A quote that still keeps me awake, "Don't call them game engines. Unreal and Unity are like advanced UI toolkits."
Followed with a questioning rant from my side asking how they could possibly see physics, wind, etc as UI toolkit related. The whole "engine Y for Industry" license is to blame imo.
07.07.2025 18:28 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Gaussian Splatting Is Volvoโs Secret Ingredient For Safer Cars
Modern car safety is all about automated accident prevention. Volvo reckons its Gaussian Splatting gives the advantage needed to keep its legacy as the safest brand.
Usually I have a hard time explaining to people what kind of rendering work there is in automotive that would require people from game dev to join the industry. This article is a good hint at a type of workload that benefits from hiring game devs for optimized use-cases, in my personal opinion.
23.06.2025 15:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Also, for those that have a good offer open to them to take a super-long-unknown-duration-sabatical from game dev, maybe worth thinking about it for the next few years
12.03.2025 19:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Pff, we worked together. You toooootally weren't the kindest most chill person every that was a pleasure to work with. But you tooooootally were a gym chad macho bruv. ๐
19.11.2024 13:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
You can sit in a car for a moment and very quickly realize just how much isn't just the compositor blitting a bunch of icons.
17.11.2024 16:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Got to be vague for obvious reasons. Those mountains are not flat images. Neither are the tubes and needles on the driver display. Each screen also has a mix of renderers layered on top of each other. Also, the driver display has stereoscopic rendering that is based on your head position.
17.11.2024 16:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Aside from that, amazing week and looking forward to the next edition.
17.11.2024 13:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Looking back to a fun week at the Graphics Programming Conference, one clear pattern whenever socializing with new folks emerged, everyone was both amazed but also horrified to an extent hearing about all the realtime 3D being done in recent cars and their respective systems.
17.11.2024 13:57 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
28.04.2023 00:05 โ ๐ 2048 ๐ 1132 ๐ฌ 1667 ๐ 161
Hey I'm Tom, Expert Engineer/System Architect for rendering at Mercedes-Benz. Worked on things like Need For Speed, Sniper Elite and Forza. You may have bumped into me at the Graphics Programming Conference or some other one.
17.11.2024 13:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The entire site started to feel like we were on a subreddit dedicated to that individual. Strange.
Anyway, on to more interesting and fun things here instead
18.10.2024 21:08 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
It's not absolutely horrible, we still have another chat tool that is allowed. But it's just a bit wild that any interaction I have needs breadcrumbs in the chat history just so I know which external partner I'm talking to
03.11.2023 09:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
We're sun-setting our main chat tool in favor of another. All for data and privacy compliance reasons. The odd bit being, our external partners at first didn't get access, now they are allowed in. But all of them are listed as "Unknown User". I have no idea who I'm talking to for a week now.
03.11.2023 09:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Still got 3, Iโll dm you on Twitter
18.10.2023 21:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Or, in my case โguess Iโll go on this elaborate walk that conveniently passes by my favourite French pastry bakeryโ. At least it helps get the steps in between meetings.
17.10.2023 21:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
One of the most shocking things to see outside of games is people treating engines as โjust a rendererโ that can easily run 20 times side by side on embedded systems.
09.10.2023 07:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
An indie PS2 style stealth action game by @arvy.bsky.social @froshadowing.bsky.social @dzhukov.bsky.social inspired by Splinter Cell, MGS Peace Walker and Hitman: Contracts
Demo coming soon!
https://store.steampowered.com/app/3285390/Project_KVASIR/
Animation Director, Founder at Proxima.studio. Previous Game Dev exp: DICE, Build A Rocket Boy, Creative Assembly, Crytek, Axis Animation.
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Senior Lighting Artist @ Nixxes - PlayStation Studio.
Worked on Horizon Zero Dawn Remastered & Horizon Forbidden West PC port.
Hobby photographer.
She/her. Gamedev. Animation Lead at Ivy Road on Wanderstop.
Personal blog is here: https://auratriolo.com/blog/
Also find me on mastodon at https://mastodon.social/@MOOMANiBE
Creators of Sword Art Online: Abridged. Where to find us: Main channel: https://www.youtube.com/@SWE SWG Channel: http://bit.ly/2zULeoa Twitch: http://bit.ly/2znOt84
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
๐ devcom - hub for the global game development community
๐ฎ Twitch shows, podcasts & community networking all year
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.socialโฌ Previously TT Games and WeirdBeard Games. A member of the Sustainable Transport branch of Climate Change Balmain/Rozelle, and Port Jackson Greens.
Senior engine programmer at Laminar Research working on X-Plane. Iโm the loser of devices.
Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
Youโll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
๐: theforge.dev/
โญ๏ธ: github.com/ConfettiFX
Art director on Szrot
I specialize in Retro graphics. PS1 and PS2. DM me!
Szrot Discord: http://discord.gg/u32wQxEVS7
Coder. FOSS lover. Breaker of things.
https://bashbunni.dev
https://www.youtube.com/bashbunni
https://github.com/bashbunni