Deserved!!!!
10.02.2026 06:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@transmutrix.bsky.social
i make slow games fast // freelancing // building Wizwag (wizwag.net) // games preservationist // JS, C, Lua ๐ // transmutrix.com // Appalachian hermit
Deserved!!!!
10.02.2026 06:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0รoo won BEST PUZZLE DESIGN at the Thinky Awards 2025 ๐
04.02.2026 18:47 โ ๐ 142 ๐ 21 ๐ฌ 4 ๐ 1Ohhhhh this is so nice ๐ฅบ
09.02.2026 19:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A screencap of a fish in the Luau Show in Freddi Fish 3 who looks remarkably like Homestar Runner
Mawzipan, you know I always wanted ta be a fish, wight?
09.02.2026 16:57 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Need a doting publisher so I can ask them to buy me expensive Hanna-Barbera sound packs ๐
09.02.2026 01:53 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Ohhhhh no. I really wish that webpage could ingest a spreadsheet or JSON or something.
08.02.2026 22:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Like anything, this isn't a "rule" of course - I can imagine a game that makes me "press A" for my character to suck at piano or cooking 1000 times in a row, and this can be emotionally impactful and can work _in that specific game_, right? This applies to most disliked ideas in games I think
08.02.2026 19:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think it's fine when it's real I guess? Like, if the thing I'm doing requires skill and I, the player, can get good at it, then that's awesome, that's what a game is? If the game makes me do the same "press A" task 1000 times to make my _character_ better at it then I don't like it as much.
08.02.2026 19:31 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0wait, when did this happen? i hadn't noticed the labels were gone :\
08.02.2026 19:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0"Glorpulon Drive"
08.02.2026 16:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0chimken friend
07.02.2026 21:15 โ ๐ 61 ๐ 10 ๐ฌ 1 ๐ 0Can you piece together the suspect's alibis to figure out who's under the mask? Try for yourself in the demo!
store.steampowered.com/app/4251230/...
#indiegame #screenshotsaturday #characterdesign
It's here!! "May and the Amazing Bouquet" can now be wishlisted on Steam! ๐
Help May to obtain the Eight Prized Flowers in a cozy pixelated top-down action-adventure! ๐ผ
store.steampowered.com/app/3734760/
#gaming #indiegames #indiedev #majorupdate #pixelart #CozyGame #MayGame
This dungeon has:
Time travel ๐
Frog magic ๐ธ
Peacock knights ๐ฆ
Wishlist Isle of Reveries on Steam and support on Kickstarter with late pledges! Links โฌ๏ธ #screenshotsaturday #indiegame
www.youtube.com/watch?v=RhwT...
...You know what? Ralph Bakshi was right, we doin' it >.>
07.02.2026 15:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0All the Adobe Animate hubbhub has me considering finally buying Moho despite being a broke artist ๐ $400 ain't cheap but they have a 25% discount right now and the tools it offers seem very in line with what I want for 2D animation. Rrrrrrrgh
07.02.2026 15:50 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0getting increasingly stressed that I've only got a single lifetime to work on all my projects
07.02.2026 03:52 โ ๐ 479 ๐ 37 ๐ฌ 22 ๐ 2Holy shit <3
07.02.2026 02:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0#repost #pixelart #art #ใใใ็ตต #ใใฏใปใซใขใผใ
07.01.2026 14:33 โ ๐ 438 ๐ 156 ๐ฌ 2 ๐ 0Oh ffs: I pressed enter in powershell and it immediately was like "teehee done" I'm going to lose my mind.
05.02.2026 06:03 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0I'm only doing this at all because I had the bright idea to try using `zig cc` to do the windows builds of Wizwag.
05.02.2026 06:02 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0Made the mistake of trying to use winget to install zig on my old Thinkpad, which has now been "Extracting archive..." for over an hour and a half. This is apparently expected, but it's more like 15 minutes on a modern workstation. lol.
05.02.2026 06:00 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0A screenshot of the upcoming game "Wizwag" showing a pause menu options screen with gamepad button rebinding and an option for background input events.
I don't have time to add _everything_ to our options but I'm trying to hit the bare minimum that people expect nowadays, even from shoestring indies. <3
05.02.2026 00:17 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Pixel Art picture featuring the pokemon Blacephalon, standing on a fence atop an old-looking japanese-like coastal town at night. The crescent moon shines bright, its relection shimmering in the bay. A fantastic Luna Park is seen in the distance, right above the water, with its many towers, a ferry wheel also reflected in the calm, dark waters. The starry sky is illuminated by fireworks.
A character sheet with many different monsters in pixel art. There's a dogu-like magical construct, with its detachable head firing lasers, a giant Squid-like Kraken, a fire skeletal demon. The next row shows a plant-like Alraune entity with a huge rose bud on its head, a Lich with its magic staff wearing an old robe, a skeletal dragon, a chained ghost with two vertical bright eyes and a vampire with a bat's head. The third row has a lagoon monster, a Slime queen with its lower part being a gown, a griffin, a giant spider and a floating possessed doll monster with shiny eyes and crazy snake-like hair. The last row has an antlion with huge pincers, a man-eating giant flower, a mud-like construct with shiny stones, a classical wyvern-like dragon and a decaying zombie giant.
A top down, aerial view of a city and its outskirts by a swampy river. The streets are filled with people, and the architecture has a distinctive early twentieth century aesthetic, with rich bent iron structures.
A top-down view of a cathedral-like structure, with many columns. At the very center, a giant baldachin, firmly standing on twisted columns. The altarpiece is mounted in a rich baroque frame, surmounted by stained glass rose window. A tall, bat-headed vampire is guarding the altar, with bats flying around. A richly adorned pipe organ can be seen to the eastern gallery. Along the transept in front of the absis, two enclosed naves host a Pietร statue and a reliquiary. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. A few zombies and skeletons are marching towards the entrance, where a group of adventurers is preparing for battle, being surrounded. To the side of the absis altar, downward staircases lead to the crypt. A huge skeletal dragon guards a closed gate. Many huge chandeliers hang above the central nave, and lots of candles are scattered around the cathedral. Below the Cahedral, an underground Ossuary crypt, with walls made out of bones and skulls. An eerie light permeates the various locales, featuring grates, numerous walls of wax, monumental coffins and pillars. A Lich warlock is channeling dark magic by a sarcophagus. The Tower above houses a giant bell. A faraway city can be seen from the terrace, as a Griffin guards the bell beam. A secret room with four chandeliers features many tombs. There, a lady-like demon with bat wings floats above a marble coffin.
+ My major project for this 2026 first quarter has been canceled, therefore I am now open for work - preferably under a part-time workframe, preferably gamedev.
+ Tilesets (+anim) & sprites very welcome!
+ New itch tiles are finally coming, too, but I'm looking for a structured gamedev project.
Currently, Wizwag _also_ has background input turned off by default, since it seems to be the norm, and I hope players like me will check the input options.
05.02.2026 00:10 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0I always have stuff running besides the game I'm playing, and I'll turn on background events for my gamepad in games that support it. As far as I know, most games have this option turned off by default, but I don't know why, since running multiple _games_ at the same time seems less likely?
05.02.2026 00:09 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0cesare? ๐
04.02.2026 22:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0which part? '^^ โค๏ธ the art is all Aseprite, and other than a C++ glue library for Steam API, the game is plain ol' C with SDL3 for the platform layer.
04.02.2026 21:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0the tile map editor?
04.02.2026 20:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It's cold and snowy back in the hills lately. Just north of Sid's Fork, the townspeople say a strange howling wind comes rattling down off the ridge sometimes. Probably nothing right?
04.02.2026 18:11 โ ๐ 68 ๐ 9 ๐ฌ 4 ๐ 0