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Asa

@asaanimations.com.bsky.social

Bartosz | 3D animator on The Witcher 1 Remake @ Fool's Theory \πŸ’œ/ Animation and coffee nerd

712 Followers  |  137 Following  |  52 Posts  |  Joined: 21.10.2023  |  2.1299

Latest posts by asaanimations.com on Bluesky

WeTransfer TOS says they can use all your uploaded content for genAI

WeTransfer TOS says they can use all your uploaded content for genAI

Bye forever, WeTransfer.

14.07.2025 23:57 β€” πŸ‘ 6466    πŸ” 3453    πŸ’¬ 207    πŸ“Œ 984
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Here’s my reference for some of the shots I animated on KPop Demon Hunters.

This sequence of shots was particularly fun because it was a rare opportunity to explore Jinu’s goofy side πŸ™‚

13.07.2025 14:35 β€” πŸ‘ 117    πŸ” 34    πŸ’¬ 2    πŸ“Œ 0
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ALL OF YOU ARE DEAD

Little thing in SFM cause I missed it. Animated in Maya, lighting by @zainites.bsky.social

( YT link for 4K: youtu.be/NSWUtuNjZdQ )

05.07.2025 23:11 β€” πŸ‘ 298    πŸ” 104    πŸ’¬ 5    πŸ“Œ 4
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CD PROJEKT RED - Award-winning creators of story-driven role-playing games. Award-winning creator of story-driven role-playing games

CD PROJEKT RED is hiring ❀️

02.07.2025 17:25 β€” πŸ‘ 475    πŸ” 262    πŸ’¬ 3    πŸ“Œ 4
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finally got to join the monthly pose challenge from
@animturnbull.bsky.social 🀠

rig by @stoff.bsky.social

#animation #3danimation #PoseCycleChallenge

27.06.2025 18:47 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0
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and a version with my reference~
#animation #kpopdemonhunters

27.06.2025 03:01 β€” πŸ‘ 2249    πŸ” 493    πŸ’¬ 23    πŸ“Œ 6
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robot comboooooooo

13.06.2025 18:43 β€” πŸ‘ 117    πŸ” 17    πŸ’¬ 3    πŸ“Œ 0

happy birthday fellow 2002er πŸŽ‰πŸŽ‰

10.05.2025 09:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
chart with three columns: Indie, AA, AAA and seven rows: Development budget, marketing, team size, publisher, graphics and technology, target audience, development time. Each cell has a funny but also pretty much true content

chart with three columns: Indie, AA, AAA and seven rows: Development budget, marketing, team size, publisher, graphics and technology, target audience, development time. Each cell has a funny but also pretty much true content

chart drafted by a friend about the difference between indie and AA, and AAA game developers

08.05.2025 21:01 β€” πŸ‘ 8497    πŸ” 3037    πŸ’¬ 90    πŸ“Œ 169
line of action visual from Preston Blairs "cartoon animation"

line of action visual from Preston Blairs "cartoon animation"

I think one of the stumbling blocks for character animators learning how to do action scenes, is that by moving the camera, you've essentially turned the background into another moving character.
Its worth looking into how principles of animation apply to the environment. Like "Line of action"

29.04.2025 05:12 β€” πŸ‘ 18    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
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Animator - Rebellion We want you to #JOINTHEREBELLION!  For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but R...

Hey everyone! Exciting news, we have a position open for an Animator here at Rebellion!!! Check out the job application if you're interested :)

wrkbl.ink/6Mf6kBd

08.04.2025 11:02 β€” πŸ‘ 13    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0
Agora.community | Courses

Agora has a good course on the whole UE pipeline from the animation side, but it's on UE4. A lot of things transfer to UE5, but some small things (like where to find certain options) don't. Still, it's a good start agora.community/courses?c=14...

27.03.2025 07:43 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Artists feel pressured to make new art too quickly at the moment. Normalise artists fucking disappearing for months. Just walk off into the woods for a year and come back with a single sketch. It’s good for you

19.03.2025 23:34 β€” πŸ‘ 18437    πŸ” 7031    πŸ’¬ 211    πŸ“Œ 469
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This is what you do after winning an Oscar

10.03.2025 20:40 β€” πŸ‘ 17866    πŸ” 5371    πŸ’¬ 165    πŸ“Œ 268
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With the industry in a slump and money even harder to come by we wondered if we could help, in our small but unique way, by offering our services to those in need for FREE!

A thread...

06.03.2025 14:42 β€” πŸ‘ 165    πŸ” 97    πŸ’¬ 1    πŸ“Œ 11

Shrek can look like shit and it'd still be weird to harass artists!! Don't do that!!

05.03.2025 08:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Holy shit that's some forbidden knowledge, I have to try it

24.02.2025 14:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Are your Maya controls a bit sluggish when you move them? Manipulation in Maya occurs in DG mode, but you can force it to evaluate in the faster parallel mode by using a "controller tag". Moving my COG control goes from 20 FPS to 120 FPS after being tagged #rigtip

24.02.2025 10:37 β€” πŸ‘ 38    πŸ” 7    πŸ’¬ 5    πŸ“Œ 0

If you put your stuff online, isn't it generally a desired outcome? compliment work and get complimented, the happiness cycle πŸ˜„

16.02.2025 12:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gotcha, i never tried doing it at the same time, only after I made the animation. I'm gonna be borrowing that techinque for a bit πŸ˜„

03.02.2025 13:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You make cameras feel so effortless, im jealous πŸ˜Άβ€πŸŒ«οΈ Do you make any thumbnails or storyboards for these beforehand?

03.02.2025 09:53 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

CSS version of the Saxxy award

03.02.2025 08:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

No no, please spam your art here, theres no such thing as too much :)

30.01.2025 09:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Senior Gameplay Animator - GOALS . We're making a football game. Β  We are developing a fair game, that is a reflection of football, rather than the football industry.Β We are creating a game that’s fun right away, driven by ga...

Game anim community! I just joined bluesky and this is my first post. I would appreciate any signal boots help to get more talented eyes on this. But I'm looking for a senior gameplay animator :) Thank you!
tt.playgoals.com/jobs/5244909...

27.11.2024 12:43 β€” πŸ‘ 16    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0

The universal art language of "it looked better in my head" πŸ˜”

29.01.2025 14:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lil crab guy from Immortal: Gates of Pyre that I animated a few years ago! He is called an Underspine. Hand animated.

Also just an interesting thing with animating for an RTS: there are really strict time/frame limits. Many peak of actions need to happen immediately, like 10/15 frames
#animation

26.01.2025 07:07 β€” πŸ‘ 42    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Behind the Code: On The Move! Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.

Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.

doublefine.com/news/behind-...

15.01.2025 22:52 β€” πŸ‘ 125    πŸ” 29    πŸ’¬ 1    πŸ“Œ 0
screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral, the front spires and main door

screenshot of a retro gameart cathedral, the front spires and main door

before I forget, here's some art I made in Quake

31.12.2024 20:44 β€” πŸ‘ 1848    πŸ” 347    πŸ’¬ 60    πŸ“Œ 11
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its joever

24.12.2024 14:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

just got an ad for balatro on facebook messenger i just cant escape

24.12.2024 14:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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