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Jim Jagger

@jimjagger.bsky.social

VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own

831 Followers  |  354 Following  |  51 Posts  |  Joined: 05.07.2023  |  2.2591

Latest posts by jimjagger.bsky.social on Bluesky

Ludocene game-finder run with Stretchmancer current suggestion.

Ludocene game-finder run with Stretchmancer current suggestion.

Ludocene game-finder run with PinOut current suggestion.

Ludocene game-finder run with PinOut current suggestion.

Ludocene game-finder run with Frog Detective current suggestion.

Ludocene game-finder run with Frog Detective current suggestion.

Ludocene game-finder run with Hyperbolica current suggestion.

Ludocene game-finder run with Hyperbolica current suggestion.

DEEP BREATH: 5 years of meticulously researched game data culminate for us on National Play Day, Weds 6th Aug.

🀯We realised game discovery was broken.
πŸ§ͺWe made a prototype game-finder.
🎯We Kickstartered it into reality.
πŸ₯˜We cooked with our backers.
πŸš€We launch Ludocene.com into the world on 6th Aug.

03.08.2025 15:03 β€” πŸ‘ 108    πŸ” 30    πŸ’¬ 5    πŸ“Œ 3
TONY HAWK'S PRO SKATER 3+4 CREDITS
YouTube video by Kaapomies2K TONY HAWK'S PRO SKATER 3+4 CREDITS

Do you plan to include the names of the original Neversoft developers at some point?

There are 25 minutes of rolling credits but only Joel, Chris, Mick and Scott are listed (at the very end).

youtu.be/VzO1p3lUiTw?...

14.07.2025 14:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Huge congrats to @irongalaxystudios.com for delivering a stellar remake of Tony Hawk Pro Skater 3 + 4. You've done everyone proud!

14.07.2025 14:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Ludocene - Game Discovery From People You Trust Game discovery for people who want to find amazing video games to play.

Having backed the Kickstarter earlier in the year, I'm enjoying seeing the recommendations from Ludocene.
www.ludocene.com/expert-124/J...

02.07.2025 10:16 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

We still have a couple of positions open in Edinburgh and would love to hear from technically orientated gameplay animators.

02.06.2025 16:04 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Preview
Red Dead Redemption - Live Performance of "Far Away" by Jose Gonzalez - Rockstar Games Jose Gonzalez recently took time out of his busy summer tour schedule to swing by the Rockstar offices in New York and perform this intimate, acoustic rendition of "Far Away", his contribution to the ...

15 years later, I still get shivers when I hear 'Far Away'.
www.rockstargames.com/videos/1o155...
Bienvenido a MΓ©xico, John Marston

17.05.2025 19:49 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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In addition to Video Games and Animation, one of my other passions is running.

www.strava.com/clubs/GameDe...
Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.

11.05.2025 02:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

To accompany the trailer, we've also released a new website, bursting with background info.
www.rockstargames.com/VI

06.05.2025 19:23 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Grand Theft Auto VI Trailer 2
YouTube video by Rockstar Games Grand Theft Auto VI Trailer 2

We're delighted to share our latest trailer
youtu.be/VQRLujxTm3c?...

06.05.2025 19:18 β€” πŸ‘ 54    πŸ” 1    πŸ’¬ 5    πŸ“Œ 2

Thanks Mike. I really enjoyed reading that. Very relatable.

20.04.2025 16:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yup! Found on the console. Thanks

17.04.2025 18:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...

17.04.2025 16:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Membership - Bafta A unique opportunity to be a part of a global community of almost 13,000 creatives and professionals across film, games and TV.

Do you have over five years' experience working in the games industry?

In support of the BAFTA Games Awards on Tuesday 8 April, we are extending the deadline for games professionals to apply for a BAFTA membership this year.

Head to our website to learn more πŸ‘‡
www.bafta.org/membership

21.03.2025 16:15 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!

21.03.2025 07:29 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.

21.03.2025 07:29 β€” πŸ‘ 22    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1
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Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay

21.03.2025 07:29 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.

21.03.2025 07:29 β€” πŸ‘ 18    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.

21.03.2025 07:29 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.

21.03.2025 07:29 β€” πŸ‘ 61    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0

Thanks for sharing. It's great to reconnect with folks from 'the other site'

14.03.2025 04:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This list is great! I'm not indie, but I am Brisbane based.

14.03.2025 04:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Just stumbled on this. Thanks for sharing

14.03.2025 04:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...

07.03.2025 16:43 β€” πŸ‘ 40    πŸ” 21    πŸ’¬ 2    πŸ“Œ 2

Very pleased to hear that Jay!

08.03.2025 04:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...

07.03.2025 16:43 β€” πŸ‘ 40    πŸ” 21    πŸ’¬ 2    πŸ“Œ 2

Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity

06.03.2025 20:06 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.

05.03.2025 17:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.

05.03.2025 17:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

100% It was hard work, but we were small enough to form strong relationships with just about everyone. We shared a common goal, and it was never too far away!

05.03.2025 17:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes and no. Because time was against us, we HAD to make it work. We started with a solid idea, made it quick, and then polished as much as time allowed. There was never an option to start again. We were a small team, so we played within our strengths and weaknesses.

05.03.2025 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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