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Daeleth

@daeleth.bsky.social

Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. I don't use or support the use of AI or any LLM type tech for art. Please do not use my art in an AI model of any kind. videos: youtube.com/@daeleth

71 Followers  |  95 Following  |  163 Posts  |  Joined: 27.09.2023  |  1.6823

Latest posts by daeleth.bsky.social on Bluesky

Thats been on my list to try tbh, but I was just tryin this on impluse. I like the idea of a super simple experience to do animation quickly as like a rough pass. I have CSP version with full animation features and OpenToonz and both are powerful and not that great for casual intuitive use.

09.02.2026 12:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I tried it, the features that work are great, I like the simplicity, but I noticed a few bugs, especially with the eraser. My frames also got swapped around and I could not figure out how to move frames back, could be user error tho because it just got worse until I gave up. Still fun to try.

08.02.2026 03:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

#dev2days - I wanted to use this tool that can record animation while drawing to visualize how I want movement to look for swinging mechanics and then my frames got mis-ordered and i could not fix it. fun to try though.
Link here to the tool: bsky.app/profile/giny...

08.02.2026 03:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - I almost skipped my dev work today but then I decided to at least try and throw in some vague splashes of color on something to get somewhere to start from next time.

06.02.2026 03:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I am trying to zoom out and maybe see more of the idea. I don't think I'm really depicting scale i had in mind correctly yet.

04.02.2026 02:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - making a tower of sorts. I am really enjoying the vibe I'm making so far. Ideas brewing.

02.02.2026 03:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - slowly expanding the image and trying out ideas, but again i had little time so I didn't get much done and im still unsure if i like all the additions.

31.01.2026 04:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I am slowly expanding my image of the top-down environment here. I'm playing with a few ideas here and we will see where they go.

29.01.2026 02:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - trying our top-down sketch for environment stuff of my last environment. I'm starting to get an idea of it.

27.01.2026 01:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh dang ur right, now i see it, HEH.

25.01.2026 01:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - Feel free to compliment my nice rack. I'll stop makin the same jokes eventually don't worry.

25.01.2026 01:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - Everyone wants me to draw a nice rack, so I oblige.

23.01.2026 01:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - more work on environment prop art in my little time. is chair. You sit in these. woa what a concept (art)

20.01.2026 23:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - all I could muster today was some first draft lines of a chair. I forgot to double them so they more visible. Happens.

19.01.2026 00:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I am not even done typing. More typing. more thinkin. brain hurt, have another sample of visuals I'm putting in design doc. cause everyone likes design docs. fun. heh.

17.01.2026 04:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - So much typing. I'm still at it. Creating character bio and history and etc. Figuring out a lot as I go, but everythings a WIP. have a sneak peek.

15.01.2026 04:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I always underestimate how long plans take. I already spend a good 2hours on this, just typing away and organizing the intro. The rest is for another time.

13.01.2026 02:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - I started designing a few ideas for a symbols for the game, just trying to get the shape language down and experiment with a few things for now.

11.01.2026 01:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I decided to color the ref for Tizli as close as I could from memory in prep for design docs and possible changes. I may have already made some minor changes, intentionally and unintentionally

09.01.2026 01:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - More on this environment idea. I'm trying to figure out a good way to convey some color and shape more quickly than a full layered style render. Hopefully its a little clearer what this is, even if its still a sorta WIP

07.01.2026 03:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
MVM30 - Game Jam Postmortem
YouTube video by Daeleth MVM30 - Game Jam Postmortem

the video mentioned yesterday for is up:
youtu.be/PiO184o4dEA

06.01.2026 01:56 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

#dev2days - I'm working on a video for my gamejam postmortem stuff, so I'll make up for no visuals to show by posting the video soon! I have been spending plenty of time in davinci resolve and on gathering feedback and from friends and other people testing and playing the game, so it counts!

05.01.2026 02:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I felt like drawin today so im exploring environment ideas for next plans for Reliance Undone. i think this is a decent start

03.01.2026 02:31 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I was gonna skip this time because I injured my arm, but I'm not gonna finish the year like that. I'm ending it climbing, not quitting. I still got room to improve, but that's for next year!

01.01.2026 02:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

your right i hadn't pulled up refs yet, ty! some of it was intentional, I was just getting started and i was going to play with timings in the graph editor to get things to look how i want. Im aiming for a rythem that sorted lizard like.

30.12.2025 23:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - felt like animating so I started a climb animation we lack in the gamejam build. There is still more to do before I think it looks right.

30.12.2025 00:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#dev2days - more screen time. heh.

28.12.2025 02:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - holidays are busy so I just colored a thing with a little holiday bonus message, sorry for lazy.

26.12.2025 00:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I started another environment piece breakout. Its practically "draw a box" practice but with "style" but at least i drew something.

24.12.2025 00:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dev2days - I went back and redesigned this chair. I mostly wanted to fix the "connection" with TIA-V. As much as I wanted to imagine it wasn't, the previous design was a little too evocative of things I wasn't intending. This one I like better, more like a bird tail. At least I hope it makes sense.

22.12.2025 02:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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