Ludocene game-finder run with Stretchmancer current suggestion.
Ludocene game-finder run with PinOut current suggestion.
Ludocene game-finder run with Frog Detective current suggestion.
Ludocene game-finder run with Hyperbolica current suggestion.
DEEP BREATH: 5 years of meticulously researched game data culminate for us on National Play Day, Weds 6th Aug.
π€―We realised game discovery was broken.
π§ͺWe made a prototype game-finder.
π―We Kickstartered it into reality.
π₯We cooked with our backers.
πWe launch Ludocene.com into the world on 6th Aug.
03.08.2025 15:03 β π 108 π 30 π¬ 5 π 3
YouTube video by Kaapomies2K
TONY HAWK'S PRO SKATER 3+4 CREDITS
Do you plan to include the names of the original Neversoft developers at some point?
There are 25 minutes of rolling credits but only Joel, Chris, Mick and Scott are listed (at the very end).
youtu.be/VzO1p3lUiTw?...
14.07.2025 14:59 β π 1 π 0 π¬ 0 π 0
Huge congrats to @irongalaxystudios.com for delivering a stellar remake of Tony Hawk Pro Skater 3 + 4. You've done everyone proud!
14.07.2025 14:51 β π 1 π 0 π¬ 1 π 0
Ludocene - Game Discovery From People You Trust
Game discovery for people who want to find amazing video games to play.
Having backed the Kickstarter earlier in the year, I'm enjoying seeing the recommendations from Ludocene.
www.ludocene.com/expert-124/J...
02.07.2025 10:16 β π 4 π 1 π¬ 0 π 0
We still have a couple of positions open in Edinburgh and would love to hear from technically orientated gameplay animators.
02.06.2025 16:04 β π 6 π 3 π¬ 1 π 0
In addition to Video Games and Animation, one of my other passions is running.
www.strava.com/clubs/GameDe...
Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.
11.05.2025 02:06 β π 3 π 0 π¬ 0 π 0
To accompany the trailer, we've also released a new website, bursting with background info.
www.rockstargames.com/VI
06.05.2025 19:23 β π 14 π 1 π¬ 0 π 0
YouTube video by Rockstar Games
Grand Theft Auto VI Trailer 2
We're delighted to share our latest trailer
youtu.be/VQRLujxTm3c?...
06.05.2025 19:18 β π 54 π 1 π¬ 5 π 2
Thanks Mike. I really enjoyed reading that. Very relatable.
20.04.2025 16:35 β π 3 π 0 π¬ 0 π 0
Yup! Found on the console. Thanks
17.04.2025 18:57 β π 1 π 0 π¬ 0 π 0
Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...
17.04.2025 16:39 β π 1 π 0 π¬ 1 π 0
Membership - Bafta
A unique opportunity to be a part of a global community of almost 13,000 creatives and professionals across film, games and TV.
Do you have over five years' experience working in the games industry?
In support of the BAFTA Games Awards on Tuesday 8 April, we are extending the deadline for games professionals to apply for a BAFTA membership this year.
Head to our website to learn more π
www.bafta.org/membership
21.03.2025 16:15 β π 7 π 1 π¬ 0 π 0
Itβs crazy to think that weβve not seen Sam Fisher since Blacklist in 2013. Letβs hope the rumours of a new game are true!
21.03.2025 07:29 β π 12 π 0 π¬ 1 π 0
Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.
21.03.2025 07:29 β π 22 π 1 π¬ 2 π 1
I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.
21.03.2025 07:29 β π 18 π 0 π¬ 1 π 0
If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.
21.03.2025 07:29 β π 11 π 0 π¬ 1 π 0
To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.
21.03.2025 07:29 β π 61 π 15 π¬ 2 π 0
Thanks for sharing. It's great to reconnect with folks from 'the other site'
14.03.2025 04:24 β π 0 π 0 π¬ 0 π 0
This list is great! I'm not indie, but I am Brisbane based.
14.03.2025 04:22 β π 2 π 0 π¬ 1 π 0
Just stumbled on this. Thanks for sharing
14.03.2025 04:19 β π 1 π 0 π¬ 1 π 0
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.
www.rockstargames.com/careers/open...
07.03.2025 16:43 β π 40 π 21 π¬ 2 π 2
Very pleased to hear that Jay!
08.03.2025 04:32 β π 2 π 0 π¬ 0 π 0
We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.
www.rockstargames.com/careers/open...
07.03.2025 16:43 β π 40 π 21 π¬ 2 π 2
Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity
06.03.2025 20:06 β π 19 π 0 π¬ 2 π 0
I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.
05.03.2025 17:27 β π 1 π 0 π¬ 0 π 0
Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.
05.03.2025 17:25 β π 1 π 0 π¬ 0 π 0
100% It was hard work, but we were small enough to form strong relationships with just about everyone. We shared a common goal, and it was never too far away!
05.03.2025 17:24 β π 1 π 0 π¬ 0 π 0
Yes and no. Because time was against us, we HAD to make it work. We started with a solid idea, made it quick, and then polished as much as time allowed. There was never an option to start again. We were a small team, so we played within our strengths and weaknesses.
05.03.2025 17:22 β π 1 π 0 π¬ 1 π 0
Interactive Games & Entertainment Association (IGEA) is the industry association representing developers, publishers & distributors of video games in Aust & NZ.
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
I made Cult of the Lamb, now Iβm in AAA πΉAccessibility Advocate π€Opinions are mine (and probably bad)
Aussie in Scotland
willmesilane.com
hi! π i do animation stuff for games and name all of my plants Bob β’ she/her β’ bio.site/estherko
Sylvain Pellan, Senior Lead environment artist at Rockstar North,
French in Scotland.
Previously at Ubisoft and Atari.
Opinions are my own.
Digital Play Journalist for @Forbes, @BBC and previously @Guardian, @Wired. Author of Taming Gaming book and founder of
http://www.ludocene.com and http://www.familygamingdatabase.com. Brings games to unusual adult spaces, art festivals, cathedrals,
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic.
The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/
Brisbane, Australia | he/him
Principal Animator at Beethoven & Dinosaur - Working on Mixtape
Lily β’ she/her β’ Animator @ Beethoven & Dinosaur - Prev Summerfall Studios β’ I like making images move :)
Animator II at Funcom working on Dune Awakening. plays a bit of Magic. AidVantage will own me forever. Opinions are mine. he/him
she/her π΅π β§ animationmentor student & aspiring 3D animator β§ i like cosplay and missing headshots in valorant!! β§
Animator @ Visual Concepts | Prev: MPC Film| Credits: Godzilla: King of the Monsters, Shazam!, Dolittle, NBA 2K- β21 β β25 | Opinions are my own
Animator (contract) @ Blizzard Entertainment
Prev. Dauntless, Fae Farm, Ubisoft Montreal, Mercury Filmworks.
Portfolio: https://www.beldenp-art.com/
π²π½Animator living in π¨π¦
INFJ
Pisces
Waterbender
It's Michael. Freelance video game animator. Creator of Subterranean Losers
(any pronouns)πSan Diego
https://michaelchandlerartist.com
LUCID is a love letter to all my favorite games growing up πΎ
WISHLIST LUCID TODAY - https://store.steampowered.com/app/1717730/LUCID/
Bartosz | 3D animator on The Witcher 1 Remake @ Fool's Theory \π/
Animation and coffee nerd
sam c | they | π°π·πΉπΌπ³οΈβπ | concept artist/animator | current: Studio Pixanoh | prev: Velan Studios, GungHo Online