What a HUGE accomplishmentβ big congrats Ian and team!
25.09.2025 23:38 β π 1 π 0 π¬ 0 π 0@millerbyte.bsky.social
What a HUGE accomplishmentβ big congrats Ian and team!
25.09.2025 23:38 β π 1 π 0 π¬ 0 π 0Chocolate Orange
#blender #b3d #3d
Yeah, I always see this error whenever I:
Or if I:
Inspiration:
www.reddit.com/r/Unity3D/co...
Blender Addons:
superhivemarket.com/products/ble...
Think the IDMapper Addon I use was delisted. Just google "Blender ID Mapper Addon"
Model:
kaylousberg.itch.io/prototype-bits
Base Shader (I customized this):
godotshaders.com/shader/high-...
Better outlines in Godot with vertex colors:
#b3d #indiegames #GodotEngine #Godot #gamedev
Different light directions? 0.8406287431716919 -- (84.1%)
18.08.2025 04:03 β π 0 π 0 π¬ 0 π 0What if the knife moves from the cheese-wheel to their hand? 0.9854065179824829 (98.5%)
18.08.2025 04:01 β π 0 π 0 π¬ 1 π 0What about a completely random image? 0.09920283406972885 (or about a 10% match) -- pretty bad (not as bad as I expected though).
18.08.2025 03:58 β π 0 π 0 π¬ 1 π 0Here's an example where the angle is shifted even less, meaning the rocks aren't cut-off as much. Better -- 0.938861608505249 (93.9% match)
18.08.2025 03:57 β π 0 π 0 π¬ 1 π 0What if it's the same picture but a slightly different angle? 0.7739826440811157 -- or a 77.4% match! Looks like cutting off those rocks on the right has a big impact on the score.
18.08.2025 03:57 β π 0 π 0 π¬ 1 π 0Here's the "control" where the same image is compared with itself -- 0.9999998807907104 (basically a 100% match)
18.08.2025 03:56 β π 0 π 0 π¬ 1 π 0I made a simple web app to test just the matching algorithm. Here changing the color of a single strawberry on this cake is enough to throw off the score by a fraction of a percent -- 0.996650218963623 or 99.7% match.
18.08.2025 03:43 β π 0 π 0 π¬ 1 π 0Working on my game "Gung-Ho Photo" -- a game where you (and your friends) try and recreate a photo by arranging objects / angles / lights juuuust right. I'm testing the photo-matching algorithm and getting some good results! A thread:
#b3d #indiegames #GodotEngine #Godot #gamedev
Just want you to know, I literally use this every day. Blender Studio is working on a Godot game, and they published their own Blender-to-Godot pipeline. Curious if youβve looked at it.
08.04.2025 20:44 β π 4 π 0 π¬ 1 π 0#GameDev #IndieDev
17.03.2025 07:36 β π 3 π 1 π¬ 0 π 0Latest character for my automation auto-battler game made in godot. This is a clattermoth, they collect resources for you (and maybe steal them from your enemiesβ¦) #godot #godot3d #blender #b3d
17.03.2025 07:27 β π 10 π 0 π¬ 3 π 01. Overview of the various netcode implementations (client-relay, authoritative, headless clients, matchmaking, parties)
2. Sending inputs vs sending state
3. Other important concepts (rollback, lockstep, determinism, interpolation)
4. Deploying an authoritative Nakama server to production
If anyone (like me) needs a tangible example of what Will is taking about:
gist.github.com/millerbyte/8...
But if one state can transition to one of several different states? Idle -> Healing, Idle -> Following, for example?
Sorry this happened! Selfishly, this is the talk I was most looking forward to. Any progress on the re-recording? Iβll email you a care package full of energizing snacks to help you finish!
27.11.2024 19:52 β π 1 π 0 π¬ 0 π 0This is a really fun concept and a cool accessibility feature for the hearing-impaired. Or people with cheap headphones...
21.11.2024 23:14 β π 3 π 0 π¬ 0 π 0π
20.11.2024 01:33 β π 1 π 0 π¬ 0 π 0Youβre not kiddingβ thanks for the recommendation!
15.11.2024 15:40 β π 0 π 0 π¬ 0 π 0Cool looking forward to it! I could see myself using this for all kinds of stuff.
13.11.2024 23:23 β π 1 π 0 π¬ 0 π 0Very cool, may we see your nodes? Haven't really used splines in Substance
13.11.2024 23:12 β π 0 π 0 π¬ 1 π 0