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DonDevRed

@dondevred.bsky.social

Just a guilty soul looking for peace making games and art. Age 27, born in PR, Male, no DMs please.

104 Followers  |  105 Following  |  75 Posts  |  Joined: 20.09.2023  |  1.8047

Latest posts by dondevred.bsky.social on Bluesky

Cheddarhead | Saturday Devlog 11-15-2025
YouTube video by DonDevRed Cheddarhead | Saturday Devlog 11-15-2025

it's Saturday night, so I do another quick little devlog. This time on some changes I did to the map, though the navmesh took longer than I thought...

youtu.be/stFIijeC8r0

#Cheddarhead #gamedev #GodotEngine #fps #indiedev #indiegame

15.11.2025 23:03 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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3d lizard adjacent women or something idk

08.11.2025 19:20 β€” πŸ‘ 1147    πŸ” 174    πŸ’¬ 10    πŸ“Œ 1
Cheddarhead | Saturday Devlog 11-8-2025
YouTube video by DonDevRed Cheddarhead | Saturday Devlog 11-8-2025

First of my new Satuday Devlogs, going through the progress I went through since the previous video.

If you wanna see how that goes, then here it is.

www.youtube.com/watch?v=_hfA...

#gamedev #indiedev #indiegame #GodotEngine #fps

09.11.2025 05:11 β€” πŸ‘ 9    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Free gun pack! by Luke1z

Heyy🐈 I’ve just released a free gun pack with 5 ready-to-use weapons for your game projects!πŸ“¦πŸ”«

You can use them in both personal and commercial projectsβœ… .

Link:
luke1z.itch.io/free-gun-pack

#pixelart #guns #weapons #gamedev #indiegames #itchio #shooter #GameAssets

21.10.2025 23:39 β€” πŸ‘ 10    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1

At the end of the day, the environment is what shapes the individual.

26.09.2025 10:46 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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MALA PETAKA V1.0, Available Now on Steam!

store.steampowered.com/app/2104460/...

#GZDoom #Pixelart #Boomershooter #RetroFPS #Gamedev #Indiedev

25.09.2025 17:08 β€” πŸ‘ 135    πŸ” 63    πŸ’¬ 2    πŸ“Œ 7
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I included a flipped alt of the piece, for those who like to have Hornet on top. And that's about it.

25.09.2025 20:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Figured since I've been playing both games back to back with Hollow Knight already beaten recently, I'd finish coloring this piece featuring both the Knight and Hornet together in a sort of mirrored portrait. Love the contrast between the two.

#hollowknight #hollowknightsilksong #hollowknightfanart

25.09.2025 20:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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PSA: Don't forget to clean off all the rubbish!

MALA PETAKA | V1.0 RELEASE | SEP 26, 2025 ON STEAM

WISHLIST NOW! store.steampowered.com/app/2104460/...

#GZDoom #Pixelart #Boomershooter #RetroFPS #Gamedev #Indiedev

20.09.2025 08:25 β€” πŸ‘ 60    πŸ” 26    πŸ’¬ 2    πŸ“Œ 0
Abby (center) lifting up what appears to be a chunk of the mountain up with her metal arm, as she waves in greeting towards a rescued, but startled friend (bottom left).

Abby (center) lifting up what appears to be a chunk of the mountain up with her metal arm, as she waves in greeting towards a rescued, but startled friend (bottom left).

Another palette cleanser for me, after a month of working on a prototype. Figured I'd showcase more of Abby's metal arm power, saving a friend of hers from a hard cave-in.

Yes, she is holding a chunk of the mountain up. How can se even lift that so easily without getting crushed?

#ocart #art

02.09.2025 19:47 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Day 1 of #seedtember with a Rockin Rose Gal.

#seedtember2025

01.09.2025 22:25 β€” πŸ‘ 67    πŸ” 18    πŸ’¬ 3    πŸ“Œ 0
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Steam Workshop::ABBY

Get the mod here: steamcommunity.com/sharedfiles/...

12.08.2025 00:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So it is finally out and finished, Abby is now crashing into Castle Crashers.

While she may not have access to the powers of her prosthetic, she does have skills. That should be enough, yeh?

#castlecrashers #mod #painterbossparadise

12.08.2025 00:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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So update on Abby's mod, I have finished all the parts for Abby's in-game sprite, and she is pretty much playable right now.

I still have yet to make the HUD and Character Select portraits though, so is not out yet.

#CastleCrashers #mod #painterbossparadise

11.08.2025 00:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So I've heard from a friend that Castle Crashers got a DLC that lets you create your own character into the game...

And so I didn't want to miss out, so I'm doing Abby in the game. This is a WIP tho, she's not yet ready.

#CastleCrashers #mod #painterbossparadise

10.08.2025 23:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm not making a game to appeal to a wide audience, or for as many possible people to play it.

I'm making a game for a handful of people to love it to pieces.

I'd rather make something that one person loves with all their heart than something a thousand people think is okay.

#indiegamedev

08.08.2025 08:05 β€” πŸ‘ 73    πŸ” 10    πŸ’¬ 4    πŸ“Œ 2
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twintelle

13.07.2025 13:12 β€” πŸ‘ 290    πŸ” 107    πŸ’¬ 4    πŸ“Œ 0
We want to address recent reports regarding the status of Romero Games. These reports have contained inaccuracies, and we feel it's important to set the record straight.
β€’ The funding for our project was pulled, and our game was canceled.
β€’ Due to confidentiality agreements, we cannot disclose the publisher's identity, though some may infer it from public information.
β€’ As a result, we now have to reassess the entire staffing of our studio.
β€’ Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that. Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team.
β€’ We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities.
We appreciate the outpouring of support and will share further updates as we are able.
Romero Games

We want to address recent reports regarding the status of Romero Games. These reports have contained inaccuracies, and we feel it's important to set the record straight. β€’ The funding for our project was pulled, and our game was canceled. β€’ Due to confidentiality agreements, we cannot disclose the publisher's identity, though some may infer it from public information. β€’ As a result, we now have to reassess the entire staffing of our studio. β€’ Romero Games is not closed, and we are doing everything in our power to ensure that it does not come to that. Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team. β€’ We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities. We appreciate the outpouring of support and will share further updates as we are able. Romero Games

Update (July 7, 2025)

07.07.2025 19:38 β€” πŸ‘ 4145    πŸ” 1026    πŸ’¬ 64    πŸ“Œ 99
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Figured I'd do another one, this time using Doomguy's look from DOOM II's cover art, blasting a Cacodemon's innards with his plasma rifle.

Poor meatball's not doing so good.

#DOOM #DoomClassic #fanart

07.07.2025 16:50 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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peach sketches and renders

09.06.2025 19:57 β€” πŸ‘ 3798    πŸ” 596    πŸ’¬ 14    πŸ“Œ 1
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AEROMACHINA: Test-Flight – the low poly, high altitude 3D Platformer Metroidvania – is available to play for free RIGHT NOW on Steam and Itch!

Links in the reply and in our profile! Check out our launch trailer and start the virtual mission today!

#aeromachina | #gamedev | #GodotEngine

09.06.2025 16:01 β€” πŸ‘ 1133    πŸ” 463    πŸ’¬ 27    πŸ“Œ 42
Abby gives one last glace at the setting sun, as she walks away from the beachside, nibbling on an ice-pop.

Abby gives one last glace at the setting sun, as she walks away from the beachside, nibbling on an ice-pop.

This time, I really wanted to experiment with the flipnote brushes while coloring this one. Given the uniqueness of Abby, I figured I can go a bit nuts with the colors if her realm.

But I am happy with the result regardless.

#art #OC #OCArt

06.06.2025 16:02 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Phew... finished modeling this very complex model for ABYSS X ZERO.

It took me a few days, but at least I'm past the toughest part... right? ... right????

(weight paint button staring at me from the corner of the screen)

#gamedev #lowpoly #indiegame

31.05.2025 21:54 β€” πŸ‘ 751    πŸ” 79    πŸ’¬ 27    πŸ“Œ 2
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the guy who did SUBWAY MIDNIGHT (finally) made a new game!

SHOOTY SHOOTY ROBOT INVASION πŸ€–πŸ’’coming JULY 10TH

- 200+ NPCs to have terrible conversations with!

- 50+ robot types to murder!

- 6 wacky levels to explore!

- 1000s of hand-drawn sprites!

WISHLIST NOW, IDIOT!

bit.ly/ShootyShooty...

30.05.2025 17:56 β€” πŸ‘ 1075    πŸ” 308    πŸ’¬ 25    πŸ“Œ 20
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Some Rebecca for ya !

28.05.2025 21:01 β€” πŸ‘ 1933    πŸ” 386    πŸ’¬ 17    πŸ“Œ 1
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Very strong sonder like emotions from this shot. #Doom

27.05.2025 18:23 β€” πŸ‘ 38    πŸ” 17    πŸ’¬ 3    πŸ“Œ 0
Top three panels show the "flat and boring" versions of glowy lights. Their colors are cyan, yellow, and white. As they fade, they remain cyan, yellow, and white.

Bottom three panels show the "interesting and bright" alternatives. The cyan light fades into blue. The yellow light fades into orange. The white light fades into a slightly yellow off-white.

Top three panels show the "flat and boring" versions of glowy lights. Their colors are cyan, yellow, and white. As they fade, they remain cyan, yellow, and white. Bottom three panels show the "interesting and bright" alternatives. The cyan light fades into blue. The yellow light fades into orange. The white light fades into a slightly yellow off-white.

Quick art tip: If your glowy lights look flat/boring (they read more like fog than light), it might be because you're fading from 100% to 0%.

Instead, try using an off color, and boost it to, say, 150%. This gives the same peak color, but fades through a different tone.

#gamedev #indiedev

29.05.2025 16:48 β€” πŸ‘ 656    πŸ” 140    πŸ’¬ 8    πŸ“Œ 2
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Honestly, I wanna bring these two back. Been thinking about the previous game I was working on before Cheddarhead, which involved the two characters below (Wizmorf and Majyan) and the temptation to start that project again has been gnawing at me.

I might do a prototype... maybe.

24.05.2025 14:37 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I wasn't sure if this little touch would be worth it, but it looks RAD. The Demon Buster now has smoke shoot out from the exhaust after going into POWER mode! πŸ’¨

I greatly underestimated how tricky this would end up being, so big thank you to @sgt-shivers.bsky.social for the animation guidance!

21.05.2025 06:59 β€” πŸ‘ 44    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0

New video out now! Built a prototype demo.

www.youtube.com/watch?v=zcOq...

#Cheddarhead #godot #GodotEngine #gamedev #indiedev #indiegame

19.05.2025 00:50 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

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