Procedural support beams for the bridge. Again funny how there any thing from gothic, rococo, roman, elven to timur architecture in a single arc.
Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
05.02.2026 23:45 โ ๐ 77 ๐ 14 ๐ฌ 2 ๐ 0
Drip
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
05.02.2026 00:41 โ ๐ 63 ๐ 4 ๐ฌ 1 ๐ 1
New Post: Magpie (Part One) ๐ฆโโฌ
Magpie is my tool for livecoding visuals, made inside #picotron! This post explains what livecoding is (briefly), what Picotron is (also briefly), and shows a bit of what Magpie can do.
www.possibilityspace.org/blog/posts/m...
14.12.2025 12:45 โ ๐ 91 ๐ 24 ๐ฌ 5 ๐ 1
RGB channel displacement, shifting red & blue channels horizontally
RGB channel displacement, shifting red & blue channels horizontally
Genuary 30: It's not a bug, it's a feature. In this sketch I tried RGB channel displacement, shifting red & blue channels horizontally.
#genuary30 #genuary #genuary2026 #p5js #genartclub #generativeart #glitch
30.01.2026 18:31 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
A cool bay generated by my game's world generator. Always amazed how far you can get with just enough layers of Perlin noise ๐
#indiedev #gamedev #indiegames
30.01.2026 17:11 โ ๐ 95 ๐ 6 ๐ฌ 4 ๐ 0
Little church on the prairie ๐ฟ
The procedural building generator can get different looks varying floorplans, material packs, warping, size, number of floors etc. I've exposed as many variable as possible.
nimianlegends.com
29.01.2026 05:04 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
#Genuary29 Prompt: Genetic Evolution
White Entities eat green blobs to recharge& reproduce, Red entities eat white entities.
They die (turn green) when depleted. When eating, they turn the food into a copy with variations on their parameters governing energy houshold, behaviour, resources.
29.01.2026 09:34 โ ๐ 9 ๐ 3 ๐ฌ 1 ๐ 0
everywhere i scrolled on the internet today
29.01.2026 19:40 โ ๐ 20 ๐ 2 ๐ฌ 1 ๐ 2
vec2 p=(FC.xy*2.-r)/r.y,v;
o=tanh(.03*vec4(2,1,1.+p)
/(.05+max(v+=length(p)-.5,-v/.1)).x
/(.1+abs(p.x-p.y)));
29.01.2026 16:21 โ ๐ 49 ๐ 8 ๐ฌ 1 ๐ 0
Genuary 2026, day 29: Genetic evolution and mutation. ๐งฌ
Quote from "Exercices de Style" by Raymond Queneau (1947)
#genuary #genuary2026 #genuary29
#generativeart #p5js #creativecoding
29.01.2026 21:00 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Procedurally generated mountain with a beach in front of it.
I'm currently doing consulting on procgen and generative projects.
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
28.01.2026 22:08 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 1
Desenho de ondas com variaรงรตes baseadas em funรงรตes trigonomรฉtricas e logarรญtmicas.
New creative coding sketch 2026-01-29: "Waves 03"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding
https://ericof.com/en/sketches/2026-01-29?mtm_campaign=SN&mtm_kwd=bluesky
29.01.2026 18:58 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Procedurally generated mountain with a beach in front of it.
I'm currently doing consulting on procgen and generative projects.
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
28.01.2026 22:08 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 1
White background. Starting from the center, a structure grows made out of black lines, branching until they fill a square, without intersecting. When a branch is over, a pink or red circle is drawn there.
Genuary 2026, day 27: Lifeform. A shape or structure that behaves as if itโs alive or growing. ๐
#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
27.01.2026 21:04 โ ๐ 29 ๐ 3 ๐ฌ 0 ๐ 0
Rocaille
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
26.01.2026 15:30 โ ๐ 56 ๐ 7 ๐ฌ 3 ๐ 1
In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.
Sharing a small clip here ๐
Let us know what you think!
26.01.2026 15:50 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0
#Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes.
25.01.2026 20:32 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
Procedural building generator, fixed balconies spawning indoors, added porches, front steps, double doors, back railings for staircases.
NimianLegends.com
25.01.2026 00:31 โ ๐ 17 ๐ 1 ๐ฌ 0 ๐ 0
Put together a really minimal sim rig in Geometry Nodes just now, did some tracing of a noise field, and colored the results based on speed at time of capture. I optimized the tracer by periodically resampling previous points using a Catmull-Rom spline this time.
#Blender #GeometryNodes
23.01.2026 20:48 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 1
Luminescent Growth
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR
#ProcGen #Shaders #Shadertoy
23.01.2026 10:53 โ ๐ 57 ๐ 7 ๐ฌ 1 ๐ 0
The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)
24.01.2026 05:07 โ ๐ 10 ๐ 2 ๐ฌ 1 ๐ 0
YouTube video by Vuntra City
Dynamic Dialogue System for Procedural NPCs
New devlog about the dialogue system I've planned for my procedural NPCs that I just recently started working on: www.youtube.com/watch?v=sHXO...
#gamedev #indiegame #procgen
22.01.2026 13:56 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
I made a directional noise type I call Phacelle Noise which is pretty fast!
Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...
#Graphics #Shaders #Shadertoy
22.01.2026 15:50 โ ๐ 95 ๐ 16 ๐ฌ 5 ๐ 0
look at them gorgeous procgen railings..
15.01.2026 00:59 โ ๐ 27 ๐ 3 ๐ฌ 1 ๐ 0
Strange Attractors
#indiedev #solodev #progamming #art #procedural #algorithm #math
16.01.2026 07:53 โ ๐ 32 ๐ 7 ๐ฌ 3 ๐ 0
Simulating the convective smoke emanating from an superheated source, such as a pyroclastic flow, with three dimensional Navier-Stokes voxel interaction w/ high vorticity.
#graphics #indiedev #solodev #programming #algorithm #procgen
17.01.2026 04:04 โ ๐ 17 ๐ 2 ๐ฌ 2 ๐ 0
Cellular automata meets triple spirals. Angular shards emerge, rotate, fade. Never repeats the same pattern twice.
#GenerativeArt #CodeArt
18.01.2026 22:03 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Screenshot from the page I'm writing
My January 2026 goal is to finish www.redblobgames.com/articles/sdf...
It's a writeup on what I learned about SDF (Signed Distance Field) font rendering. I started in 2024 but then never finished. So my goal now is to finish :)
19.01.2026 16:26 โ ๐ 61 ๐ 10 ๐ฌ 4 ๐ 1
charts and graphs
follow me on twitter https://twitter.com/norvid_studies
"A complex decision is like a great river, drawing from its many tributaries the innumerable premises of which it is constituted." - HA Simon
https://adamelkus.com/ + also @ aelkus on twitter
all opinions my own but also your cat's
Game artist & character designer~ Made the art for Wildfrost โ๏ธ
Currently working on: ???
(No commissions)
Eisner Award winning creator of Mouse Guard. Covers for TMNT, Dark Crystal, Usagi Yojimbo, and Cards for MtG Bloomburrow.
MouseGuard.bigcartel.com
layered random sounds from freesound.org posted once an hour
made by @tape.bsky.social using rust, ffmpeg, python, & a shell script
First video game champion (1980). Created Bard's Tale III: The Thief Of Fate & Dragon Wars. Former board member of GLAAD. All views and opinions are my own.
@aidenr0.bsky.social 's more kinky NSFW alt, expect anything from some ropes to monster/cryptid nsfw and all that kind of stuff.
also my personal yappinator account come join
artist / any pronouns / i like bnuuygals
sometimes drawing ๐, MDNI
kinky stuff and yaps ๐: @noctsilk.bsky.social
Fanart: #SpindleClub
Lore & Yaps: #SpindleLore
//COMMS CLOSED - I don't know when I'll open them //
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R-18ใๆใ โข ใ้ฃ็ตกใฏใDMใพใงใ้กใใใพใ๏ผโข #OC | #ใญใใฎๆ
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ๆฅๆฌ่ช/EN OK
โ x @ https://x.com/kokuya28
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โ misskey @ https://misskey.io/@kokuya
Common Cyborg | NB ND Mad Bean | Disability and Epistemology | Research Ethics and Dissensus
gone fishing ๐
artist || she/her || contact - saltmalkin@gmail.com || https://saltmalkin.com/
I'll post both practice & horny drawing here>:D
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Mail -> ohashiart35@gmail.com
A new home for @franzanth's blocklist.
https://bsky.app/profile/did:plc:7clbywj3lmesv6utxqocmzdy/lists/3lbqvvdsz7p2y
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Rhetoric prof and author of Prison Power (2016) and Black Feelings (2020); both from @UPMiss. Editor of #MeToo: A Rhetorical Zeitgeist (Routledge).
Mom, El Cerrito Mayor Pro Tem, Bike East Bay Co-Executive Director of Development and Engagement, and former BART Director
podcasts at abnormal mapping, articles at Paste sometimes, posting here these days
We fight for a better, freer North Carolina that works for everyone. The future is a policy choice. YIMBY, esse quam videri, go Canes. ๐
linktr.ee/carolinaforward
Main Character Syndrome, but fun. Boston-based. My wood shop and my dogs are my personality. If you're still reading this, I'm your dad now. Sorry, I don't make the rules.
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signal: edr.91