SINGLE LINE #demoscene #shader #glsl, PASTE THIS ON: glslsandbox.com
//singleline-JUHAX GAMES CCO
#define _ precision lowp float;uniform float time;uniform vec2 resolution;void main(){vec2 p=(gl_FragCoord.xy/resolution.xy)*2.-1.;gl_FragColor=(24.*p.y*1./137.)*vec4(8.,8.9,98.,99.);}
_//one liner\\_
09.02.2025 00:59 β π 3 π 0 π¬ 0 π 0
one track with basedrum hihat snare,duck delay on basedr and ON only on snare positions, this is a modern version of the classic amiga 040 020 010 delay, delay/reverb at snare pos 0 basedr 2 hihat 4 snare (delay 4,5,6,7) off at 8 basedr.. a b c set to 0, send to delays on off #renoise #daw #amiga
13.01.2025 10:04 β π 1 π 0 π¬ 0 π 0
Renoise formula to create some effect to snare Beat tempo with modulus,shorter and longer amount of reverb odd even but all snare get amount while every seconds get a longer. Formula and reverb to track, in formula sliders a b c to zero dest:reverb : roomsize #renoise #formula #trackers #demoscene
11.01.2025 10:14 β π 0 π 0 π¬ 0 π 0
in the Air tonight by Phil Collins drums (tape echo) renoise formula that creates and amount multitap delay at snare pos do cut and raise, it send amount (source in multi tap) also SLIDER A can be any val starting point of the lowest amount, i prefer 0 so it cut to zero #renoise #daw #demoscene
11.01.2025 09:45 β π 3 π 0 π¬ 0 π 0
shader code with just 3 lines of defines. #glsl #demoscene #define #void #gamedev
25.12.2024 16:21 β π 4 π 0 π¬ 0 π 0
this does nice cutoff to nexus vst, can be any, pro tip !
-- renoise sinus by juhaxgames
function ppp(inx)
inx=sin(TICK*0.1)
inx=cos(int*-0.5)
return inx
y=1*A*ppp(A)
#demoscene #renoise #trackers #80s #lua #indiedev
06.12.2024 03:15 β π 1 π 1 π¬ 1 π 0
#indiedev #indie
06.12.2024 02:42 β π 3 π 0 π¬ 0 π 0
2021 procedural floor spawning #gamedev #indiedev #demoscene #glsl #gml
06.12.2024 02:38 β π 6 π 1 π¬ 0 π 0
2023 trying to create motley crue dr feelgood cover, i did not become same but still something. #gamedev #demoscene #drfeelgood #motleycrue #glsl
06.12.2024 01:35 β π 4 π 0 π¬ 0 π 0
more of 2023 screenshot of glsl code. #gamedev #glsl #demoscene #todo
06.12.2024 01:12 β π 7 π 0 π¬ 0 π 0
Mandelbrot satellite 2023. I took a screenshot, i need to find the code, where is the source code, need to find in the organized mess #todo #gamedev #glsl #demoscene #optimized
06.12.2024 01:10 β π 6 π 0 π¬ 0 π 0
Hill n sky, 1 line shader, 165chars #demoscene #gamedev #glsl #80s
//hill n sky - juhax games CC0
vec2 u=gl_FragCoord.xy/resolution.xy;vec3 c=vec3(0.);if(u.y>.5+sin(5.*(u.x+1.5))*0.1){c+=vec3(0.,.3,u.y*1.);}else{c+=vec3(u.y*1.,.8,u.y*.5);}gl_FragColor=vec4(c,1.);
02.12.2024 23:47 β π 5 π 0 π¬ 0 π 0
1 line retro star bg - optimized 166 chars #glsl #gamedev #amiga #demoscene #80s #code
//retro star bg - CC0 by juhax games
void main(){vec2 c=gl_FragCoord.xy;{if(mod(c.x*c.y,330.)<=2.&&sin(c.x)>.5){vec4 cc=vec4(.5*vec3(sin((c.y)*c.x*.1)),1.);gl_FragColor=vec4(1.,0.2,c.y*.5,1.)*cc.raga;}}}
02.12.2024 22:44 β π 3 π 0 π¬ 0 π 0
retro dithered rasters #c64 #demoscene #gamedev #glsl #dos #vga #amiga
//1 line shader code
//retro dithered rasters - CC0 by juhax games
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,2.)<=1.5){vec4 col=vec4(.7*vec3(sin(gl_FragCoord.y*.1)),1.);gl_FragColor=vec4(gl_FragCoord.y*1.,1.,0.,1.)*col;}}
02.12.2024 21:58 β π 4 π 0 π¬ 0 π 0
1 line shader-145chars
#glsl #gamedev #demoscene
//dotted raster blocks - CC0 by juhax games
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,2.)<=1.){vec4 col=vec4(.5*vec3(sin(gl_FragCoord.y*.1)),1.);gl_FragColor=vec4(1.,1.,0.,1.)*col;}}
02.12.2024 21:47 β π 3 π 0 π¬ 0 π 0
star bg shader-1Line-207Chars
#gamedev #demoscene #glsl
//CC0 public domain by JUHAX GAMES
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,252.)<=gl_FragCoord.y*0.0125){vec4 col=vec4(200.*sin(gl_FragCoord.x*.65));if(col.r>0.2)gl_FragColor=.75*vec4(1.2,.73,.9,1.)*sin(gl_FragCoord.y*sin(.1*col));}}
02.12.2024 21:25 β π 3 π 0 π¬ 0 π 0
good memories, i swapped with ghost riders in 1989
28.11.2024 23:03 β π 1 π 0 π¬ 0 π 0
hahaaa : )
28.11.2024 22:26 β π 0 π 0 π¬ 0 π 0
YouTube video by Juha soderqvist
MUZZAX 2022 - SONG1 - ARE YOU READY
are u ready
featuring simpson, my cat in the picture.
cats say mjau in sweden (meow) #cat #cats #musivideo #demoscene #areuready #90s #retrocomputing
youtu.be/xYmExljeBEo?...
28.11.2024 21:57 β π 5 π 0 π¬ 0 π 0
Winter Games subtune4 1985 (C64) (minimalistic version, only one sample,3 channels) #c64 #retrogaming #wintergames #commodore #year1985 #retro
soundcloud.com/juhasoderqvi...
28.11.2024 21:44 β π 4 π 1 π¬ 0 π 0
bravo
28.11.2024 21:27 β π 1 π 0 π¬ 0 π 0
wow
28.11.2024 21:24 β π 1 π 0 π¬ 0 π 0
nice
28.11.2024 21:23 β π 0 π 0 π¬ 0 π 0
amazing
28.11.2024 21:22 β π 1 π 0 π¬ 0 π 0
#car #cats #demoscene #c64 #amiga #atari #vgm #retrocomputing
song is mostly based on the Video game song:
Goldrunner
Composer: Rob Hubbard
Developer: Microdeal
Publishers: Microdeal
Release date: 1987 soundcloud.com/juhasoderqvi...
28.11.2024 21:05 β π 4 π 0 π¬ 0 π 0
#cat #cats #gamedev #music #catsofbluesky
soundcloud.com/juhasoderqvi...
28.11.2024 21:00 β π 4 π 0 π¬ 0 π 0
#cat #cats #gamedev #music #catsofbluesky
soundcloud.com/juhasoderqvi...
28.11.2024 20:52 β π 5 π 0 π¬ 0 π 0
#catsofbluesky #bach #touch #fugue
28.11.2024 20:47 β π 1 π 0 π¬ 0 π 0
Cats in space, i made this song called goto space 138. Featuring my cat simpson.
#cat #cats #trance #music #gamedev #kitten
soundcloud.com/juhasoderqvi...
28.11.2024 20:43 β π 4 π 0 π¬ 0 π 0
Background information about the song:
The Toccata and Fugue in D minor, BWV 565, is a piece of organ music written, according to its oldest extant sources, by Johann Sebastian Bach (1685β1750).
The first part of Bachβs piece is a toccata, derived from the Italian toccare, meaning βto touchβ
28.11.2024 20:40 β π 0 π 0 π¬ 0 π 1
Irishman in San Francisco. Amateur photographer, musician, artist and electronics tinkerer. Professional security computer comrade. Security @tailscale.com Only together can we defeat the computers.
Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code π¦ :-)
And for keeping track of new things/discussions in the science of course :-)
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Video game studio from MalmΓΆ, Sweden, currently working on #IntoTheUnwell. Wishlist on Steam!
https://linktr.ee/suchagoodhorse
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 1 & 2, Control, Quantum Break, Max Payne 1 & 2. Header by @valentinapaz.com
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I am John...
Musician On Hiatus - Indie Psych
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Just a bloke in rectangles...
Morpeth, UK
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Developing and publishing games since the early 1980s for machines such as #Commodore64 #Amstrad #Spectrum #Amiga #PC
πͺπΊ Musician / Game Composer (β΅ 96), BAFTA Member, Sound Dude, Demoscener, Consultant, Educator. aka: ne7, citron, andy l, yojimbo. knob twiddler + slightly jaded games ind. veteran [logo / @kenetdeluxe.bsky.social]
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permacomputing, demoscene, collapse, solarpunk, degrowth
Tracker at heart. LUA-scripter by need. Check out http://patreon.com/esaruoho and https://lackluster.gumroad.com/l/paketti or http://lackluster.bandcamp.com/ if you like.
Author of Flashback. Free, real-time, audio synchronized, generative art for Windows 10/11 (x64).
https://synthesoft.com/Flashback.htm
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Warlord ^ Armagon / Benediction / phObos team
demoscene/metalscene/chiptune musician (on multiple platforms) since 1997. Retro game collector/enthusiast.
HΓ€meenkyrΓΆ, Finland
https://linktr.ee/warlord__phobos
Electronic Music Culture | Demoscene | Vintage Tech & Retro Gaming