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Millerbyte

@millerbyte.bsky.social

31 Followers  |  190 Following  |  30 Posts  |  Joined: 13.11.2024  |  1.9883

Latest posts by millerbyte.bsky.social on Bluesky

What a HUGE accomplishmentβ€” big congrats Ian and team!

25.09.2025 23:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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25.09.2025 05:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Chocolate Orange
#blender #b3d #3d

25.09.2025 04:59 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah, I always see this error whenever I:

Or if I:

06.09.2025 19:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 28.08.2025 05:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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From the Unity3D community on Reddit Explore this post and more from the Unity3D community

Inspiration:
www.reddit.com/r/Unity3D/co...

28.08.2025 05:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Blender To Godot 4 Pipeline Addon Create your Godot 4 scenes directly in Blender using this add-on!

Blender Addons:
superhivemarket.com/products/ble...

Think the IDMapper Addon I use was delisted. Just google "Blender ID Mapper Addon"

28.08.2025 05:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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KayKit : Prototype Bits by Kay Lousberg Low poly 3D game assets for prototyping

Model:
kaylousberg.itch.io/prototype-bits

Base Shader (I customized this):
godotshaders.com/shader/high-...

28.08.2025 05:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Better outlines in Godot with vertex colors:

#b3d #indiegames #GodotEngine #Godot #gamedev

28.08.2025 05:13 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Different light directions? 0.8406287431716919 -- (84.1%)

18.08.2025 04:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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What if the knife moves from the cheese-wheel to their hand? 0.9854065179824829 (98.5%)

18.08.2025 04:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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What about a completely random image? 0.09920283406972885 (or about a 10% match) -- pretty bad (not as bad as I expected though).

18.08.2025 03:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here's an example where the angle is shifted even less, meaning the rocks aren't cut-off as much. Better -- 0.938861608505249 (93.9% match)

18.08.2025 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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What if it's the same picture but a slightly different angle? 0.7739826440811157 -- or a 77.4% match! Looks like cutting off those rocks on the right has a big impact on the score.

18.08.2025 03:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here's the "control" where the same image is compared with itself -- 0.9999998807907104 (basically a 100% match)

18.08.2025 03:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I made a simple web app to test just the matching algorithm. Here changing the color of a single strawberry on this cake is enough to throw off the score by a fraction of a percent -- 0.996650218963623 or 99.7% match.

18.08.2025 03:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Working on my game "Gung-Ho Photo" -- a game where you (and your friends) try and recreate a photo by arranging objects / angles / lights juuuust right. I'm testing the photo-matching algorithm and getting some good results! A thread:

#b3d #indiegames #GodotEngine #Godot #gamedev

18.08.2025 03:42 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Just want you to know, I literally use this every day. Blender Studio is working on a Godot game, and they published their own Blender-to-Godot pipeline. Curious if you’ve looked at it.

08.04.2025 20:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

#GameDev #IndieDev

17.03.2025 07:36 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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17.03.2025 07:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Latest character for my automation auto-battler game made in godot. This is a clattermoth, they collect resources for you (and maybe steal them from your enemies…) #godot #godot3d #blender #b3d

17.03.2025 07:27 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

1. Overview of the various netcode implementations (client-relay, authoritative, headless clients, matchmaking, parties)
2. Sending inputs vs sending state
3. Other important concepts (rollback, lockstep, determinism, interpolation)
4. Deploying an authoritative Nakama server to production

04.03.2025 23:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Objectless State Machine Objectless State Machine. GitHub Gist: instantly share code, notes, and snippets.

If anyone (like me) needs a tangible example of what Will is taking about:

gist.github.com/millerbyte/8...

But if one state can transition to one of several different states? Idle -> Healing, Idle -> Following, for example?

11.12.2024 02:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry this happened! Selfishly, this is the talk I was most looking forward to. Any progress on the re-recording? I’ll email you a care package full of energizing snacks to help you finish!

27.11.2024 19:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is a really fun concept and a cool accessibility feature for the hearing-impaired. Or people with cheap headphones...

21.11.2024 23:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ“Œ

20.11.2024 01:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You’re not kiddingβ€” thanks for the recommendation!

15.11.2024 15:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Cool looking forward to it! I could see myself using this for all kinds of stuff.

13.11.2024 23:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very cool, may we see your nodes? Haven't really used splines in Substance

13.11.2024 23:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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