contrast of B looks better to me
05.07.2025 20:46 — 👍 1 🔁 0 💬 0 📌 0@michaelharmon.bsky.social
ENG/中文/廣東話 I love Jesus, and I love art that makes your heart sing. If you need anything —literally ever— just let me know.
contrast of B looks better to me
05.07.2025 20:46 — 👍 1 🔁 0 💬 0 📌 0one of my big animation papercuts for blender:
blender.community/c/rightclick...
any votes would be greatly appreciated. blender deserves to be an animation powerhouse
might just have to steal that and add it to my node library :)
03.07.2025 00:28 — 👍 1 🔁 0 💬 0 📌 0i have a question for you too
how do you do your face corner normal transfer? I tried a bit the other day to figure out how to do it with no success
using this to cut lines for shadows to encode shadows into the vertex color so I can ditch shadow-maps for my VR app
02.07.2025 19:06 — 👍 1 🔁 0 💬 0 📌 0:)
02.07.2025 19:04 — 👍 2 🔁 0 💬 1 📌 0ooh!! I know this one :)
just use an attribute capture! When you cut one mesh with another the cutter mesh face attribute will be present only on the cut faces :)
Here I'm doing some extra shenanigans to try and cut lines like the knife intersect tool, but the idea is the same.
sounds like a bug! make sure and report it so it can get fixed before blender 4.5 comes out
26.06.2025 14:03 — 👍 2 🔁 0 💬 0 📌 0Any progress on this? I'm ditching standard shadow maps and baked lighting for my VR app. Already figured out how to bake nice hard shadows into the geometry but still need a face corner AO solution that doesn't require manually applying a modifier and using blender's bake tools. Would love to test.
24.06.2025 17:22 — 👍 1 🔁 0 💬 1 📌 0kwrite maybe
23.06.2025 19:35 — 👍 1 🔁 0 💬 0 📌 0shader schema or shader macro maybe?
18.06.2025 14:23 — 👍 0 🔁 0 💬 0 📌 0i want to bake this into the vertex color alpha channel, meaning I'd only want it to be "face corner" in the sense that it can have hard edges where the mesh does. An option to split verts by hard edges and then bake the AO into the point would work great too (if it looks like this)
16.06.2025 15:25 — 👍 1 🔁 0 💬 1 📌 0I'd use it :)
16.06.2025 15:16 — 👍 1 🔁 0 💬 1 📌 0what did you end up changing to get that performance boost?
16.06.2025 14:44 — 👍 1 🔁 0 💬 1 📌 0well whatever it is it's making me happy
13.06.2025 02:38 — 👍 2 🔁 0 💬 0 📌 0holy wow that looks tasty
11.06.2025 05:20 — 👍 0 🔁 0 💬 0 📌 0unfortunately i think this is the new normal for Internet videos in general 🤧
05.06.2025 15:05 — 👍 0 🔁 0 💬 0 📌 0lots of good ones! But mostly still hoping for lightmap support for multimeshes to merge (it's got its milestone set for 4.5)
05.06.2025 15:03 — 👍 1 🔁 0 💬 0 📌 0how'd you do it without the normals getting messed up from the flip?
01.06.2025 17:41 — 👍 1 🔁 0 💬 1 📌 0this looks incredible! I'm super curious how the shader works.
the VR app I'm developing for the quest has made me realize just how many "standard" shader tricks you can't use, since you aren't really able to read from the gbuffer depth or color without a huge performance hit.
How'd you do it?
yes please
23.03.2025 15:18 — 👍 0 🔁 0 💬 0 📌 0couldn't tell you what this is but i know that it looks good
27.02.2025 00:41 — 👍 3 🔁 0 💬 1 📌 0Krita. It's advertised as a painting software but it's actually a pretty incredible Photoshop alternative all around
12.02.2025 14:54 — 👍 1 🔁 0 💬 0 📌 0I remember when I built my first PC 8 years ago and thought "huh, do I really need a windows license?" and then went all in on linux.
Never looked back my friend.
Man I got really excited for a second thinking this was the Godot XRTools2 update.
But this is good too!
this sounds incredibly useful! Im exited
04.01.2025 19:06 — 👍 0 🔁 0 💬 0 📌 0I was firmly on your camp, but bought a new monitor earlier this year for better color accuracy, and I'll tell you 1440p is NICE
it's a little bigger panel, and so I don't have to change from 100% scaling, have more real estate, and it's beautiful. Highly recommended
Final project for one of my animation classes! All models, textures, lighting, and such done by me.
I was shooting for photo-realism and I think I got pretty close!
(For those curious, this was done in Maya, Substance Painter, Z-Brush, and Rendered in Arnold)
#3Dart #Maya #Zbrush
Sketchbook!
Really love www.earthsworld.com for the fact that it's photos of REAL people with all their intricacy instead of the weird Pinterest model perfection you find other places.
What 768 Frames of animation looks like packed into a single texture.
I needed a crowd of people in a distant building for a standalone VR application so I had to get creative. Turns out with a 2048x2048 texture that had 256 frames per channel, I could get a pretty good frame-rate and quality.