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@interstellarbazaar.bsky.social

Indie #gamedev from Belgium ๐Ÿ‡ง๐Ÿ‡ช

98 Followers  |  42 Following  |  16 Posts  |  Joined: 17.06.2025  |  1.6751

Latest posts by interstellarbazaar.bsky.social on Bluesky

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๐Ÿ—๏ธ First steps toward a functional building system!
You can now place and remove buildings.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation

23.07.2025 09:40 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cool , perso je trouve les bandes noires frustrantes. J'ai l'impression que le 16/9 c'est le format idรฉal pour le web

19.07.2025 22:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšฆ Intersections are now functional!
Vehicles can now transition between roads at intersections. No collision detection yet, but itโ€™s great to see traffic starting to flow!

Plenty of polish left to do, but it's starting to feel alive.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame

15.07.2025 17:32 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

If you want to know he folds into himself like an accordion ๐Ÿ˜ญ he can go further than the rails

10.07.2025 18:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿš‚ New addition to my city builder / automation project!
Iโ€™ve implemented a basic train system โ€” wagons now align and follow the engine smoothly.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #Simulation

10.07.2025 18:15 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I had 2 years of programming (as a hobby) , then I've been programming in Godot for 2 years. The hardest part was forcing myself to learn Vector math

02.07.2025 23:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No , it's in gdscript. I use the array mesh class. I call surface_get_arrays, I edit the verts array, then I call add_Surface_from_arrays to commit. (At first it's heavier than a shader but once it's commit it's lighter as there is no more math to do)

30.06.2025 22:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When the mesh is duplicated, we lerp vert position between the two transform around him. And the intersection is 5 quad in a cross that connects to the road last verts. ( Then we use the quad verts barycentric coordinate to deform a more complex mesh inside him )

30.06.2025 09:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sure ,but I'm not sure it's the almost efficient way. 1) re bake the curve to create even spacing. 2) foreach vert create a transform that follows the curve direction. 3) use the transforms to duplicate meshes and place them correctly. (Clear enough? )

30.06.2025 00:25 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

No that's just the side of the road for parking

29.06.2025 20:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I didn't but I will take a look thanks

29.06.2025 20:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks ๐Ÿ˜Š

29.06.2025 17:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšง Progress update on my city builder / automation project!
Intersections are now generated automatically when roads cross .
Itโ€™s just visual for now, but it lays the foundation for proper traffic flow later on.

#Godot #GameDev #IndieDev #CityBuilder #AutomationGame #ProceduralGeneration

29.06.2025 16:55 โ€” ๐Ÿ‘ 601    ๐Ÿ” 31    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 1
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Continuing to share progress on my city builder / automation project!
Roads now automatically generate intersections when they cross.
Still a bit messy โ€” some visible seams and bugs โ€” but Iโ€™m excited to push this further!
#Godot #GameDev #IndieGames #CityBuilder #AutomationGame #proceduralgeneration

28.06.2025 22:35 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Totally meant to post that last GIF as a still image, obviously. ๐Ÿ˜…
Anyway, here's a completely unrelated video of the conveyor actually doing its thing!

18.06.2025 22:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I decided to start sharing my project with the community!
Thereโ€™s not much to show yet, but hereโ€™s a look at the conveyor logic Iโ€™ve been working on.

More to come!

#Godot #GameDev #IndieDev #DevLog #MadeWithGodot

18.06.2025 22:14 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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