What could be improved next time would be working more with the team and practicing together to define our texture style earlier
10.02.2026 20:25 β π 0 π 0 π¬ 0 π 0
@wontonsoup99.bsky.social
I am a character artist.
What could be improved next time would be working more with the team and practicing together to define our texture style earlier
10.02.2026 20:25 β π 0 π 0 π¬ 0 π 0What could have been improved over these 4 weeks...
Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow
Sprint 2 reflection-
Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY
Reflections from sprint 1:
Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!
FORG TEXTURE
10.02.2026 20:17 β π 0 π 0 π¬ 0 π 0Some rigging and posing work for our beautiful corner!
10.02.2026 20:16 β π 0 π 0 π¬ 0 π 0Some more texture and posing work!!
10.02.2026 20:15 β π 0 π 0 π¬ 0 π 0Messing around with stylized texture generation! I dont like it right now but with tweaks this could be a very cool tool!
10.02.2026 20:14 β π 0 π 0 π¬ 0 π 0Got this guy UVd and in painter!
10.02.2026 20:13 β π 0 π 0 π¬ 0 π 0Some face textures with the wireframe! This will be a face sheet which is something I've only had practice with! #RTW
10.02.2026 20:10 β π 0 π 0 π¬ 0 π 0Some textures for Runa #RTW
10.02.2026 20:08 β π 0 π 0 π¬ 0 π 0Doing some UVS for Runa #RTW
10.02.2026 20:07 β π 0 π 0 π¬ 0 π 0More face topology work! I figured out a very cool low poly workflow in zbrush! Going from the High poly pipeline to the low poly one is tough!!
10.02.2026 20:06 β π 0 π 0 π¬ 0 π 0Did some new face topology that day. I think I'm really getting the hang of low ply characters!
10.02.2026 20:05 β π 1 π 0 π¬ 0 π 0