Thibault Hennequin's Avatar

Thibault Hennequin

@thennequin.bsky.social

โ˜€๏ธ(Ex lead) tools programmer @ Kylotonn by day. ๐ŸŒ‘Solodev by night working on a custom engine and games.

149 Followers  |  240 Following  |  69 Posts  |  Joined: 16.10.2023  |  2.0311

Latest posts by thennequin.bsky.social on Bluesky

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First step to developing on #SteamDeck : launch a simple rendering demo of my render layer.
Next step : the custom engine.
#indiedev #gamedev #gameengine

29.09.2025 22:20 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My eye shader isn't perfect yet, it's just une simple PBR material with clearcoat.
Here's a slightly improved version, but I'm not completely happy with the result.

21.09.2025 09:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Running the "Digital Emily" model from the @matmadnessart.bsky.social's HumanShaders Godot plugin in my engine.
It looks pretty good to me.
#ScreenshotSaturday #indiedev #gamedev #gameengine

20.09.2025 12:11 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks, I'm trying to follow the path laid out by older games like Doom, Half-Life, ...

15.09.2025 11:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm trying a create a new environnement inspired by Control of @remedygames.com
#indiedev #gamedev #ControlRemedy #liminal

14.09.2025 20:12 โ€” ๐Ÿ‘ 35    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Don't blindly trust the #Microsoft Win32 documentation, it automatically switches to the local language.
And sometimes, the translation is the opposite of the English version.
So don't forget to switch the documentation to English.

12.09.2025 21:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Since the beginning of my gizmos in my engine, something visual was missing and it was not the priority to add it.
But I took the time to add these little things and it's cooler.
#indiedev #gamedev

31.08.2025 14:51 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I added sounds and interactive objects to my cave test scene.
#ScreenshotSaturday #indiedev #gamedev

23.08.2025 21:40 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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By chance, I may have created the first piece of a survival game by assembling Polyhaven meshes.
#indiedev #gamedev #customengine #polyhaven

20.08.2025 19:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm playing with the particle system and create an alien/portal smoke effect and colorful sparks.
#indiedev #gamedev #customengine

17.08.2025 10:30 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm creating a simple level to test my GI (global illumination) in my engine and it comes out with a #HalfLife vibe, but that's a coincidence ๐Ÿ™„
#ScreenshotSaturday #indiedev #gamedev #graphicsprogramming

15.08.2025 22:04 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hyped to be a part of this BANGER compilation of custom #3D game engines, made from scratch, WITHOUT the use of #Unity #Unreal or #Godot. Take a look at what's *actually* possible for #IndieGameDev with own technology. www.youtube.com/watch?v=e9qK...

13.08.2025 03:35 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

GP-Direct 2025 (Graphics Programming Showcase) is online with my engine in it๐Ÿฅณ
#indiedev #gamedev #graphicsprogramming

11.08.2025 13:23 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
GP-Direct 2024 - Graphics Programming Showcase
YouTube video by Graphics Programming GP-Direct 2024 - Graphics Programming Showcase

I'm thrilled to announce that GP-Direct, the Internet's most exciting graphics showcase, is back and has received all clips for 2025!

We will soon be releasing our final video just as soon as we finish editing. Here's last years video! #indiegamedev #graphics

www.youtube.com/watch?v=E07I...

02.08.2025 16:36 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First truly functional weapons system to my engine.
Next (big) step : adding ennemies and more weapons
#screenshotsaturday #indiedev #gamedev #fps

02.08.2025 17:37 โ€” ๐Ÿ‘ 14    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination

09.07.2025 22:05 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ARKit Blendshapes Page showing all the blendshapes required for rich face animation with ARKit

You can look for ARkit blendshapes ;) arkit-face-blendshapes.com

06.07.2025 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No tutorial, but for this video :
- I used Blender and Human Generator 3D with a big custom clean/setup/export script
- I used ElevenLabs for the voice
- I'm using SAiD library to convert the wav to blendshapes coeffs
- And finally importing everything in the engine

06.07.2025 13:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have 51 face position (jaw opened, smiling, left eye closed right right closed, ....) and I mix each face positions (blend shapes) with a coefficient generated by a Wav to ARKit soft.

05.07.2025 19:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks :)

05.07.2025 18:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I fulfilled a dream, I implemented my own facial animation system in my engine.
A dream I had since the release of #HalfLife 2 in 2004.
#ScreenshotSaturday #gamedev #indiedev #facialanimation

05.07.2025 17:26 โ€” ๐Ÿ‘ 36    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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For the second time this week, I reworked my PBR integration in my engine and added some subsurface scattering.
Now I'm happy with the result.
#indiedev #gamedev #solodev #notunreal

25.06.2025 22:57 โ€” ๐Ÿ‘ 31    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Just for fun, I reopened a previous level prototype and added my new glass shader.
#screenshotsaturday #indiedev #horror #scifi

21.06.2025 21:10 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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First step for old school global illumination : Cubemap rendering.
#indiegame #gamedev #globalillumination

20.06.2025 11:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally, I can play videos (old school MPEG-1) in my engine, thanks to @phoboslab for pl_mpeg, an easy to use library.
Now I just need to find a game use case for video playing :)
#indiegame #gamedev #gameengine

11.06.2025 14:44 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm working on the main menu for my Backrooms game, what do you think ?
#indiegame #gamedev #uidesign #liminalspace

09.06.2025 19:26 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

2999 ๐Ÿ˜‚

31.05.2025 16:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This week I reached the 3000th commit to my engine git repository. ๐Ÿฅณ
Here is the commit comment : Rework Node/Scene manager
#GameDev #IndieGameDev #SoloDev #Engine

31.05.2025 10:45 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hum, I think it's time to commit some changes :D

19.05.2025 18:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I place boxes on my scene and use them to create frustums to cull objects behind them.
And thanks, I'm trying to create some found footages of liminal spaces or backrooms, but in realtime.

17.05.2025 15:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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