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Spectra

@spectra.bsky.social

An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci ๐Ÿณ๏ธโ€โšง๏ธ Steam: https://store.steampowered.com/app/2592230/Spectra/

3,710 Followers  |  291 Following  |  539 Posts  |  Joined: 25.07.2023  |  1.9341

Latest posts by spectra.bsky.social on Bluesky

thank you!!

12.02.2026 11:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thanks Julien!!

11.02.2026 12:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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leaning kgb agent, smoking cigarette

10.02.2026 04:13 โ€” ๐Ÿ‘ 41    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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made a dr no-esque looping loading screen for the initial game startup

05.02.2026 02:51 โ€” ๐Ÿ‘ 210    ๐Ÿ” 32    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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drew a tourist map for fallout new vegas

27.01.2026 04:23 โ€” ๐Ÿ‘ 103    ๐Ÿ” 22    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

implementing my contextual enemy barks and its crazy how much better it makes the combat loop feel

25.01.2026 18:31 โ€” ๐Ÿ‘ 26    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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gruesome moment in testing a fix for a glitch impacting enemy KO snore sounds, where i had to knock out everybody in the test level, then go through and murder them one by one in their sleep

12.01.2026 23:01 โ€” ๐Ÿ‘ 33    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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yes! a number of pieces in this set are based on herman miller's "action office 1" series from the 1960s

12.01.2026 06:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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offices of a cybernetic engineering firm

12.01.2026 02:27 โ€” ๐Ÿ‘ 110    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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made some updates to my elevator system

10.01.2026 18:11 โ€” ๐Ÿ‘ 74    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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important qol feature: a quickly accessible keybinding chart

09.01.2026 22:26 โ€” ๐Ÿ‘ 27    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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31.12.2025 03:14 โ€” ๐Ÿ‘ 54    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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final :)

29.12.2025 22:59 โ€” ๐Ÿ‘ 106    ๐Ÿ” 15    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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28.12.2025 22:11 โ€” ๐Ÿ‘ 80    ๐Ÿ” 9    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

visible in game!

28.12.2025 20:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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fixed some glitches with my surveillance camera system, and integrated it into the npc perceptible alarm

28.12.2025 20:40 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

is this a joke? its a request for people to play male or female roles. I do not care about the gender of an applicant, they will all be judged equally on vocal fit and audio quality

23.12.2025 17:15 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I might be able to use one!

23.12.2025 17:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

YES ๐Ÿ™‚โ€โ†•๏ธ

23.12.2025 15:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

alas!

23.12.2025 15:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸšจVOICE ACTOR AUDITIONS๐Ÿšจ

have YOU ๐Ÿซต ever wanted to be a bumbling guard? well now you can be immortalized forever in a Video Game. send your application to my email! I'll start reviewing submissions next week with the goal of finalizing casting in early January

23.12.2025 15:06 โ€” ๐Ÿ‘ 75    ๐Ÿ” 31    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

its in unreal! though I imagine you could do something similar with geometry nodes in blender

18.12.2025 20:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

we have to use pto even on christmas day lol

18.12.2025 19:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

at that price its like theyre paying you

18.12.2025 18:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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replaced the old modular tunnel system which had alignment issues with a spline mesh, which lets me make these gorgeous gentle curves

18.12.2025 03:50 โ€” ๐Ÿ‘ 152    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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last three months of my steam year in review lol

18.12.2025 00:01 โ€” ๐Ÿ‘ 60    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

testing and just had a really cool moment where I alerted a guard, he fired a couple shots, then once I broke line of sight he ran down the street to call for backup at the alarm, and came running back to shot me dead from down the block- I threw my hands up and cheered

16.12.2025 00:51 โ€” ๐Ÿ‘ 35    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

right now they have a 10% chance during active combat, and a 7% chance while performing a flanking maneuver- that feels like a somewhat realistic proportion, but I'll see upon more testing

14.12.2025 22:35 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool

14.12.2025 22:34 โ€” ๐Ÿ‘ 33    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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trigger alarms to send guards running from far and wide- perfect for ambushes. the way their bodies tumble down the hill makes me laugh more than it should

13.12.2025 20:01 โ€” ๐Ÿ‘ 41    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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