kickstarter.com/projects/punkzilla/combo-devils
Its been an insane journey but we finally made it here. Spread the word if this is your jam! Help us make our dream a reality. Thank you!! #ComboDevils #ComboDevilsKickstarter
@ollarin.bsky.social
βοΈ Technical Artist at SupergiantGames working on #Hades2 π BAFTA Member π¨ https://www.artstation.com/ollarin π Previously: Creative Assembly, Polygon Pictures
kickstarter.com/projects/punkzilla/combo-devils
Its been an insane journey but we finally made it here. Spread the word if this is your jam! Help us make our dream a reality. Thank you!! #ComboDevils #ComboDevilsKickstarter
Woo! Patch 1 is out! Check it out!
31.10.2025 18:25 β π 2 π 0 π¬ 0 π 0Wooo!
25.09.2025 16:23 β π 3 π 0 π¬ 1 π 0HADES II v1.0 arrives in less than one week!!π
It will be available worldwide at 9am PDT on Thursday, September 25, or your local time, on Nintendo Switch 2, Nintendo Switch, Steam, and the Epic Games Store.
It's π₯Five Years since the launch of HADES v1.0π₯!
Please enjoy this new rendition of 'In the Blood', featuring the voices of Darren Korb and Ashley Barrett accompanied by a full orchestra recorded at Abbey Road Studios, Studio 1:
www.youtube.com/watch?v=TRSp...
Wooo! Let's gooooo!! :D
12.09.2025 14:19 β π 4 π 1 π¬ 0 π 0Patch 11 is out!
23.07.2025 17:57 β π 4 π 0 π¬ 0 π 0Looky!
17.06.2025 17:35 β π 3 π 0 π¬ 0 π 0>_>
14.05.2025 09:43 β π 6 π 2 π¬ 1 π 0It was an honor participating as a BAFTA juror again this year with such a talented group of people! Thank you Katherine Bidwell for being an awesome chair and to all the other jurors!
Congratulations to everyone involved in bringing the event to life, all the nominees, and the winners!
>_>
02.04.2025 14:11 β π 0 π 0 π¬ 0 π 0And here are a few examples I made a few years ago.
Made in Bifrost for Maya:
www.artstation.com/artwork/58RgB1
And another written in Lua on the Ipad:
www.artstation.com/artwork/X1d6Wl
Today we'll look at the FABRIK algorithm. It's a really nice and easy to understand algorithm, easy to implement and can have a lot of uses
Here I'm showing it in a simple form
Here's the sketch
editor.p5js.org/admiralra/sk...
Yay! It's out! We've been working hard on this!
19.02.2025 18:03 β π 10 π 1 π¬ 0 π 0Here's a version of solving inverse kinematics using CCD (Cylic Coordinate Descent). The prevoius methods were analytical methods, this one is iterative, and starts moving into solving for an N number of bones.
The p5js sketch:
editor.p5js.org/admiralra/sk...
Yeah! Same here, it gives you a lot for very little too, need to flip to the other direction? You already have a reference point for that!
01.02.2025 13:06 β π 1 π 0 π¬ 0 π 0In this version, we'll solve the IK using the intersection of two circles!
P5js Sketch: editor.p5js.org/admiralra/sk...
And the previous two sketches for the other two methods.
editor.p5js.org/admiralra/sk... - Find Opposite Length
editor.p5js.org/admiralra/sk... - Law of Cosines
I've also tweaked the other sketch using the law of cosines to add some visualizers
editor.p5js.org/admiralra/sk...
Here's another sketch of how you can solve a two bone IK by solving for the opposite side length
editor.p5js.org/admiralra/sk...
Voting in the Steam Awards is underway, and HADES II is a nominee in these categories:
πΈBest Game on Steam Deck Award
πΈOutstanding Visual Style Award
Your support would mean the (Under)world.
πWe invoke your aid in this time of need!π
store.steampowered.com/steamawards/...
I've been meaning to create a little series of tutorials on some simple ways solve Inverse Kinematics.
This is a simple method by using the law of cosines to solve a two bone IK. As a P5js sketch:
editor.p5js.org/admiralra/sk...
I'll make more on other ways in the future!
Hades II: For Your Consideration in the Steam Awards!
Right now you can get Hades II for 10% off in the Steam Autumn Sale!ππ
You may also nominate your favorite games in the Steam Awards! Please consider Hades II for Best Game on Steam Deck, Best Soundtrack Award, or any you think are deserved!π
π³οΈ Vote here: store.steampowered.com/steamawards/...
Oops. Just realized I misnamed that. Itβs the aim matrix node. So I can extract the bend rotations
24.11.2024 20:51 β π 0 π 0 π¬ 0 π 0a grid showing the graphs of various smoothstep functions
A catalog of different smoothstep functions, their inverses, and first and second derivatives from Inigo Quilez iquilezles.org/articles/smo... #algorithms #shaders #graphicsprogramming
23.11.2024 14:34 β π 18 π 3 π¬ 1 π 0Dang! So sorry to hear :(
Will keep an ear open for any positions I can send your way!
Making Your Animation Unreal | Unreal Fest 2024
16.11.2024 01:16 β π 34 π 5 π¬ 0 π 1a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packsβ
Alright, here it is:
I collected ~100 #GameDev starter packs and put them all on one Notion page! β¨
They're categorized by:
π Location
π Discipline
π Game Genre
π & more!
It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! π
π LINK
Here are the slides from my math talk at Virginia Tech last week. They are very similar to my other recent talks about geometric algebra. There are 140+ slides here, but I obviously didn't get through all of them in one hour.
terathon.com/vtmath_lengy...
And here are the slides from my game engine architecture talk at Virginia Tech last week. These are mostly an outline of the topics I discussed while showing a bunch of real-time demos, so they don't contain much of the content of the talk, unfortunately.
terathon.com/vtgame_lengy...
Similar to the hair rig (with a different set of features) is cloth interactions with the rest of the rig:
www.youtube.com/watch?v=3wo4...