If your game has multiple currencies you never put just the currency icon on a button like "1000 <icon>". You ALWAYS add the name "1000 <icon><currency-name>". Especially if your icons look pretty much the same >:[
~me, having just wasted all my house scrips in @duneawakening.com
08.02.2026 15:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Thank you Julz! Yeah I had always thought "ehh I'll get to it later once I'm done with all these other things" and then learned it the hard way thats not a great strategy after all ๐คฃ Now its all about doing it both. Take care and do all the things we shall see how that goes lol
18.01.2026 21:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
2025 was a transition year. So many outstanding injuries from years prior piled up due to trying to do everything. The job, my indie game, streaming, the podcast... and my body started to signal collapse so I took a break from it all and started fixing my body. Hence the general absence...
18.01.2026 18:18 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
Have I neglected my projects and streams in 2025? Yes.
Have I instead recovered from several injuries and chronic pain, and got in the best shape of my life at 32? Also yes.
And now its time to get back to it all and cook in 2026.
18.01.2026 18:18 โ ๐ 12 ๐ 0 ๐ฌ 2 ๐ 0
You too Julz! We shall conquer 26'! \o/
31.12.2025 23:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I made it
31.12.2025 21:04 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
All I want from 2026 is for @unity.com to finally update the stupid wheel collider.. ๐ฅฒ
31.12.2025 19:04 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
As amazing as that could be, that also requires funding, which has also been running dry in the industry with conditions getting worse and worse when and if a publisher/investor might be interested in a deal :/
01.10.2025 16:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I am tired of seeing friends and colleagues, people I love and respect as a fan, people I know to be great at what they do as a dev, to be treated this way by this damn industry man :(
01.10.2025 15:17 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
This sounds amazing and I'm looking forward to reading it! โจ๏ธโจ๏ธ
26.09.2025 22:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Cover with image of the dragon.
Starting page of the chapter "YOU AGAIN?"
THE NEURODIVERGENT EXPERIENCE OF LIVING MULTIPLE LIVES IN THE ELDER SCROLLS V: SKYRIM by TARJA PORKKA-KONTTURI.
So, there you have it - who would have thought that a make-believe world with dragons, magic and a bunch of cheese wheels could mean so much? As we finish our discussion on video games, neurodiversity, emotions and how they all fit together, I can't help but smile at the idea that each of us will find our own version of 'home' in Skyrim.
Whether you play as a brave hero or a cunning thief, or just dealing with the twists and turns of everyday life, I hope your journey is full of fun, surprises and maybe a tasty sweet roll or two. After all, in this great adventure called life, we could all do with a little Dragonborn resilience and the warmth of a virtual hearth. Happy gaming, fellow travelers.
"May your roads lead to warm sands."
- Khajiit, The Elder Scrolls V: Skyrim
Itโs been a long journey, but today is the day I get to reveal the book that makes me a published author. How about that! ๐ซจ โThe Psychgeist of Pop Culture โ The Elder Scrollsโ is out!
โ๏ธ Get your copy at: rkowert.com/the-psychgei...
#Skyrim #Autism #neurodiversity #VideoGames
26.09.2025 21:55 โ ๐ 30 ๐ 6 ๐ฌ 4 ๐ 2
Experimenting with various formulas/geometry and resolutions for the terrain deformation and I may or may not, possibly, maybe perhaps, messed up certain calculations. Just a feeling. A hunch. Couldn't really say... ๐ค
23.09.2025 20:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
That said; the game has great bones. Its fun, its runs smooth for early access, and understansbly received well. I just hope through this success they stand by their word and do right by the VAs of the industry.
21.09.2025 00:59 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Better be a higher up on the list of the things to do with how well the early access has been received but as you said... we'll see.
20.09.2025 22:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Well turns out Jump Space uses AI for voices. Could've just not added voice to said items or whatever during Early Access. ๐ฉ
20.09.2025 22:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 1
Fff... the AI Generated Content Disclouse should be higher up on the Steam Page...
20.09.2025 22:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Well, damn. AI continue to ruin all things good :( I'll see if i can find any info on whether if they changed course, or if it was at least one of those that pay the actors themselves for licensing etc, though im not hopeful :/
20.09.2025 22:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
AI voice as in the voice actor for the AI npc in the game or are they using actual AI voice generators in the game?
20.09.2025 22:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Just played the prologue and its gorgeouuus. Its scratching that ever existing space-scifi itch nicely. Time to hop on with a crew...
20.09.2025 19:46 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
๐จCREATORS๐จ
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Drop me a message and sign up to the program for the extra perks!
18.09.2025 15:06 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
There is still quite a bit of maths to figure out to capture a realistic-ish feeling across the board with different situations, be it weight, explosions, soil displacement etc, as well as optimization.
Also the vehicle controller in the video is the amazing @vehiclephysics.bsky.social, not mine.
25.08.2025 14:42 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Developing a real-time terrain interactions tool for Unity for an idea I'm prototyping. Mainly catering to vehicles, but it should work for anything that needs real-time deformation with physics (i.e explosions) & per-texture properties (i.e physics, particles). It's been a fun new challenge ๐
25.08.2025 14:42 โ ๐ 12 ๐ 4 ๐ฌ 1 ๐ 1
VPP is already amazing but if you also release a solution for this that works with VPP it would be above and beyond great. I've been working on a real-time terrain deformation tool to go with VPP (and anything else, really) and this has been an issue because of the wheel jumps and visual glitches
22.08.2025 07:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
My top-three physics feature requests
Updated: September 2021 This is mostly for @yant , but I decided to post these requests here for public discussion. 1. WheelCollider: Implement PxVehicleSuspensionSweeps This provides contacts beyo...
Considering Edy @vehiclephysics.bsky.social has been asking for it since... 2018 and there hasn't been a defined solution to it since then I don't think this is going to be a hoop I'll be able to jump through lol. But hey, sometimes I can hack it just right... discussions.unity.com/t/my-top-thr...
15.08.2025 23:12 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
How in 2025 and Unity 6.whatever the built-in WheelCollider is still based on a single vertical raycast to the ground at the center instead of a full sweep..? The hoops this engine has been making me jump through at every corner for the last decade... ๐ฎโ๐จ
15.08.2025 23:00 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
One road trip from Berlin away!
11.07.2025 08:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Regular boring game dev | Currently Working on Judas | Ex Cyberpunk 2077 Art Lady |
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A co-op FPS for up to 4 players | Transition seamlessly from crewing your ship to spacewalks and gunfights ๐
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The Habibis is three game developers, inshallah, drinking some good Arab Tea, inshallah, each week, inshallah. @fawzi.zone & @osamadorias.bsky.social & @ramiismail.com discuss games & media & life as a bunch of Arab game devs living all over the world
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