Congrats on the release!
21.02.2026 18:16 β π 1 π 0 π¬ 0 π 0@l05.bsky.social
Technical Artist, Software Engineer, Immersive Experience Designer. Principal Technical Artist @ Bad Robot Games
Congrats on the release!
21.02.2026 18:16 β π 1 π 0 π¬ 0 π 0The post process material paths used for those visualization modes can be found in Engine\Config\BaseEngine.ini btw!
30.01.2026 21:08 β π 2 π 0 π¬ 1 π 1The material being used for that visualization is applying a gamma adjustment to make linear values be more perceptually helpful when displaying to the sRGB color space of Emissive Color.
30.01.2026 21:06 β π 2 π 0 π¬ 1 π 0Congrats!!
10.12.2025 05:08 β π 1 π 0 π¬ 0 π 0Crushing it! Did you end up implementing the quad tree in BP like the linked article or use the native TQuadTree in C++?
09.08.2025 20:37 β π 0 π 0 π¬ 1 π 0All nighters at 40 π
Just waitβ¦
05.08.2025 16:01 β π 1 π 0 π¬ 0 π 0π₯
02.08.2025 16:56 β π 1 π 0 π¬ 0 π 0Gotcha! Iβll keep an eye out in case they do.
26.07.2025 22:40 β π 1 π 0 π¬ 0 π 0Hey Micah! Were these talks recorded by chance? Iβd love to check them out, but I didnβt see them on YouTube.
26.07.2025 18:30 β π 1 π 1 π¬ 1 π 0Elmo, hands raised, surrounded by flames.
08.07.2025 15:20 β π 0 π 0 π¬ 0 π 0This weekend, I've made a freely available online tool to generate noise textures. It's very useful for gamedev, VFX, etc...
Go check it out and don't forget to share it!
noisegen.bubblebirdstudio.com
Ooh an Easter egg π€©
07.07.2025 02:13 β π 1 π 0 π¬ 1 π 0Disdyakis dodecahedron?
28.06.2025 15:47 β π 1 π 0 π¬ 1 π 0π
18.06.2025 02:44 β π 0 π 0 π¬ 0 π 0Looks great, Christian! ππ½
08.06.2025 02:07 β π 1 π 0 π¬ 1 π 0Hey #UE5 - if you're working on something #stylized and are looking for an integrated solution for cel shading that lets you ditch post-processing or bespoke unlit materials, my engine fork might be for you! π§΅
github.com/hippowombat/...
Just took a quick glance at Fork, as it was mentioned in another reply, and it looks similar to SourceTree. Essentially, GitHub Desktop is pretty bad and there are better alternatives for those of us who like a GUI π
06.06.2025 15:43 β π 1 π 0 π¬ 0 π 0I like SourceTree. It exposes more command-line options through its GUI, and its branch visualization is easy to read. Itβs also quicker to jump into the command line from there compared to GitHub Desktop.
06.06.2025 15:40 β π 1 π 0 π¬ 1 π 0Ah, I see this reply, which partially speaks to this:
bsky.app/profile/bria...
Looking forward to seeing how they work in aggregate.
Awesome work, and huge congrats to you and the team! ππ½ ππ½
Is the foliage represented by some new type of data structure to support assemblies, skeletal animation, etc?
On the latest episode of the #GameMakersNotebook, @alexaray.bsky.social chats with @epistellar.bsky.social and @zeestermeester.bsky.social about #SouthofMidnight, staying authentic to the American Deep South folklore, how they tackled Hazel's emotional progression throughout the story, and more! ποΈπ
02.06.2025 18:41 β π 86 π 33 π¬ 2 π 1π₯π₯
03.06.2025 02:40 β π 1 π 0 π¬ 0 π 0ππ½ππ½
29.05.2025 06:49 β π 1 π 0 π¬ 0 π 0π₯π₯
21.05.2025 18:45 β π 1 π 0 π¬ 0 π 0Thatβs π₯ ππ½
14.05.2025 01:55 β π 0 π 0 π¬ 0 π 0I am halfway through and loving the writing. Great work! ππ½
13.05.2025 23:01 β π 3 π 0 π¬ 0 π 0YNWA β₯οΈππ₯
27.04.2025 17:48 β π 0 π 0 π¬ 0 π 0You may want to try leveraging neighborgrid for interaction and a height map for environment collision.
08.04.2025 16:18 β π 3 π 0 π¬ 0 π 0And heβs got some cool developer update videos on his YouTube page:
youtu.be/X5NxmiZcnOI?...
Absolutely! My friend Bob did this!
store.steampowered.com/app/2867890/...