YouTube video by Graphics Programming
GP-Direct 2025 - Graphics Programming Showcase
It's finally here!
I'm pleased to share GP-Direct 2025, the latest edition of the graphics programming discord showcase!
No engine? No problem. We wrote our own!
Thank you to all the talented people who participated!
youtu.be/e9qK6EtqB-Q?...
#indiegamedev #graphicsprogramming
11.08.2025 13:05 β π 14 π 6 π¬ 1 π 5
got the graphics showcase for my opengl engine live. it's a submission for the 2025 gp-direct compilation video. hope to have a real-time download out soon.
01.08.2025 17:49 β π 7 π 1 π¬ 1 π 0
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
The Original Indie Games Developer Magazine - We love everything about Indie Games and Development! Our website:
www.indiegamesdeveloper.com / www.igdmag.com
#indiegames #indiegamedev #indiedev #indiegame #magazine
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
programmer of things and stuff. dear imgui / the dragonβs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; Β½ of Pounce Light, Β½ making sense Β½ the time; he/him; π¦
"For those who come after" - Gustave
Aka Lady Bloom. βοΈπ«π·
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
An obsession with moods and mountains
x.com/pauljwillson
instagram.com/pauljwillson
https://www.facebook.com/profile.php?id=61571226489089
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
π Turku, Finland
π https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Making things using my engine, DuskEngine. It is written in C++ with support for scripting in other languages (Lua at the moment). It can run on Windows & Linux (OpenGL and soon Vulkan) and MacOS (Metal).
Not a dogperson in a fancy hat.
In my free time, I'm working on Daydream, a peaceful voxel caving game: https://ddre.am/
https://phfox.uk/
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) π¨π¦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
official Bluesky account (check usernameπ)
Bugs, feature requests, feedback: support@bsky.app