera in my room
Looks calm. Feels wrong.
FIRST PASS art for my game's dialogue. π¬
Can you tell what games I was inspired by..? π€
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Could be the animation is subtle, could be that it's less obvious on mobile, could be the video compression, and it might be the fact that the camera motion is smooth.
Hard to say but this has made me realize that my animations are going to need to be nice and big! Much appreciated π
Thanks, they are synchronized~
I think this placeholder idle animation is just too subtle for the eye to notice it change as often as the material
THREE WORDS came to me IN A DREAM last night:
MAKE. IT. LUMPIER. π«
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The chamber doesn't care if you're scared.
The terminal decides.
Before & after art for the room that filters the retained from the disposed.
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Relatable
14.07.2025 13:03 β π 2 π 0 π¬ 0 π 0Ooh very cool!
I assume that's a canvas shader pinned to the viewport. How are you getting the shader to track the shape of the light like that? Is there some function or something?
My placeholder art keeps looking like DOOM 3
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Been "Vibe Plotting" my game all day
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That makes sense. Nice π well done
10.07.2025 17:49 β π 1 π 0 π¬ 0 π 0For a polished implementation? Like without issues regarding multiple input devices or the input listening buttons being pushed at the same time or any of that?
Impressive! π
(Gotta agree, Godot UI is pretty sick)
Near the top of my list for things we take for granted as players but are a pain as developers
10.07.2025 12:45 β π 1 π 0 π¬ 1 π 0ANYTHIIIIIIIIIIIIIIING!!!
On days of clarity like today, I feel like such a fool, haha π€¦ββοΈ
For real. Like I forget I have to actually make the damn thing
09.07.2025 16:29 β π 0 π 0 π¬ 1 π 0Lookin' at my to do list today be like...
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DON'T WORRY
you'll have a cheat sheet.π€«
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That's a lot of words just to call DOOM players dumb /s
But I mostly agree. I think DOOM conditions its players to enter flow and not think but the Marauder, who requires much more attention, is too much of a disruption in that sense for most
There's something so morbidly entertaining to me about a game where you go through people's mail. βοΈ
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