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GirthyLemon

@girthylemongames.bsky.social

A newbie hobbyist game dev. Currently working on a simple shooter game using mainly open-source tools like Godot, Blender and Audacity. Main genre interests are shooters, strategy and puzzle games.

40 Followers  |  86 Following  |  120 Posts  |  Joined: 10.02.2025  |  3.1386

Latest posts by girthylemongames.bsky.social on Bluesky

I've gotten to the point in developing my shooter game template where I need to start making gameplay and design decisions.

This is mostly a project I'm doing to learn the engine and brush up on coding so I'm not aiming for a masterpiece, but a prototype to build from would be cool!

#GameDev

03.07.2025 19:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope I can be a Godot wizard like this one day! This looks crazy useful!

29.06.2025 17:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Stop Killing Games

If you're an EU citizen and a gamer who cares about the legacy of the art-form, this petition is probably your kind of thing!

#StopKillingGames #GamePreservation #Art

29.06.2025 05:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Played a good chunk of this and can highly recommend.
Really under-appreciated little gem!

28.06.2025 15:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Killing some time in Blender, trying to get a mood-piece or 2 done for my first-person shooter game.

Always liked the imposing and monolithic vibes of brutalist architecture and should also be a style that helps keep geometry simple for the game.

#GameDev #Blender3D

28.06.2025 08:04 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My enemy character now goes into attack-mode when he spots the player and chases after them when they loose sight. Need to work out some other states and behaviours to keep this interesting, but can almost call this a game now!

#GameDev #GameAI #Godot #Solodev #Indiedev

27.06.2025 09:28 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working some more on my enemy state machine and I've gotten an attack state to trigger where the enemy fires bullets at the player. Need to work out some raycasts to find out when the player escapes their view and what to do next, but it's something!

#GameDev #Godot #GameAI

25.06.2025 09:33 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Song in the Sky (FULL MOVIE)
YouTube video by UniversalHeat Song in the Sky (FULL MOVIE)

Been following this project for a while and I think it turned out really well! Especially the music and world-building does it for me!

#SongInTheSky #Animation #UniversalHeat

25.06.2025 02:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! Appreciate it!

24.06.2025 09:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

These are self-made in Blender :)

24.06.2025 07:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Orcs Must Die style traps and Returnal?
This one knows what's good!

24.06.2025 04:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ignore his knees bending the wrong way ๐Ÿ˜… Should be an easy fix

24.06.2025 04:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally got his ragdoll to behave a little more!
Seems the issue was a combination of rogue vertex groups and constraints needing to get baked in Blender before exporting to Godot.

#GameDev #Godot #SoloDev #IndieDev

24.06.2025 04:23 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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DAKKA DAKKA

Spending the day trying to bake this guy's animations and IK constraints since I believe they are the reason his hands and feet fall off when he ragdolls in Godot.

#GameDev #Blender3D #Solodev #Godot

24.06.2025 01:53 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ignore accidental music recording ๐Ÿ˜…

23.06.2025 09:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just a placeholder gun I threw together fast and random, but it does look like an AA12 :D

23.06.2025 04:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GRENADE OUT!

#GameDev #SoloDev #Blender3D

23.06.2025 04:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on an armed NPC placeholder character for my little first-person shooter project. Gonna need quite a few animations for him but I'll keep them simple for now since he's just a placeholder.

#GameDev #Blender #Godot #indiedev #animation #solodev

23.06.2025 02:02 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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One thing I love about game dev is the variety. Didn't feel like coding today, so I'm working on a new version of my NPC placeholder. This time with gun ๐Ÿค˜

#gamedev

23.06.2025 00:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The laws of physics demand it

21.06.2025 22:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks interesting

21.06.2025 20:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I imagine there's a lot to think about for more complex UI's. I'm going to aim for simplicity with this game's mechanics, so that might save me from the worst of it I hope.

Looking especially forward to getting a working options menu and direction indicators for when player takes hits.

21.06.2025 01:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Spent some time fixing some bugs with my shotguns reloading and trying to lay out a little options menu. Not much to show for it yet, but I'm learning at least!

21.06.2025 01:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Spending today's game dev efforts on getting some work done on my main menu. I heard some more experienced devs say that UI development can really creep up on you and mess up your deadlines, so I'd rather get some of that out the way sooner rather than later.

#Godot #UI #GameDev

20.06.2025 02:26 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Worked out a simple solution on how to do a main menu with a fade transition.

18.06.2025 23:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks fun!

18.06.2025 07:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Having an issue with my ragdoll's feet. They seem to just fall off for some reason and I can't work out why ๐Ÿค”

#Godot #Gamedev

18.06.2025 06:06 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks to @feles-machina.bsky.social for the tip about using the physicalbone3d nodes as hitboxes. I now apply a force on the killing blow to knock the ragdoll in the direction of the attack.

Stagger state now also works, but just freezes his animation for a set amount of time.

#Gamedev #Godot

18.06.2025 05:34 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Gonna have to fight the urge of trying to implement to many things and end up as a victim of scopecreep ๐Ÿ˜‚ Been daydreaming a little much.

Main goal is to finish with a playable shooter in November with one or 2 levels, no more complex than OG 90's Doom.

#gamedev #solodev #scopecreep

17.06.2025 19:06 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You're selling this idea really well :D Gonna experiment with this when I have time to spend on the game again!

Thanks for the input! :D

17.06.2025 15:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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