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JUHAX GAMES

@juhaxgames.bsky.social

software designer and artist. Inventor, investor and currently developing a morphological language to aims to become an universal language of logics, math and syntax. Hacker and demoscene artist.

127 Followers  |  183 Following  |  58 Posts  |  Joined: 26.11.2024  |  2.019

Latest posts by juhaxgames.bsky.social on Bluesky

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SINGLE LINE #demoscene #shader #glsl, PASTE THIS ON: glslsandbox.com

//singleline-JUHAX GAMES CCO
#define _ precision lowp float;uniform float time;uniform vec2 resolution;void main(){vec2 p=(gl_FragCoord.xy/resolution.xy)*2.-1.;gl_FragColor=(24.*p.y*1./137.)*vec4(8.,8.9,98.,99.);}
_//one liner\\_

09.02.2025 00:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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one track with basedrum hihat snare,duck delay on basedr and ON only on snare positions, this is a modern version of the classic amiga 040 020 010 delay, delay/reverb at snare pos 0 basedr 2 hihat 4 snare (delay 4,5,6,7) off at 8 basedr.. a b c set to 0, send to delays on off #renoise #daw #amiga

13.01.2025 10:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Renoise formula to create some effect to snare Beat tempo with modulus,shorter and longer amount of reverb odd even but all snare get amount while every seconds get a longer. Formula and reverb to track, in formula sliders a b c to zero dest:reverb : roomsize #renoise #formula #trackers #demoscene

11.01.2025 10:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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in the Air tonight by Phil Collins drums (tape echo) renoise formula that creates and amount multitap delay at snare pos do cut and raise, it send amount (source in multi tap) also SLIDER A can be any val starting point of the lowest amount, i prefer 0 so it cut to zero #renoise #daw #demoscene

11.01.2025 09:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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shader code with just 3 lines of defines. #glsl #demoscene #define #void #gamedev

25.12.2024 16:21 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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this does nice cutoff to nexus vst, can be any, pro tip !
-- renoise sinus by juhaxgames
function ppp(inx)
inx=sin(TICK*0.1)
inx=cos(int*-0.5)
return inx
y=1*A*ppp(A)
#demoscene #renoise #trackers #80s #lua #indiedev

06.12.2024 03:15 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

#indiedev #indie

06.12.2024 02:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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2021 procedural floor spawning #gamedev #indiedev #demoscene #glsl #gml

06.12.2024 02:38 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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2023 trying to create motley crue dr feelgood cover, i did not become same but still something. #gamedev #demoscene #drfeelgood #motleycrue #glsl

06.12.2024 01:35 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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more of 2023 screenshot of glsl code. #gamedev #glsl #demoscene #todo

06.12.2024 01:12 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mandelbrot satellite 2023. I took a screenshot, i need to find the code, where is the source code, need to find in the organized mess #todo #gamedev #glsl #demoscene #optimized

06.12.2024 01:10 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hill n sky, 1 line shader, 165chars #demoscene #gamedev #glsl #80s
//hill n sky - juhax games CC0
vec2 u=gl_FragCoord.xy/resolution.xy;vec3 c=vec3(0.);if(u.y>.5+sin(5.*(u.x+1.5))*0.1){c+=vec3(0.,.3,u.y*1.);}else{c+=vec3(u.y*1.,.8,u.y*.5);}gl_FragColor=vec4(c,1.);

02.12.2024 23:47 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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1 line retro star bg - optimized 166 chars #glsl #gamedev #amiga #demoscene #80s #code
//retro star bg - CC0 by juhax games
void main(){vec2 c=gl_FragCoord.xy;{if(mod(c.x*c.y,330.)<=2.&&sin(c.x)>.5){vec4 cc=vec4(.5*vec3(sin((c.y)*c.x*.1)),1.);gl_FragColor=vec4(1.,0.2,c.y*.5,1.)*cc.raga;}}}

02.12.2024 22:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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retro dithered rasters #c64 #demoscene #gamedev #glsl #dos #vga #amiga
//1 line shader code
//retro dithered rasters - CC0 by juhax games
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,2.)<=1.5){vec4 col=vec4(.7*vec3(sin(gl_FragCoord.y*.1)),1.);gl_FragColor=vec4(gl_FragCoord.y*1.,1.,0.,1.)*col;}}

02.12.2024 21:58 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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1 line shader-145chars
#glsl #gamedev #demoscene
//dotted raster blocks - CC0 by juhax games
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,2.)<=1.){vec4 col=vec4(.5*vec3(sin(gl_FragCoord.y*.1)),1.);gl_FragColor=vec4(1.,1.,0.,1.)*col;}}

02.12.2024 21:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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star bg shader-1Line-207Chars
#gamedev #demoscene #glsl
//CC0 public domain by JUHAX GAMES
void main(){if(mod(gl_FragCoord.y*gl_FragCoord.x,252.)<=gl_FragCoord.y*0.0125){vec4 col=vec4(200.*sin(gl_FragCoord.x*.65));if(col.r>0.2)gl_FragColor=.75*vec4(1.2,.73,.9,1.)*sin(gl_FragCoord.y*sin(.1*col));}}

02.12.2024 21:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

good memories, i swapped with ghost riders in 1989

28.11.2024 23:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

hahaaa : )

28.11.2024 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
MUZZAX 2022 - SONG1 - ARE YOU READY
YouTube video by Juha soderqvist MUZZAX 2022 - SONG1 - ARE YOU READY

are u ready
featuring simpson, my cat in the picture.
cats say mjau in sweden (meow) #cat #cats #musivideo #demoscene #areuready #90s #retrocomputing
youtu.be/xYmExljeBEo?...

28.11.2024 21:57 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Winter Games subtune4 1985 (C64) (minimalistic version, only one sample,3 channels) #c64 #retrogaming #wintergames #commodore #year1985 #retro

soundcloud.com/juhasoderqvi...

28.11.2024 21:44 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

bravo

28.11.2024 21:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

wow

28.11.2024 21:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

nice

28.11.2024 21:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

amazing

28.11.2024 21:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#car #cats #demoscene #c64 #amiga #atari #vgm #retrocomputing

song is mostly based on the Video game song:
Goldrunner
Composer: Rob Hubbard
Developer: Microdeal
Publishers: Microdeal
Release date: 1987 soundcloud.com/juhasoderqvi...

28.11.2024 21:05 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#cat #cats #gamedev #music #catsofbluesky

soundcloud.com/juhasoderqvi...

28.11.2024 21:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#cat #cats #gamedev #music #catsofbluesky

soundcloud.com/juhasoderqvi...

28.11.2024 20:52 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

#catsofbluesky #bach #touch #fugue

28.11.2024 20:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cats in space, i made this song called goto space 138. Featuring my cat simpson.
#cat #cats #trance #music #gamedev #kitten

soundcloud.com/juhasoderqvi...

28.11.2024 20:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Background information about the song:
The Toccata and Fugue in D minor, BWV 565, is a piece of organ music written, according to its oldest extant sources, by Johann Sebastian Bach (1685–1750).

The first part of Bach’s piece is a toccata, derived from the Italian toccare, meaning β€œto touch”

28.11.2024 20:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

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