Once a 3D blockout was established, I worked out some environment details for the space. At this stage, more time was spent gathering reference than drawing.
#gamedev #conceptart
27.01.2025 19:00 β π 5 π 0 π¬ 0 π 0
Concept of a small, cozy izakaya during the day. Bright daylight floods through the windows and a collage of shapes and color overlay the image. A small floating robot carries booze, presumably to a thirsty patron.
A grim concept of the same izakaya at night, where a massive portal has ripped away the windows revealing an otherworldly nightmare. Yokai appear from the portal and the sink.
Never heard of #followfriday, but here's my pitch. @llanier.bsky.social & I are workin' on an #indiegame where you cook Japanese bar food by day, using otherworldly ingredients you harvest from the creatures that attack your restaurant at night. Come peep the gameplay and concepts on our feeds.
24.01.2025 17:12 β π 6 π 1 π¬ 0 π 0
A tool, a weapon - every cook needs a reliable blade.
#gamedev #conceptart
20.01.2025 05:19 β π 11 π 0 π¬ 0 π 0
To get a sense of direction for the environment, these style tests were created for the kitchen. The style shift between day to night should reflect the difference in tone and gameplay the player will experience.
#gamedev #conceptart
18.01.2025 19:46 β π 7 π 0 π¬ 0 π 1
While the interior of the izakaya has seen several layout iterations, the exterior has only gone through a couple (so far).
#gamedev #conceptart
17.01.2025 04:38 β π 14 π 4 π¬ 0 π 0
I've been working on a game with @basiccable.games, and I'll post more recent updates soon, but here's a look at some of the early designs.
#gamedev #conceptart
16.01.2025 04:24 β π 17 π 2 π¬ 1 π 1
What's cookin' today? π’
#gamedev #unrealengine #cooking
15.01.2025 21:56 β π 12 π 3 π¬ 0 π 0
Finally got around to trying out Davinci Resolve for creating update videos. Need to break the old artist habit of not sharing what I'm working on until it's done.
Embrace the jank.
Here's some plating footage our Soul Food prototype. π
#unrealengine #gamedev #indiegames #cooking
10.01.2025 17:49 β π 15 π 5 π¬ 1 π 1
Just to remind ya'll that I'm up to *something* over here.
#gamedev #cooking #unrealengine #ue5
17.12.2024 17:42 β π 14 π 2 π¬ 0 π 0
I missed this the first time around, but hey, I'm Cody Sauer. A senior environment artist turned game & tools designer that's worked on a few titles you probably know, and so many more you don't. Currently workin' on a cooking-cosmic-horror game with @llanier.bsky.social.
10.02.2024 19:12 β π 3 π 1 π¬ 0 π 1
He/Him
Opinions are my own
Senior Tech Artist at Heart Machine on #HyperLightBreaker & #Possessors
Prev Senior Tech Artist at Bad Robot Games
Working on @snaccoongame.bsky.social
Anti A/I Anti N/F/T
https://linktr.ee/hippowombat
Be nimble. Be clever. Be finding snacks.
Snaccoon is a game about being a raccoon and doing raccoon stuff.
β‘Wishlist: https://store.steampowered.com/app/2001850/Snaccoon/
character and tech artist in gamedev and going to therapy about it
prev: Spider-Man, Ratchet & Clank: Rift Apart, Dragon Prince: Xadia
π¬ he/him
πΊ Los Angeles
π¨ https://xavierck.com
π XavierCK.3D@gmail.com
fern
(info@)βantireal.info
https://ko-fi.com/4nt1r34l
she/her π³οΈββ§οΈ
Senior Environment Artist
βOPEN TO WORKβ
https://www.artstation.com/pikminman
previously: Sumo-Digital Leamington, Night School, State of Play, Hutch, Frontier Developments.
Dm on LinkedIn
Posts ref - anti A i & nf-t
#3dart | #gamedev | #reference |
Concept guy, co founder of machinefun games - @machinefun.bsky.social
https://cara.app/mooney
Artist β’ Catcher of flora, fauna and the anthropomorphic in acrylics, graphite, pixels or glaze β’ NL
femtasia.nl β’ instagram.com/femtasia
Concept Artist, Illustrator, Art Director @ SuperGenius | He / Him
I make fantasy and sci-fi art for games! You can find other places I post my work, here: https://linktr.ee/dangercook
Dreaminβ up Stuff That Holds Up since 2006
Made in USA
www.shipjohn.us
The Substance
Revenge
Cinema β€οΈ
We make silly, playful games that make you smile and respect your time. Developers of Floor Plan, Along Together, Adventure Time: Magic Man's Head Games, SMS Racing, and more.
Tim Wallace
Principal Hard Surface Artist
Respawn Entertainment (EA)
Star Wars Jedi Team
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
He/him. Visdev for animation and live action. Artist/Author of ISSUNBOSHI: A Graphic Novel. All views expressed are my own.
Portfolio :
https://www.artstation.com/jesserintaylor
Artist, sculptor, fairly ancient person who lives with a pigeon. Longing for our better angels and our best science.
Concept Artist / Illustrator - Vancouver Canada
Working in film and games for 18 years
Clients: Ubisoft, Marvel, Microsoft, NetEase, Square Enix, Eidos, MPC, Universal, Virtuos
https://cara.app/jeffsimpson
https://www.instagram.com/jeffsimpsonkh/
Freelance 2D artist - Commissions open, dm me.
For general business inquiries contact me at: dimitriouthom@gmail.com
https://www.artstation.com/thomdim