thank you!!
12.02.2026 11:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@spectra.bsky.social
An obsessively detailed immersive sim set in an alternate history 1972. Solo dev by Ellis Tucci ๐ณ๏ธโโง๏ธ Steam: https://store.steampowered.com/app/2592230/Spectra/
thank you!!
12.02.2026 11:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0thanks Julien!!
11.02.2026 12:26 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0leaning kgb agent, smoking cigarette
10.02.2026 04:13 โ ๐ 41 ๐ 2 ๐ฌ 1 ๐ 0made a dr no-esque looping loading screen for the initial game startup
05.02.2026 02:51 โ ๐ 210 ๐ 32 ๐ฌ 3 ๐ 1drew a tourist map for fallout new vegas
27.01.2026 04:23 โ ๐ 103 ๐ 22 ๐ฌ 4 ๐ 0implementing my contextual enemy barks and its crazy how much better it makes the combat loop feel
25.01.2026 18:31 โ ๐ 26 ๐ 1 ๐ฌ 0 ๐ 0gruesome moment in testing a fix for a glitch impacting enemy KO snore sounds, where i had to knock out everybody in the test level, then go through and murder them one by one in their sleep
12.01.2026 23:01 โ ๐ 33 ๐ 0 ๐ฌ 1 ๐ 0yes! a number of pieces in this set are based on herman miller's "action office 1" series from the 1960s
12.01.2026 06:01 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0offices of a cybernetic engineering firm
12.01.2026 02:27 โ ๐ 110 ๐ 14 ๐ฌ 3 ๐ 0made some updates to my elevator system
10.01.2026 18:11 โ ๐ 74 ๐ 7 ๐ฌ 1 ๐ 0important qol feature: a quickly accessible keybinding chart
09.01.2026 22:26 โ ๐ 27 ๐ 1 ๐ฌ 3 ๐ 0final :)
29.12.2025 22:59 โ ๐ 106 ๐ 15 ๐ฌ 6 ๐ 0visible in game!
28.12.2025 20:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0fixed some glitches with my surveillance camera system, and integrated it into the npc perceptible alarm
28.12.2025 20:40 โ ๐ 34 ๐ 1 ๐ฌ 1 ๐ 0is this a joke? its a request for people to play male or female roles. I do not care about the gender of an applicant, they will all be judged equally on vocal fit and audio quality
23.12.2025 17:15 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I might be able to use one!
23.12.2025 17:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0YES ๐โโ๏ธ
23.12.2025 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0alas!
23.12.2025 15:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐จVOICE ACTOR AUDITIONS๐จ
have YOU ๐ซต ever wanted to be a bumbling guard? well now you can be immortalized forever in a Video Game. send your application to my email! I'll start reviewing submissions next week with the goal of finalizing casting in early January
its in unreal! though I imagine you could do something similar with geometry nodes in blender
18.12.2025 20:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0we have to use pto even on christmas day lol
18.12.2025 19:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0at that price its like theyre paying you
18.12.2025 18:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0replaced the old modular tunnel system which had alignment issues with a spline mesh, which lets me make these gorgeous gentle curves
18.12.2025 03:50 โ ๐ 152 ๐ 7 ๐ฌ 2 ๐ 1last three months of my steam year in review lol
18.12.2025 00:01 โ ๐ 60 ๐ 1 ๐ฌ 3 ๐ 0testing and just had a really cool moment where I alerted a guard, he fired a couple shots, then once I broke line of sight he ran down the street to call for backup at the alarm, and came running back to shot me dead from down the block- I threw my hands up and cheered
16.12.2025 00:51 โ ๐ 35 ๐ 2 ๐ฌ 0 ๐ 0right now they have a 10% chance during active combat, and a 7% chance while performing a flanking maneuver- that feels like a somewhat realistic proportion, but I'll see upon more testing
14.12.2025 22:35 โ ๐ 15 ๐ 0 ๐ฌ 0 ๐ 0implemented the code that gives guards a chance to give up during combat and run to activate the nearest alarm- feels really cool
14.12.2025 22:34 โ ๐ 33 ๐ 0 ๐ฌ 1 ๐ 1trigger alarms to send guards running from far and wide- perfect for ambushes. the way their bodies tumble down the hill makes me laugh more than it should
13.12.2025 20:01 โ ๐ 41 ๐ 5 ๐ฌ 2 ๐ 0