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knoxy_

@qknoxy.bsky.social

Current project: arcade racing game ๐ŸŽ๏ธ

17 Followers  |  36 Following  |  17 Posts  |  Joined: 28.10.2024  |  1.8911

Latest posts by qknoxy.bsky.social on Bluesky

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Built a tool that renders icons for every skin in the game #indiedev #screenshotsaturday

18.10.2025 11:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Feels like the final look of the game is starting to take shape. And thatโ€™s exciting ๐Ÿ˜Š

#gamedev #racing #trackmania #screenshotsaturday #indiedev #indiegame

04.10.2025 16:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weโ€™re building test-level blockouts right now๐Ÿšง

At the same time, we're integrating 3D models for interactive objects.

#gamedev #racinggame #Trackmania #RocketLeague #screenshotsaturday #indiedev #indiegame

27.09.2025 13:50 โ€” ๐Ÿ‘ 17    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Right now, data is recorded every 0.05s.
Tried 0.1s โ€” interpolation still looks smooth, but needs more testing.
Result: file size reduced almost 3ร— compared to the first version.

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Third (current) version:
- Fully numeric array
- No string keys
- All booleans packed into one byte via bit flags
This gave the biggest compression boost.

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#3 (43.7 KB, current format)
[0.0575,70.1,1.2,11.0,1.4E-07,0.7071,1.01E-05,0.7071,2.4,0.0,0]

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Second iteration:
- Shortened field names
- Still stored booleans separately
Big improvement, but still not perfect.

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#2 (81.7 KB, intermediate format)
{"t":0.055,"pX":70.1,"pY":1.2,"pZ":11.0,"rX":-3.5E-07,"rY":0.7071,"rZ":1.06E-05,"rW":0.7071,"v":2.4,"s":0.0,"flags":0,"d":false,"l":false,"b":false,"c":false}

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

First version was the worst:
- Saved data every frame
- Very long field names
- All booleans stored separately
Result: unnecessarily bloated files.

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

#1 (124 KB, old format)
{"time":0.0563,"position_X":70.1,"position_Y":1.2,"position_Z":11.0,"rotation_X":-3.4E-07,"rotation_Y":0.7071,"rotation_Z":1.06E-05,"rotation_W":0.7071,"forward_Velocity":2.4,"steering":0.0,"isDrifting":false,"isLanding":false,"isBoosting":false,"isCollision":false}

05.09.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on my 3rd iteration of the save format.
Hereโ€™s how the data changed step by step โ€” and how I managed to shrink file size drastically.
Tests were made on a 23s track.

[Thread โ†“]

#gamedev #indiegame #unity #unity3d #solodev #indiedev

05.09.2025 19:48 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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You can make it good later

#gamedev #unity

25.08.2025 10:48 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added a car customization system to the game. Currently implemented options to change the body, tires, rims, and switch between different window panels.

#gameDev #indiegame #unity #blender

11.05.2025 20:13 โ€” ๐Ÿ‘ 25    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Someone drew cute little icons and added them to interface. Turns out, you can actually tap them with your fingers. That means you can control the car on your mobile device!

#gamedev #indiedev #screenshotsaturday #mobile #ui

09.11.2024 19:42 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

<3

02.11.2024 09:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The player can now restart the level and respawn at the last checkpoint reached.

Timers at the bottom: total run time and no-respawn time.
New blocks: speed booster and jump booster.

#screenshotsaturday #gamedev #indiedev #trackmania #unity

02.11.2024 07:32 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Arcade top-down racing game ๐Ÿš—๐Ÿ

This is the project I want to kick off my journey with. How cool I am at collecting checkpoints๐Ÿ˜Ž

#gamedev #indiedev #unity

28.10.2024 16:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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