First step to developing on #SteamDeck : launch a simple rendering demo of my render layer.
Next step : the custom engine.
#indiedev #gamedev #gameengine
@thennequin.bsky.social
โ๏ธ(Ex lead) tools programmer @ Kylotonn by day. ๐Solodev by night working on a custom engine and games.
First step to developing on #SteamDeck : launch a simple rendering demo of my render layer.
Next step : the custom engine.
#indiedev #gamedev #gameengine
My eye shader isn't perfect yet, it's just une simple PBR material with clearcoat.
Here's a slightly improved version, but I'm not completely happy with the result.
Running the "Digital Emily" model from the @matmadnessart.bsky.social's HumanShaders Godot plugin in my engine.
It looks pretty good to me.
#ScreenshotSaturday #indiedev #gamedev #gameengine
Thanks, I'm trying to follow the path laid out by older games like Doom, Half-Life, ...
15.09.2025 11:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm trying a create a new environnement inspired by Control of @remedygames.com
#indiedev #gamedev #ControlRemedy #liminal
Don't blindly trust the #Microsoft Win32 documentation, it automatically switches to the local language.
And sometimes, the translation is the opposite of the English version.
So don't forget to switch the documentation to English.
Since the beginning of my gizmos in my engine, something visual was missing and it was not the priority to add it.
But I took the time to add these little things and it's cooler.
#indiedev #gamedev
I added sounds and interactive objects to my cave test scene.
#ScreenshotSaturday #indiedev #gamedev
By chance, I may have created the first piece of a survival game by assembling Polyhaven meshes.
#indiedev #gamedev #customengine #polyhaven
I'm playing with the particle system and create an alien/portal smoke effect and colorful sparks.
#indiedev #gamedev #customengine
I'm creating a simple level to test my GI (global illumination) in my engine and it comes out with a #HalfLife vibe, but that's a coincidence ๐
#ScreenshotSaturday #indiedev #gamedev #graphicsprogramming
Hyped to be a part of this BANGER compilation of custom #3D game engines, made from scratch, WITHOUT the use of #Unity #Unreal or #Godot. Take a look at what's *actually* possible for #IndieGameDev with own technology. www.youtube.com/watch?v=e9qK...
13.08.2025 03:35 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 0GP-Direct 2025 (Graphics Programming Showcase) is online with my engine in it๐ฅณ
#indiedev #gamedev #graphicsprogramming
I'm thrilled to announce that GP-Direct, the Internet's most exciting graphics showcase, is back and has received all clips for 2025!
We will soon be releasing our final video just as soon as we finish editing. Here's last years video! #indiegamedev #graphics
www.youtube.com/watch?v=E07I...
First truly functional weapons system to my engine.
Next (big) step : adding ennemies and more weapons
#screenshotsaturday #indiedev #gamedev #fps
I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination
You can look for ARkit blendshapes ;) arkit-face-blendshapes.com
06.07.2025 14:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0No tutorial, but for this video :
- I used Blender and Human Generator 3D with a big custom clean/setup/export script
- I used ElevenLabs for the voice
- I'm using SAiD library to convert the wav to blendshapes coeffs
- And finally importing everything in the engine
I have 51 face position (jaw opened, smiling, left eye closed right right closed, ....) and I mix each face positions (blend shapes) with a coefficient generated by a Wav to ARKit soft.
05.07.2025 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks :)
05.07.2025 18:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I fulfilled a dream, I implemented my own facial animation system in my engine.
A dream I had since the release of #HalfLife 2 in 2004.
#ScreenshotSaturday #gamedev #indiedev #facialanimation
For the second time this week, I reworked my PBR integration in my engine and added some subsurface scattering.
Now I'm happy with the result.
#indiedev #gamedev #solodev #notunreal
Just for fun, I reopened a previous level prototype and added my new glass shader.
#screenshotsaturday #indiedev #horror #scifi
First step for old school global illumination : Cubemap rendering.
#indiegame #gamedev #globalillumination
Finally, I can play videos (old school MPEG-1) in my engine, thanks to @phoboslab for pl_mpeg, an easy to use library.
Now I just need to find a game use case for video playing :)
#indiegame #gamedev #gameengine
I'm working on the main menu for my Backrooms game, what do you think ?
#indiegame #gamedev #uidesign #liminalspace
2999 ๐
31.05.2025 16:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This week I reached the 3000th commit to my engine git repository. ๐ฅณ
Here is the commit comment : Rework Node/Scene manager
#GameDev #IndieGameDev #SoloDev #Engine
Hum, I think it's time to commit some changes :D
19.05.2025 18:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I place boxes on my scene and use them to create frustums to cull objects behind them.
And thanks, I'm trying to create some found footages of liminal spaces or backrooms, but in realtime.