implemented some basic projectile functionality! still need to work on VFX visibility/camera angles, but should be handy for adding spells in the future
[ #gamedev | #indiegame | #unity3d ]
@gonjusp.bsky.social
local boy (>18) || artist + independent gamedev, working on my first major project
implemented some basic projectile functionality! still need to work on VFX visibility/camera angles, but should be handy for adding spells in the future
[ #gamedev | #indiegame | #unity3d ]
haha, thank you! glad you liked it :D
09.08.2025 23:58 — 👍 1 🔁 0 💬 0 📌 0he's trying his hardest 😭
08.08.2025 19:34 — 👍 1 🔁 0 💬 1 📌 0happy friday! i finished off the week by adding in a basic store system. excited that i'm getting close to having most of the major overworld functionality done
[ #gamedev | #indiegame | #unity3d ]
Concept art for an enemy in the game I'm developing, called a "Metalmoppet." It has the appearance of a squat doll-like creature with canine features, decked out in heavy armor, wielding a sword and a shield.
worked on some more enemy concept art today! trying out using a pencil brush instead of a plain ol' circle. think it gives the concept a nice texture that makes it easier to work quickly and still have something presentable after
[ #indiegame | #conceptart | #rpg ]
tysm! still concepting out a couple more party members, hope i'll get to show them off soon
06.08.2025 00:39 — 👍 1 🔁 0 💬 1 📌 0thank you! the assets i'm buying are generally environmental decorations like crates, machinery, etc., so i just do some stylization in blender to make them fit the style a bit better. character models and VFX are all being handmade, since i think having a consistent art style there is crucial
05.08.2025 23:36 — 👍 1 🔁 0 💬 1 📌 0implemented status effect tracking + damage over time mechanics today! trying to get a bit better at camera timing so that the cuts aren't as abrupt as before
[ #gamedev | #indiegame | #unity3d ]
thank you! that's actually not a bad idea; i'll experiment around and see if i can make something like that work
05.08.2025 02:41 — 👍 1 🔁 0 💬 0 📌 0thank you!
04.08.2025 23:48 — 👍 2 🔁 0 💬 0 📌 0added a basic healing spell in! took way more work than i thought it would to add in the glow effect and camera cuts
[ #gamedev | #indiegame | #unity3d ]
spent some time today practicing procedural materials
[ #gamedev | #blender3d | #texture ]
thanks! all my SFX are just from various humble bundles i've been collecting over the years, although i occasionally do some minor edits for things like bass boosts or timing adjustments
02.08.2025 01:44 — 👍 1 🔁 0 💬 1 📌 0tysm!
01.08.2025 22:45 — 👍 0 🔁 0 💬 1 📌 0each character has a special mechanic, and Vae's is Apex Mode: after filling a gauge, she can enter a powerful form for a few turns
i decided that she'd change her animations during this mode to better express the increase in strength
[ #gamedev | #indiegame | #unity3d ]
not a bad idea; thank you for the feedback!
01.08.2025 17:03 — 👍 0 🔁 0 💬 0 📌 0thank you!! i can't wait until i've finally got a proper vertical slice to show
01.08.2025 06:35 — 👍 1 🔁 0 💬 1 📌 0it's definitely a lot of hard work, but it's worth it for clips like that where everything comes together and you go, "damn this actually feels like a game" lol
01.08.2025 03:39 — 👍 1 🔁 0 💬 1 📌 0thank you very much!
01.08.2025 01:12 — 👍 1 🔁 0 💬 0 📌 0yup, for the most part, although i'm trying to be practical on using premade assets/unity packages where appropriate. i love the challenge of programming features and 3D modeling, but i'd like to get this out within the next 2 years at max, so i'm trying to be efficient about where i spend time, lol
01.08.2025 00:17 — 👍 0 🔁 0 💬 1 📌 0thank you! FFX was my closest direct inspiration for both gameplay and presentation, although i'm taking bits and pieces from a whole bunch of RPGs i've loved (SaGa: Scarlet Grace, Expedition 33, etc.)
31.07.2025 23:05 — 👍 1 🔁 0 💬 1 📌 0added my first spell using the VFX i made previously! think i might create a camera zoom on the impact to give it more punch, but still happy with the basics so far
[ #gamedev | #indiegame | #unity3d ]
starting to dip my toe into VFX/SFX in #unity3d with a fire spell impact! trying to get more comfortable with using FL studio for simple sound edits, e.g. reverse for risers, bass boosting to make things punchier
[ #vfx | #gamedev | #rpg ]
some more combat test footage! got all the basics working so far, including a guard/just guard mechanic. going to implement some basic abilities and then start hashing out the core numbers for things like health/damage/etc.
[ #indiegame | #gamedev | #rpg ]
this but when you get a really good comp, someone dodges, and your next lobby is like 4 ADCs + shaco
28.07.2025 23:48 — 👍 0 🔁 0 💬 0 📌 0congrats! well deserved imo
27.07.2025 04:27 — 👍 1 🔁 0 💬 1 📌 0some more animation work in #blender, this time a firing animation for the Amphibicannon enemy
[ #animation | #gamedev | #rpg ]
did a bunch of animating in #blender today! here's some of the work i did on Vae's basic attack; i think the arc is good, but still need to polish the followthrough pose
[ #animation | #gamedev | #rpg | #oc ]
thank you! still slowly pulling together a budget sound library (god bless humble bundle), but i kinda like the vibe they give already
23.07.2025 23:57 — 👍 1 🔁 0 💬 0 📌 0A 3D render of a video game enemy called a "Reaver." It has the appearance of a skeletal humanoid with a birdlike skull, covered by a battered and torn cowl. It wields a scythe with an exaggerated blade as a weapon.
rigged + textured a new enemy model, although i still have some detail work left on it. trying to get a few enemy models together for better combat previews; hoping i'll have something cool to show by the weekend!
[ #gamedev | #rpg | #b3d ]