Day 6: Distance Directional and Drop Shadow. They seem to have similar functions, adding some separation from the background for the image. #SubstancePainter
17.07.2025 16:25 β π 2 π 0 π¬ 0 π 0@midost.bsky.social
It's art and cats all the way down.
Day 6: Distance Directional and Drop Shadow. They seem to have similar functions, adding some separation from the background for the image. #SubstancePainter
17.07.2025 16:25 β π 2 π 0 π¬ 0 π 0Day 5: Mirror. It has a options for a bunch of uv directions, though only at most 4 quadrants.
16.07.2025 17:32 β π 2 π 0 π¬ 0 π 0Filters day 4, Glow. Here its coming out from the edges of the decal alpha. #SubstancePainter
15.07.2025 17:04 β π 1 π 0 π¬ 0 π 0it looks great!
13.07.2025 18:33 β π 1 π 0 π¬ 0 π 0Substance Painter Filters day 3: Pixelate. For that lo-fi look, but using a 4k texture here π.
13.07.2025 18:33 β π 0 π 0 π¬ 0 π 0blur image filters
Substance Painter filters Day 2, Blur Directional and Blur Slope. Directional smears at an angle, and Slope gives it some texture.
12.07.2025 17:23 β π 2 π 0 π¬ 0 π 0Substance Painter filters day 1: Blur
Pretty straight forward, a UV based blur. Wrap lets it go over shell borders.
New challenge for myself: a Substance Painter filter a day. SP has seemingly infinite filters for layers, and I have no idea what most of them are.
The generic baseline.
#Dimension20 #TitanTakeover is finally airing! I did a ton of minis for them, which I can share as they debut on the show. These are the main Heroes, which I'll post about individually soon!
11.04.2025 16:52 β π 5 π 0 π¬ 0 π 0Sometimes that character is rad as hell, and someone needs to model it! I'm starting a blockout of Lindsey's character.
07.03.2025 20:24 β π 1 π 0 π¬ 0 π 1I had forgotten just how good some quick zbrush sketching is for the soul.
06.03.2025 03:08 β π 3 π 0 π¬ 0 π 0turns out it goes by word count... So if you remove all the spaces...
28.02.2025 21:18 β π 1 π 0 π¬ 0 π 0I don't even see much of a difference! It's different lighting, and a different expression that people are trying to draw 1:1 comparisons to...
28.02.2025 21:00 β π 4 π 0 π¬ 0 π 0Day 30, the end! I returned to a piece I had to give up on before because I couldn't figure out what I was doing wrong: this halter top. It turned out I was approaching the elastic band all wrong. It was a measurable sign of progress learning the tools. #MarvelousDesigner
14.02.2025 21:24 β π 3 π 0 π¬ 0 π 0Day 29. Trying out posing. The MD avatars come with poses, so I tried that out. Toss a little wind in for a photoshoot.
12.02.2025 23:05 β π 2 π 0 π¬ 0 π 0Day 28. I saw a vendor at a faire saying this kind of skirt had 12 yards of fabric. I wanted to see how that would simulate, having the tiers be 1, 3, 6, 9, and 12 yards. It definitely took it a moment for that much volume to settle down in the simulation. #marvelousdesigner
11.02.2025 18:32 β π 3 π 0 π¬ 0 π 0If I'm not giving him sufficient cheek scritches, he will take care of it himself.
08.02.2025 17:29 β π 3 π 0 π¬ 0 π 0Day 27. I wanted to try something more tailored, so why not a motorcycle jacket. This started as the basic T-shirt garment, and then was nudged around and cut. Its really cool to see how adjustments in the pattern change the fit of a garment. #MarvelousDesigner
07.02.2025 21:25 β π 1 π 0 π¬ 0 π 0Day 26. Avatars are the models you place the clothing on, and up to this point I've been using a premade Metahuman. My femme base mesh imported pretty cleanly, with some arrangement point adjustments. This old outfit refitted to the new body pretty easily! #marvelousDesigner
06.02.2025 20:27 β π 2 π 0 π¬ 0 π 0The previous lace pattern is a scan of 17th century Italian bobbin lace. The Art Institute of Chicago put that and other public domain textile scans up on their website for general use: www.artic.edu/collection?classification_ids=textile&is_public_domain=1
05.02.2025 20:36 β π 2 π 0 π¬ 0 π 0Day 25. Opacity in fabric. I wanted to add some lace to fancy things up, which mostly just needs an opacity map to work. #marvelousDesigner
05.02.2025 20:33 β π 1 π 0 π¬ 0 π 0Day 24. Some good men's wear basics: a shirt and slacks. Gotta keep it classy up in here. #marvelousDesigner
05.02.2025 00:21 β π 3 π 0 π¬ 0 π 0Day 23. Trying out some Trim, which are premade objects, like bows, you can add to the scene. Coming off the weekend I was feeling a cozy sweats vibe. #marvelousDesigner
03.02.2025 21:21 β π 1 π 0 π¬ 0 π 0Day 22. Wind! This one is more useful for simulation and posing, but it's neat to play with. It was hypnotic to watch. #marvelousdesigner
02.02.2025 02:14 β π 2 π 0 π¬ 0 π 0Any time! This series of short exercises has been really helpful for me learning it
31.01.2025 21:45 β π 1 π 0 π¬ 0 π 0Day 21, piping! I knew I wanted to try doing a track jacket, and I found this this neat one from Opening Ceremony on Rent the Runway. The shoulder seams are crazy and I kinda love it. #marvelousDesigner
31.01.2025 16:50 β π 2 π 0 π¬ 1 π 0Ohhh, got my first bot today. That was a fun block!
31.01.2025 01:57 β π 1 π 0 π¬ 0 π 0Day 20. I wanted to try making a garment by drawing directly on the avatar. It got me a neat glove pattern!
30.01.2025 20:08 β π 5 π 0 π¬ 0 π 0Day 19, pleats! I started with a simple knife pleat skirt, but it still takes some trial and error. The initial simulation kept getting stuck on itself, so I tried making the folds while it was still flat, which was much cleaner. #marvelousDesigner
29.01.2025 19:58 β π 3 π 0 π¬ 0 π 0So cute!
29.01.2025 02:03 β π 1 π 0 π¬ 0 π 0