Crushing it! Did you end up implementing the quad tree in BP like the linked article or use the native TQuadTree in C++?
09.08.2025 20:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@l05.bsky.social
Technical Artist, Software Engineer, Immersive Experience Designer. Principal Technical Artist @ Bad Robot Games
Crushing it! Did you end up implementing the quad tree in BP like the linked article or use the native TQuadTree in C++?
09.08.2025 20:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0All nighters at 40 ๐
Just waitโฆ
05.08.2025 16:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ฅ
02.08.2025 16:56 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Gotcha! Iโll keep an eye out in case they do.
26.07.2025 22:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hey Micah! Were these talks recorded by chance? Iโd love to check them out, but I didnโt see them on YouTube.
26.07.2025 18:30 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0Elmo, hands raised, surrounded by flames.
08.07.2025 15:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This weekend, I've made a freely available online tool to generate noise textures. It's very useful for gamedev, VFX, etc...
Go check it out and don't forget to share it!
noisegen.bubblebirdstudio.com
Ooh an Easter egg ๐คฉ
07.07.2025 02:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Disdyakis dodecahedron?
28.06.2025 15:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐ญ
18.06.2025 02:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looks great, Christian! ๐๐ฝ
08.06.2025 02:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hey #UE5 - if you're working on something #stylized and are looking for an integrated solution for cel shading that lets you ditch post-processing or bespoke unlit materials, my engine fork might be for you! ๐งต
github.com/hippowombat/...
Just took a quick glance at Fork, as it was mentioned in another reply, and it looks similar to SourceTree. Essentially, GitHub Desktop is pretty bad and there are better alternatives for those of us who like a GUI ๐
06.06.2025 15:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I like SourceTree. It exposes more command-line options through its GUI, and its branch visualization is easy to read. Itโs also quicker to jump into the command line from there compared to GitHub Desktop.
06.06.2025 15:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Ah, I see this reply, which partially speaks to this:
bsky.app/profile/bria...
Looking forward to seeing how they work in aggregate.
Awesome work, and huge congrats to you and the team! ๐๐ฝ ๐๐ฝ
Is the foliage represented by some new type of data structure to support assemblies, skeletal animation, etc?
On the latest episode of the #GameMakersNotebook, @alexaray.bsky.social chats with @epistellar.bsky.social and @zeestermeester.bsky.social about #SouthofMidnight, staying authentic to the American Deep South folklore, how they tackled Hazel's emotional progression throughout the story, and more! ๐๏ธ๐
02.06.2025 18:41 โ ๐ 85 ๐ 33 ๐ฌ 2 ๐ 1๐ฅ๐ฅ
03.06.2025 02:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐๐ฝ๐๐ฝ
29.05.2025 06:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ฅ๐ฅ
21.05.2025 18:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thatโs ๐ฅ ๐๐ฝ
14.05.2025 01:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I am halfway through and loving the writing. Great work! ๐๐ฝ
13.05.2025 23:01 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0YNWA โฅ๏ธ๐๐ฅ
27.04.2025 17:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You may want to try leveraging neighborgrid for interaction and a height map for environment collision.
08.04.2025 16:18 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0And heโs got some cool developer update videos on his YouTube page:
youtu.be/X5NxmiZcnOI?...
Absolutely! My friend Bob did this!
store.steampowered.com/app/2867890/...
LA, weโve got an April 4th screening hosted by artists I admire in a space Iโm super excited about
28.03.2025 18:46 โ ๐ 39 ๐ 10 ๐ฌ 1 ๐ 1๐๐ฝ๐๐ฝ๐๐ฝ
28.03.2025 21:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐๐ฝ
26.03.2025 19:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Lolll yes
13.03.2025 16:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0