Ben Rabin (WontonSoup99)'s Avatar

Ben Rabin (WontonSoup99)

@wontonsoup99.bsky.social

I am a character artist.

5 Followers  |  7 Following  |  14 Posts  |  Joined: 10.02.2026  |  1.3422

Latest posts by wontonsoup99.bsky.social on Bluesky

What could be improved next time would be working more with the team and practicing together to define our texture style earlier

10.02.2026 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What could have been improved over these 4 weeks...
Unfortunately when working in such a small dev cycle (10 weeks) you cant really spend time learning stuff. However, this is what I had to do for the past 2 sprints. At least at this point I have a good handle on the modeling and texture workflow

10.02.2026 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sprint 2 reflection-
Sprint 2 was mostly spent redoing textures and models to better match the style guide! Whenever you work on a game, make sure to nail down the style guide EARLY

10.02.2026 20:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Reflections from sprint 1:
Sprint 1 - I spent much of our time this sprint trying to get out of the high poly work flow and learn low poly character modeling! This was fun but a great challenge. At the end of the sprint I got where I wanted and was able to produce some good models!

10.02.2026 20:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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FORG TEXTURE

10.02.2026 20:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some rigging and posing work for our beautiful corner!

10.02.2026 20:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some more texture and posing work!!

10.02.2026 20:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Messing around with stylized texture generation! I dont like it right now but with tweaks this could be a very cool tool!

10.02.2026 20:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got this guy UVd and in painter!

10.02.2026 20:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some face textures with the wireframe! This will be a face sheet which is something I've only had practice with! #RTW

10.02.2026 20:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Some textures for Runa #RTW

10.02.2026 20:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Doing some UVS for Runa #RTW

10.02.2026 20:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More face topology work! I figured out a very cool low poly workflow in zbrush! Going from the High poly pipeline to the low poly one is tough!!

10.02.2026 20:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did some new face topology that day. I think I'm really getting the hang of low ply characters!

10.02.2026 20:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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