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proc_gen

@procgen.bsky.social

Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev

842 Followers  |  568 Following  |  270 Posts  |  Joined: 24.07.2023  |  2.1307

Latest posts by procgen.bsky.social on Bluesky

A fractal net with zigzag edges, built up with blended colors, where smaller geometric shapes pop out in bright yellow and red.

A fractal net with zigzag edges, built up with blended colors, where smaller geometric shapes pop out in bright yellow and red.

Argosy Pattern 147a (2025)
#algorithmic #art #algorithmicart #generative #generativeart #code #codeart #pattern #animation still frame, made with #Processing

10.08.2025 18:02 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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😈 Announcing Thousand Hells: The Underworld Heists, a procedural narrative RPG by A Sharp @radiofreelunch.bsky.social and published by us!

β–Ά Wishlist the game now on Steam: store.steampowered.com/app/3794210/...

07.08.2025 17:01 β€” πŸ‘ 523    πŸ” 148    πŸ’¬ 11    πŸ“Œ 47

The wizard ponders his orb.

06.08.2025 16:40 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 5    πŸ“Œ 1

The wizard mixes up beverages that taste like rosemary, apricot and autumn drizzle to have with the ex-paladin, who brought egg and hard vegetal cheese croissants from the baker.

04.08.2025 22:25 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Turning sine waves to color:

color = cos(hue + vec3(0,1,2)) * 0.5 + 0.5

03.08.2025 12:25 β€” πŸ‘ 71    πŸ” 6    πŸ’¬ 1    πŸ“Œ 2

okay i have the rough sketch for @aguy.makeup ready. it will create people in the following format:

name
pronouns
"character class" (evocative adjective + some kind of noun about what kind of person they are)
detail

so this is an open call for detail suggestions. anything characterful

02.08.2025 13:39 β€” πŸ‘ 27    πŸ” 1    πŸ’¬ 14    πŸ“Œ 0
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The same stuff generated differently.

01.08.2025 16:38 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Wait, I love random images and don't really need an excuse to post one.

Have some Perlin noise.

01.08.2025 07:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The wizard sleeps calmly. A tome glistens in the light of the moon.

31.07.2025 08:15 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Post image The actual map is text characters. I have blurred it slightly because otherwise the bluesky scaling algorithm does horrible things to it. Red is cities, and that's an airport.

The actual map is text characters. I have blurred it slightly because otherwise the bluesky scaling algorithm does horrible things to it. Red is cities, and that's an airport.

I just finished the first pass at a procedural landscape generator for a flying game, Kerosene Thunder. The goal is realistic 1960s landscapes ~1000km across, at 500m resolution. This is a thread about how it works now. #procgen #textmode

30.07.2025 22:08 β€” πŸ‘ 105    πŸ” 25    πŸ’¬ 3    πŸ“Œ 1

why are tires so expensive I hate this

28.07.2025 22:49 β€” πŸ‘ 53    πŸ” 2    πŸ’¬ 9    πŸ“Œ 1

my advice is that more of you bsky people should start following the adventures of the wizard from @towerwizard.bsky.social I am fascinated by his peaceful wizardy lifestyle

21.06.2025 13:38 β€” πŸ‘ 30    πŸ” 11    πŸ’¬ 5    πŸ“Œ 0
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Black hole jets on the scale of the cosmic web - Nature Radio images reveal distant black hole jets of cosmological length, suggesting that the environmental impact of supermassive black holes extends further in space and time than previously thought.

Can I interest you in a cosmic-scale black hole jet that is way over 200 times larger than our galaxy? www.nature.com/articles/s41...

24.07.2025 03:18 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Shadertoy

The terrain above is based on an erosion noise implemented by clayjohn and Fewes in this Shadertoy:
www.shadertoy.com/view/7ljcRW

It's really impressive, more people doing terrain generation should know about it!
#ProcGen

20.07.2025 12:16 β€” πŸ‘ 85    πŸ” 20    πŸ’¬ 2    πŸ“Œ 0

Sometimes I just like shiny materials.

20.07.2025 04:49 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Tweaking city parameters #genartclub

18.07.2025 15:18 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

The problem is the AAA game industry is decades behind in production practices and habitually uses Perforce.

Git has some issues with binary files, but is definitely better in general.

13.07.2025 14:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Dungeon generation with a smiley test boss room πŸ™‚

#indiegame #roguelike #procgen

12.07.2025 19:47 β€” πŸ‘ 37    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Our tickets are $30, or pay what you can. We’re volunteer-run. We don’t have corporate-sponsored talks. And yet, unlike GDC, if you speak at Roguelike Celebration, you’ll get paid! No travel costs! We pay for streaming hardware if you need it! Human transcribed captions, uploaded with no paywall!

08.07.2025 05:26 β€” πŸ‘ 143    πŸ” 76    πŸ’¬ 4    πŸ“Œ 3
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Working on the final rendering details of my fluid simulation.

This is just the AO and shadow pass in grayscale, sometimes stripping it down shows the most.

#WebGPU #threejs

08.07.2025 12:35 β€” πŸ‘ 26    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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β€ͺ
Hi #PortfolioDay, I'm Alecto!

I was a Procedural Tech Artist at Turn 10, making houdini tools for environment artists. I'm now looking for similar Tech Art work. I like making art tools and colorful environments!

Portfolio: www.artstation.com/alecto-mario...
Contact: aasperslag.art@gmail.com

08.07.2025 18:06 β€” πŸ‘ 81    πŸ” 30    πŸ’¬ 1    πŸ“Œ 2

Congrats!

08.07.2025 20:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
procedural gantry

procedural gantry

Nothing delivers human scale in a sci-fi industrial setting quite like a gantry.

But there's only one of me and I'd rather not spend ages building stuff that I might need to change or bin. So I spent this weekend in Blender geo-nodes making an automatic gantry builder (and also a pipe builder).

06.07.2025 16:01 β€” πŸ‘ 52    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
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The Compendium version of #Acorn #Electron #Elite now has missions - three of them, in fact.

Here's the briefing for the Constrictor mission, backported from the #BBCMicro; I've also ported the Thargoid plans mission, and the Trumbles from the #C64 and #NES. 🫑

#retrocomputing #retrogaming #8bit

05.07.2025 12:26 β€” πŸ‘ 39    πŸ” 9    πŸ’¬ 3    πŸ“Œ 0
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How about a splash of color in your #procedural #motiondesign?

05.07.2025 20:21 β€” πŸ‘ 45    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Air conditioning not included

Fully code generated, WIP #genart

05.07.2025 07:08 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I miss my old PCG days where I'd make weird alien ruins for fun.. So last weekend, I made some weird PCG alien ruins for fun.

03.07.2025 09:34 β€” πŸ‘ 71    πŸ” 10    πŸ’¬ 6    πŸ“Œ 1

I'm going to have to switch to postmodernism or taoism or something.

03.07.2025 21:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was going to use ontology terms from Greek philosophy. Makes sense, right? Go to the source. So I went looking. Turns out that everyone is already overusing "entity."

03.07.2025 21:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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