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Dylan Parker

@thatgamedevdylan.bsky.social

Unity/Unreal Dev — VR Enthusiast — Game Designer Game Programmer/Developer @ Ghoti Games MFA Student @ SCAD

10 Followers  |  12 Following  |  20 Posts  |  Joined: 28.01.2026  |  1.65

Latest posts by thatgamedevdylan.bsky.social on Bluesky

Sprint 2 - 6/6

While game jam and burnout made for a good few slow days this time around, I'm still proud of my teammates at Ghoti for hanging in there and of my conveyer gifs if nothing else of my own work (there's more, I just really like the gifs). Next sprint we're fighting with more energy!

11.02.2026 00:21 — 👍 0    🔁 0    💬 0    📌 0
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Sprint 2 - 5/6

While our actual sellable potions have yet to be implemented (as much as our ingredient bottles may look potion-y), I still started work on our shelving system as well. The shelf blueprint is modularly scalable in-editor and spawns nodes on each shelf that hold our items.

11.02.2026 00:21 — 👍 0    🔁 0    💬 1    📌 0
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Sprint 2 - 4/6

And the "Out with the old, in with the new" mentality didn't stop at newly programmed features, next I re-visited the ingredients system itself. No more floating 3D text, placeholder blocks, or blandness. The new ingredient BP is modular, outlines, and connects to your HUD.

11.02.2026 00:21 — 👍 0    🔁 0    💬 1    📌 0
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Sprint 2 - 3/6

Still, we're here to dig through people's magical luggage and sniff out some good steals. Next I rigged up a system where interacting with a connected crystal ball brings you to a 3D viewer of the bin inside the luggage scanner where you can click on whatever you'd like to take!

11.02.2026 00:21 — 👍 0    🔁 0    💬 1    📌 0
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Sprint 2 - 2/6

Of course, experimenting can only get you so far when there's a game to be made. My initial magic conveyer belt moved any relevant object that touched its invisible track, but I wanted something with more control. So, this lovely triggerable spawner was made.

(Forgive the old gif)

11.02.2026 00:21 — 👍 0    🔁 0    💬 1    📌 0
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Sprint 2 - 1/6

Global Game Jam and all, the grind never stops. These past two weeks entailed another sprint and now another update thread. Though with less documentation in the way this time, I got to experiment with mechanics much more!

#gamedev #indiedev #R2W

11.02.2026 00:21 — 👍 8    🔁 3    💬 1    📌 0

Thank you so much! Great work on Clipped and congrats on that well-deserved award!

07.02.2026 04:34 — 👍 1    🔁 0    💬 0    📌 0
Preview
Frame Flips | Global Game Jam You find yourself inside of one of your digital paintings, unable to escape the obstacles you have drawn. Use layer masks to hide objects from your painting in order to escape! Team Members: Angels Se...

4/4

Despite the difficulties, I had a blast pulling all-nighters and working on another project with the Ghoti folks and our other lovely jam members. And while there definitely could have been more done without the setbacks, I still learned plenty in my 48 hours.

globalgamejam.org/games/2026/s...

04.02.2026 13:23 — 👍 2    🔁 0    💬 0    📌 0
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3/4

Of course, not much went to plan and the data layer concept had to eventually be scrapped in favor of a 'tag' based system. This was necessary because there's no means of moving actors between layers at runtime as we wanted. A scrapped feature had players taping objects down between layers.

04.02.2026 13:23 — 👍 1    🔁 0    💬 1    📌 0
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2/4

As a the programmer of the team, I took the chance to learn data layers as a means of implementing our core 'mask' mechanic: swapping between the layer masks of a photo editing application to find secrets hidden. By using a post-processing filter and these data layers, players swap worlds.

04.02.2026 13:23 — 👍 0    🔁 0    💬 1    📌 0
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1/4

It was Global Game Jam this past weekend, and I got to participate this year with my team at Ghoti Games alongside some others. While it was a bit of a rough go, it was still a great experience and a great chance to learn some new things in Unreal.

#globalgamejam #ggj #ggj26 #indiedev #gamedev

04.02.2026 13:23 — 👍 10    🔁 3    💬 2    📌 0
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Part 7, The End:

With the sprint at it's end, there's plenty more I wish I'd done: unfinished features that'll wait until next sprint, a player zoo with more art in it, a lack of creator's block killing my workflow, etc.. Still, I'm happy to have a start and excited to see what else we'll do!

29.01.2026 01:53 — 👍 1    🔁 0    💬 0    📌 0
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Part 6:

Once it was time to make an executable, that also meant it was menu time. A simple Main Menu, Pause Menu, and Credits Screen really brings a game together you know?

29.01.2026 01:53 — 👍 1    🔁 0    💬 1    📌 0
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Part 5:

You've already seen it in the background a few times now, but here's the point in the development process we got an actual blocked-out Player Zoo. In case you needed proof that I'm not one of the artists on our team, look at its glory a touch longer and you'll find it. Teleporters included!

29.01.2026 01:53 — 👍 1    🔁 0    💬 1    📌 0
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Part 4:

Most games discourage prop-flying, and yeah, I had to stop it from happening with the ingredients, but witches love a good (or in this case, terribly made) broomstick.

29.01.2026 01:53 — 👍 1    🔁 0    💬 1    📌 0
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Part 3:

Since I'm a programmer, I should probably show off some blueprints for you. These are the blueprints running ingredients and other interactable objects. Ingredients get handled by a physics handler after casting a ray out of the active camera and other objects trigger from a collider.

29.01.2026 01:53 — 👍 2    🔁 0    💬 1    📌 0
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Part 2:

With base movement settled, I next turned to getting our item/ingredients started. Whether in first or third person, you can pick up whatever ingredients you're staring at and fling them around like there's no tomorrow. Plus, they're conveniently labelled!

29.01.2026 01:53 — 👍 1    🔁 0    💬 1    📌 0
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Part 1:

It's not a game without movement. First thing I did was set up some simple walk/run/crouch movement on a third-person character. Next, I rigged it up so that you can instantly swap between 1st and 3rd person with 'C.' The precision of FPV and the ability to see our character (in time)!

29.01.2026 01:53 — 👍 1    🔁 0    💬 1    📌 0
Classified written in red over screenshot of game documentation

Classified written in red over screenshot of game documentation

Sprint 1 Thread:

Every game project starts with the documentation, but if I showed it to you, that would spoil everything we have planned! I'm glad to have written it up early with @perpetualpilot.bsky.social and @sonyasambhu.bsky.social, but for now I'm just going to drip-feed what we have so far.

29.01.2026 01:53 — 👍 4    🔁 2    💬 1    📌 0

Hey, that's me! Finally creating a Bluesky to keep a log of my work on this project (and possibly others 👀). I'll be uploading a slice of my work from our first Rags to Witches dev sprint a little later today so keep an eye out if you're interested!

28.01.2026 23:03 — 👍 3    🔁 0    💬 0    📌 0

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