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Adrien

@amathlog.bsky.social

Senior Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog

648 Followers  |  57 Following  |  38 Posts  |  Joined: 14.11.2024  |  2.0572

Latest posts by amathlog.bsky.social on Bluesky

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Unreal Engine 5.7 Feature Overview | Inside Unreal Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...

Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...

12.11.2025 22:24 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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πŸ₯³New 30-min video out!
I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️

11.11.2025 00:42 β€” πŸ‘ 38    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.

πŸ“š I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~
dev.epicgames.com/community/le...
An article for Materials in 5.7 is in the works!
#unreal #ue5 #materials

11.11.2025 00:29 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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GitHub - Amathlog/TutorialPCG: Repository for PCG Tutorial in Unreal 5.6 Repository for PCG Tutorial in Unreal 5.6. Contribute to Amathlog/TutorialPCG development by creating an account on GitHub.

Follow the link on my GitHub to have access to the zipped files of this project :)
github.com/Amathlog/Tut...

08.11.2025 17:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut

My #PCG presentation at @everythingproc is finally out :)
Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile.
www.youtube.com/watch?v=5YR-...
#UnrealEngine

08.11.2025 17:59 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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GitHub - Amathlog/PCGTips: Gathering of PCG tips in Unreal Engine published on socials Gathering of PCG tips in Unreal Engine published on socials - Amathlog/PCGTips

Oof compression is awful, you can find the full res images on this new GitHub repo :)
github.com/Amathlog/PCG...

05.11.2025 16:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution!
The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!

05.11.2025 16:15 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture

Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural

27.10.2025 12:54 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

How did it go?!

24.09.2025 16:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We'll have also standalone execution for normal PCG graphs
portal.productboard.com/epicgames/1-...

15.09.2025 19:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Indeed this is using PCG under the hood :)

14.09.2025 22:41 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's the universal answer, I could even argue it replaces "42"

11.09.2025 12:28 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GitHub - Amathlog/TutorialPCG: Repository for PCG Tutorial in Unreal 5.4 Repository for PCG Tutorial in Unreal 5.4. Contribute to Amathlog/TutorialPCG development by creating an account on GitHub.

As usual, the project files are available here: github.com/Amathlog/Tut...

22.07.2025 21:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
YouTube video by Adrien Logut Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU

Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that!
youtu.be/0tXVLP3MWhE
#UE5 #procedural

22.07.2025 21:44 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I made a small post for asking your opinion on music on the videos!

It's on YouTube to avoid scattering the poll across multiple platforms
youtube.com/post/UgkxkzC...

08.07.2025 20:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A little teaser of the next video that'll arrive next week πŸ‘€

05.07.2025 14:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You can't go wrong with Daniel, it's an amazing opportunity!!

27.06.2025 21:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.

What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...

06.06.2025 18:28 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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World Building Guide | Knowledge base This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...

The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...

02.06.2025 12:34 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snakeβ€”reinvented with a PCG twist in Unreal Engine 5.5!

Check out more information on tickets and the conference at everythingprocedural.com

#everythingproc #ProcGen #UnrealEngine5 #GameDev

01.04.2025 10:26 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Got the first book and it's gold! Go check out the second one!

25.03.2025 14:20 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

It's not Europe only on Android ;)

17.02.2025 12:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game! Hey indie devs! πŸ‘‹ Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...

'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...

12.02.2025 00:28 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Dragonsweeper by Daniel Benmergui A roguelike minesweeper adventure

Re-doing the post as I didn't share the official link ^^
Found this little gem, simple but fun and addictive!
danielben.itch.io/dragonsweeper

10.02.2025 13:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ah crap! I'll redo the post with the itch.io version then!

10.02.2025 13:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We've now released The Cassini Sample Project for you to poke at, go wild! #UETips
www.unrealengine.com/en-US/news/t...

23.01.2025 16:25 β€” πŸ‘ 65    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

You're lucky it's not €

11.01.2025 07:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes work in previous versions.

10.01.2025 16:17 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Lambdas are life, once you know them you can never stop using them EVERYWHERE :D

09.01.2025 22:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Come come πŸ‘€

30.12.2024 18:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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