Been ages since Iβve heard a Tribes skiing (not sliding) reference. Should be standard in all open world games, jetpack or not. #Dynamix #Starsiege
02.11.2025 16:41 β π 0 π 0 π¬ 0 π 0@mhaddy.bsky.social
Indie dev of Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes. Available now for free on Steam Early Access: https://s.team/a/2980110/
Been ages since Iβve heard a Tribes skiing (not sliding) reference. Should be standard in all open world games, jetpack or not. #Dynamix #Starsiege
02.11.2025 16:41 β π 0 π 0 π¬ 0 π 0Add a puff of dusty air as it lands and -chefβs kiss-
21.09.2025 15:18 β π 1 π 0 π¬ 0 π 0love[typed_dictionaries] = true
29.08.2025 22:39 β π 74 π 4 π¬ 2 π 0I think it's time we've accepted that @passivestar.bsky.social's "Minimal" Godot theme should become the default Godot Editor theme.
It's time #godotengine
GitHub is no longer independent at Microsoft, as CEO Thomas Dohmke resigns. GitHub is now moving to Microsoft's AI engineering team, CoreAI, with a new structure for GitHub's leadership team. Details π www.theverge.com/news/757461/...
11.08.2025 15:44 β π 686 π 441 π¬ 20 π 511It can always improve! Give yourself some grace. Iβve been giving myself the same forβ¦ a few months now π
10.08.2025 03:29 β π 1 π 0 π¬ 0 π 0Amazing #vfx on that fire esp. as it falls off the ledge, wow
10.08.2025 03:13 β π 1 π 0 π¬ 1 π 0Niiice. Remove as much friction as possible till the player completes 1 game loop. Then they can decide if itβs worth their time.
10.08.2025 03:12 β π 1 π 0 π¬ 1 π 0Canβt wait to see what the community creates with this.
#godotengine
Fair enough! But it seems to do the job here wonderfully. How are you going to implement it?
09.08.2025 04:08 β π 0 π 0 π¬ 0 π 0Nice work! What impact would this technique have as more objects need to be reflected? Are you doubling the objects to be rendered?
08.08.2025 17:06 β π 0 π 0 π¬ 1 π 0JetBrains now a Platinum sponsor of Godot Engine
#GodotEngine #Godot #GameDev #OpenSource
What a great looking game! Well done.
06.08.2025 04:03 β π 0 π 0 π¬ 1 π 0If youβre on the US west coast, Seattle Indies is pretty popular too and has a great Godot channel.
20.07.2025 14:43 β π 2 π 0 π¬ 0 π 0Godot Cafe is a community run server with 87k members, and the Godot Engine is the official one with 46k members. Both great communities!
20.07.2025 14:42 β π 1 π 0 π¬ 0 π 0Bit of the visual variety I've got going on in World 2 of Electro Havoc. Lot more going on here than in World 1! Can't wait for you all to try it once I get the next playtest going.
#indiedev #solodev #vfx #godot #teaser #steam
Ah, right on. Do I then export as png for use in Godot?
12.07.2025 16:29 β π 0 π 0 π¬ 1 π 0My game contains a lot of simple shapes. Wish I knew about this plugin before converting everything to png!
12.07.2025 13:35 β π 0 π 0 π¬ 1 π 0Use the tools at your disposal :)
04.07.2025 12:32 β π 2 π 0 π¬ 0 π 0Iβll throw a dart and say we hit 8% in 2025.
25.06.2025 14:55 β π 0 π 0 π¬ 0 π 0Though the flames should probably bend in reaction to that strong of a gale
24.06.2025 14:37 β π 1 π 0 π¬ 1 π 0Love the wind on the ash
24.06.2025 14:35 β π 1 π 0 π¬ 0 π 0I'm pretty sure my new BulletManager system (which is supposed to improve resource utilization and reduce memory usage) is not working as intended... #godotengine #indiedev #solodev #vfx
21.06.2025 18:53 β π 7 π 0 π¬ 0 π 0Love the gentle rocking in the waves. Great attention to detail.
14.06.2025 06:12 β π 3 π 0 π¬ 1 π 0Slowly but surely I've been refactoring the bones of Electro Havoc to introduce new enemy types, worlds and game mechanics in response to player feedback. Here's a sneak peek at World 2 coming soon to Early Access on #steam
youtu.be/hqJVRwy-Tes
#godot #godotengine #gamedev #indiedev #solodev
Hi #PitchYaGame,
Would you survive if your only weapon was your dash?
Hyperslice is:
β‘ Fast paced arena roguelite
β Push & slice EVERYTHING
π Destroy enemies, survive hazards, buy upgrades, die and π
Wishlist & try Hyperslice π
s.team/a/2977820/
#indiedev #gamedev #godot
Working on the second world for Electro Havoc. Sticking with the space station, but introducing shuttle bays to allow outer world enemies to fly in and cascade through the map. Instead of chasing the player, these will be on preset flight paths with timed visits.
#godot #arcade #indiedev #solodev
Chaos, coffee, and questionable commit messages. Itβs like my manifesto π
11.05.2025 17:54 β π 1 π 0 π¬ 0 π 0Sometimes you need to just walk away from a project and come back with fresh eyes to find the Right approach.
11.05.2025 15:21 β π 1 π 0 π¬ 1 π 0A wishlist from players has been to differentiate enemies based on their attack pattern. Well, now thanks to Godot 4.4's support for per instance uniforms for canvas_item #shaders, I've got a little more color in the game.
www.youtube.com/watch?v=2R8d...
#indiedev #indiegames #steam #vfx #godot