Danylo Rudenko's Avatar

Danylo Rudenko

@danylorudenko.bsky.social

Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.

16 Followers  |  47 Following  |  6 Posts  |  Joined: 13.01.2025  |  1.5119

Latest posts by danylorudenko.bsky.social on Bluesky

Hey, are you going to sell these?
I'd like one!

13.04.2025 09:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

NEW Tutorial on Reading Math Papers!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!

10.04.2025 01:25 โ€” ๐Ÿ‘ 57    ๐Ÿ” 18    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great, impressive work!

What are the numbers for this set up? Frame time and hardware.

Thanks!

09.04.2025 18:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is it ok to ask you to be my daddy? :)

05.04.2025 06:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Neural Graphics in an Afternoon In this article, Iโ€™ll show you how to write your first neural graphics program with Slang and SlangPy by walking through our 2D Gaussian Splatting example.

I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example!

shader-slang.org/blog/2025/04...

04.04.2025 22:34 โ€” ๐Ÿ‘ 35    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

jo.dreggn.org/home/
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"

๐Ÿ‘€

26.03.2025 18:10 โ€” ๐Ÿ‘ 30    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

That page is soo good! Love finding old-fashioned tech blogs. Thanks :)

27.03.2025 23:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To anyone at GDC interested in neural rendering/texture compression:

Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!

schedule.gdconf.com/session/adva...

16.03.2025 22:50 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

06.02.2025 20:44 โ€” ๐Ÿ‘ 136    ๐Ÿ” 29    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
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GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters

Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

30.01.2025 14:09 โ€” ๐Ÿ‘ 117    ๐Ÿ” 35    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Excited too!

I wonder if Khronos would be quicker to introduce it to Vulkan.

Choose your fighter:
- bloated, somewhat detached open API organization

vs

- huge fat corporate monster of a machine

13.01.2025 16:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Now you need another apartment on the opposite side of the city in BLUE colors. Otherwise it will never be complete

13.01.2025 09:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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