finished with etoile's new model! definitely the most technically complex model i've had to do so far, but i think i was really able to emphasize the parts of her design i love
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@gonjusp.bsky.social
local boy (>18) || artist + independent gamedev, working on my first major project
finished with etoile's new model! definitely the most technically complex model i've had to do so far, but i think i was really able to emphasize the parts of her design i love
[ #gamedev | #indiegame | #b3d ]
fully rigged and textured shigeko's new model! think i'm starting to get a handle on the process so the next one hopefully shouldn't take as long
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A 3D render of a character, Shigeko, that I'm working on for my game. This is meant to show off the handpainted texture I'm doing for her, utilizing a more painterly style that keeps in visible brushstrokes to create finer details.
working on the texture for shigeko's new model! been studying marvel rivals models to try and improve my render and get more of a painterly style going
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sorry for going quiet for a bit! spent a few days working on creating a new base rig + model for my humanoid characters. i decided i needed an update both for making animations and to fit my growing comfort with 3D
here's Vae's new model to start!
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spent today working on the combat victory screen & returning control to the overworld after
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yeah, i've been getting a lot of feedback like that, lol 😅 gonna try a couple things to make the transition feel smoother and probably tone down the camera pitching so it doesn't feel so much like a rollercoaster
16.09.2025 16:01 — 👍 1 🔁 0 💬 0 📌 0added in some simple roaming NPCs that can start combat! i also did a first go at putting in some more complex camera movement/screen effects for combat start; would appreciate any feedback on what you think
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hippity hoppity
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yup! it's a common way to add some extra personality in visual novel-style setups, although i think i'll need to tinker with my facial rigs a bit to get better readability in the expressions
09.09.2025 15:31 — 👍 1 🔁 0 💬 0 📌 0thank you! i'm planning on doing actual 2D art for the portraits, but the 3D models make pretty good standins IMO
09.09.2025 05:39 — 👍 1 🔁 0 💬 1 📌 0yeah, i wasn't sure if it was subtle enough; i'll try experimenting with either excluding it or going with something that's much more in the background. thank you for the feedback!
09.09.2025 02:53 — 👍 1 🔁 0 💬 0 📌 0started implementing a dialogue system today! also took the opportunity to change my UI flair system to allow for some more dynamic pop-in for each element
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added a raising/lowering mechanic for bodies of water. i'm thinking this'll be the main puzzle mechanic for my vertical slice
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thank you!
02.09.2025 02:55 — 👍 1 🔁 0 💬 0 📌 0happy friday! for a change of pace, i spent today working on a new enemy model: the spellcasting Magimoppet. i tried to incorporate stronger inner lines on the texture to give it more of a hand-drawn feeling
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eyyy, congrats!
28.08.2025 16:32 — 👍 1 🔁 0 💬 1 📌 0working on adding environmental hazards, including the ever popular magical teleporting water
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Concept art for the character "Yuxan" in the game I'm working on. He has an academic look with flowing hair that flares out at the tips.
some initial concept art for another party member; still trying to work out the specifics of his outfit & overall vibe
[ #sketch | #gamedev | #characterdesign ]
happy friday! here's a cool (ho ho) VFX to end the week with
starting to get more comfortable with creating my own particles and adding in more details like decal projection. i really like the final effect!
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Illustration of a black kitty with relaxed yellow eyes, a pointy hat and large tome. Be they witch or wizard?
⭐Be they witch or wizard?
Available as a sticker :3
www.redbubble.com/shop/ap/1730...
it's the final evolution of the F2P MMO grift of selling you bag slots for $ while filling your inventory with free gifts you can never discard
21.08.2025 07:20 — 👍 5 🔁 0 💬 0 📌 0thanks! tbh, a lot of it is because i already laid the groundwork for stuff like projectiles and breakable objects before, i'm just finally putting something coherent together with them lol
21.08.2025 06:45 — 👍 1 🔁 0 💬 0 📌 0this is the glock-packing lawyer
20.08.2025 22:27 — 👍 7 🔁 0 💬 1 📌 0i added a simple projectile mechanic to the overworld! this can be used for destroying objects and interacting with elements like switches; should add a bit more interactivity to exploring and puzzle solving
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thank you!
19.08.2025 22:00 — 👍 1 🔁 0 💬 0 📌 0oof, yeah, i feel that. my computer's decently strong but baking textures in blender still makes my poor ol' CPU chug 😭
19.08.2025 02:48 — 👍 1 🔁 0 💬 0 📌 0yeah! i'm pretty new to VFX in general, so i'm trying out a few that aren't super complex or resource intensive so that i can be pretty liberal with sprinkling them around
18.08.2025 23:59 — 👍 0 🔁 0 💬 1 📌 0first try at fake volumetric fog! still not completely happy with the ground layer, but i think it still adds some good atmosphere
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Étoile's unique character mechanic is "Notes": her abilities generate one of 3 types of notes, storing up to 3 at once
using the "Finale" command will perform a special finisher based on the combination of notes she has stored at the time
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working on a simple environmental art test! trying to both improve my skill at making procedural materials, and figuring out how to use lighting/VFX to make good looking areas without complex geometry or lots of textures
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