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mhaddy

@mhaddy.bsky.social

Indie dev of Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Available now for free on Steam Early Access: https://s.team/a/2980110/

16 Followers  |  33 Following  |  77 Posts  |  Joined: 30.08.2023  |  2.2146

Latest posts by mhaddy.bsky.social on Bluesky

Been ages since I’ve heard a Tribes skiing (not sliding) reference. Should be standard in all open world games, jetpack or not. #Dynamix #Starsiege

02.11.2025 16:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Add a puff of dusty air as it lands and -chef’s kiss-

21.09.2025 15:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

love[typed_dictionaries] = true

29.08.2025 22:39 β€” πŸ‘ 74    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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I think it's time we've accepted that @passivestar.bsky.social's "Minimal" Godot theme should become the default Godot Editor theme.

It's time #godotengine

12.08.2025 15:38 β€” πŸ‘ 186    πŸ” 15    πŸ’¬ 11    πŸ“Œ 1
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GitHub is no longer independent at Microsoft after CEO resignation GitHub will be part of Microsoft’s AI engineering team

GitHub is no longer independent at Microsoft, as CEO Thomas Dohmke resigns. GitHub is now moving to Microsoft's AI engineering team, CoreAI, with a new structure for GitHub's leadership team. Details πŸ‘‡ www.theverge.com/news/757461/...

11.08.2025 15:44 β€” πŸ‘ 686    πŸ” 441    πŸ’¬ 20    πŸ“Œ 511

It can always improve! Give yourself some grace. I’ve been giving myself the same for… a few months now πŸ˜…

10.08.2025 03:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Amazing #vfx on that fire esp. as it falls off the ledge, wow

10.08.2025 03:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Niiice. Remove as much friction as possible till the player completes 1 game loop. Then they can decide if it’s worth their time.

10.08.2025 03:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Can’t wait to see what the community creates with this.

#godotengine

10.08.2025 03:11 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Fair enough! But it seems to do the job here wonderfully. How are you going to implement it?

09.08.2025 04:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice work! What impact would this technique have as more objects need to be reflected? Are you doubling the objects to be rendered?

08.08.2025 17:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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JetBrains now a Platinum sponsor of Godot Engine Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.

JetBrains now a Platinum sponsor of Godot Engine
#GodotEngine #Godot #GameDev #OpenSource

05.08.2025 12:25 β€” πŸ‘ 143    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0

What a great looking game! Well done.

06.08.2025 04:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If you’re on the US west coast, Seattle Indies is pretty popular too and has a great Godot channel.

20.07.2025 14:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Godot Cafe is a community run server with 87k members, and the Godot Engine is the official one with 46k members. Both great communities!

20.07.2025 14:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going.

#indiedev #solodev #vfx #godot #teaser #steam

20.07.2025 01:08 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Ah, right on. Do I then export as png for use in Godot?

12.07.2025 16:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My game contains a lot of simple shapes. Wish I knew about this plugin before converting everything to png!

12.07.2025 13:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Use the tools at your disposal :)

04.07.2025 12:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’ll throw a dart and say we hit 8% in 2025.

25.06.2025 14:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Though the flames should probably bend in reaction to that strong of a gale

24.06.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Love the wind on the ash

24.06.2025 14:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm pretty sure my new BulletManager system (which is supposed to improve resource utilization and reduce memory usage) is not working as intended... #godotengine #indiedev #solodev #vfx

21.06.2025 18:53 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love the gentle rocking in the waves. Great attention to detail.

14.06.2025 06:12 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Sneak peek at World 2
YouTube video by Electro Havoc Sneak peek at World 2

Slowly but surely I've been refactoring the bones of Electro Havoc to introduce new enemy types, worlds and game mechanics in response to player feedback. Here's a sneak peek at World 2 coming soon to Early Access on #steam

youtu.be/hqJVRwy-Tes

#godot #godotengine #gamedev #indiedev #solodev

13.06.2025 05:32 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Hi #PitchYaGame,

Would you survive if your only weapon was your dash?

Hyperslice is:
⚑ Fast paced arena roguelite
βœ‚ Push & slice EVERYTHING
πŸ’€ Destroy enemies, survive hazards, buy upgrades, die and πŸ”„

Wishlist & try Hyperslice πŸ‘‡
s.team/a/2977820/

#indiedev #gamedev #godot

06.06.2025 17:28 β€” πŸ‘ 52    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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Working on the second world for Electro Havoc. Sticking with the space station, but introducing shuttle bays to allow outer world enemies to fly in and cascade through the map. Instead of chasing the player, these will be on preset flight paths with timed visits.

#godot #arcade #indiedev #solodev

14.05.2025 05:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Chaos, coffee, and questionable commit messages. It’s like my manifesto πŸ˜…

11.05.2025 17:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes you need to just walk away from a project and come back with fresh eyes to find the Right approach.

11.05.2025 15:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Unique enemy patterns based on attack type
YouTube video by Electro Havoc Unique enemy patterns based on attack type

A wishlist from players has been to differentiate enemies based on their attack pattern. Well, now thanks to Godot 4.4's support for per instance uniforms for canvas_item #shaders, I've got a little more color in the game.

www.youtube.com/watch?v=2R8d...

#indiedev #indiegames #steam #vfx #godot

10.05.2025 16:15 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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