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Gonju

@gonjusp.bsky.social

local boy (>18) || artist + independent gamedev, working on my first major project

250 Followers  |  127 Following  |  203 Posts  |  Joined: 25.08.2023  |  2.2369

Latest posts by gonjusp.bsky.social on Bluesky

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implemented some basic projectile functionality! still need to work on VFX visibility/camera angles, but should be handy for adding spells in the future

[ #gamedev | #indiegame | #unity3d ]

11.08.2025 21:46 — 👍 18    🔁 9    💬 0    📌 0

haha, thank you! glad you liked it :D

09.08.2025 23:58 — 👍 1    🔁 0    💬 0    📌 0

he's trying his hardest 😭

08.08.2025 19:34 — 👍 1    🔁 0    💬 1    📌 0
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happy friday! i finished off the week by adding in a basic store system. excited that i'm getting close to having most of the major overworld functionality done

[ #gamedev | #indiegame | #unity3d ]

08.08.2025 19:21 — 👍 21    🔁 7    💬 1    📌 1
Concept art for an enemy in the game I'm developing, called a "Metalmoppet." It has the appearance of a squat doll-like creature with canine features, decked out in heavy armor, wielding a sword and a shield.

Concept art for an enemy in the game I'm developing, called a "Metalmoppet." It has the appearance of a squat doll-like creature with canine features, decked out in heavy armor, wielding a sword and a shield.

worked on some more enemy concept art today! trying out using a pencil brush instead of a plain ol' circle. think it gives the concept a nice texture that makes it easier to work quickly and still have something presentable after

[ #indiegame | #conceptart | #rpg ]

06.08.2025 20:44 — 👍 9    🔁 2    💬 0    📌 0

tysm! still concepting out a couple more party members, hope i'll get to show them off soon

06.08.2025 00:39 — 👍 1    🔁 0    💬 1    📌 0

thank you! the assets i'm buying are generally environmental decorations like crates, machinery, etc., so i just do some stylization in blender to make them fit the style a bit better. character models and VFX are all being handmade, since i think having a consistent art style there is crucial

05.08.2025 23:36 — 👍 1    🔁 0    💬 1    📌 0
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implemented status effect tracking + damage over time mechanics today! trying to get a bit better at camera timing so that the cuts aren't as abrupt as before

[ #gamedev | #indiegame | #unity3d ]

05.08.2025 22:16 — 👍 33    🔁 6    💬 1    📌 0

thank you! that's actually not a bad idea; i'll experiment around and see if i can make something like that work

05.08.2025 02:41 — 👍 1    🔁 0    💬 0    📌 0

thank you!

04.08.2025 23:48 — 👍 2    🔁 0    💬 0    📌 0
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added a basic healing spell in! took way more work than i thought it would to add in the glow effect and camera cuts

[ #gamedev | #indiegame | #unity3d ]

04.08.2025 23:18 — 👍 71    🔁 15    💬 2    📌 0
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spent some time today practicing procedural materials

[ #gamedev | #blender3d | #texture ]

03.08.2025 22:07 — 👍 25    🔁 7    💬 0    📌 0

thanks! all my SFX are just from various humble bundles i've been collecting over the years, although i occasionally do some minor edits for things like bass boosts or timing adjustments

02.08.2025 01:44 — 👍 1    🔁 0    💬 1    📌 0

tysm!

01.08.2025 22:45 — 👍 0    🔁 0    💬 1    📌 0
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each character has a special mechanic, and Vae's is Apex Mode: after filling a gauge, she can enter a powerful form for a few turns

i decided that she'd change her animations during this mode to better express the increase in strength

[ #gamedev | #indiegame | #unity3d ]

01.08.2025 21:39 — 👍 29    🔁 4    💬 2    📌 0

not a bad idea; thank you for the feedback!

01.08.2025 17:03 — 👍 0    🔁 0    💬 0    📌 0

thank you!! i can't wait until i've finally got a proper vertical slice to show

01.08.2025 06:35 — 👍 1    🔁 0    💬 1    📌 0

it's definitely a lot of hard work, but it's worth it for clips like that where everything comes together and you go, "damn this actually feels like a game" lol

01.08.2025 03:39 — 👍 1    🔁 0    💬 1    📌 0

thank you very much!

01.08.2025 01:12 — 👍 1    🔁 0    💬 0    📌 0

yup, for the most part, although i'm trying to be practical on using premade assets/unity packages where appropriate. i love the challenge of programming features and 3D modeling, but i'd like to get this out within the next 2 years at max, so i'm trying to be efficient about where i spend time, lol

01.08.2025 00:17 — 👍 0    🔁 0    💬 1    📌 0

thank you! FFX was my closest direct inspiration for both gameplay and presentation, although i'm taking bits and pieces from a whole bunch of RPGs i've loved (SaGa: Scarlet Grace, Expedition 33, etc.)

31.07.2025 23:05 — 👍 1    🔁 0    💬 1    📌 0
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added my first spell using the VFX i made previously! think i might create a camera zoom on the impact to give it more punch, but still happy with the basics so far

[ #gamedev | #indiegame | #unity3d ]

31.07.2025 22:44 — 👍 30    🔁 6    💬 3    📌 0
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starting to dip my toe into VFX/SFX in #unity3d with a fire spell impact! trying to get more comfortable with using FL studio for simple sound edits, e.g. reverse for risers, bass boosting to make things punchier

[ #vfx | #gamedev | #rpg ]

30.07.2025 21:11 — 👍 19    🔁 6    💬 0    📌 0
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some more combat test footage! got all the basics working so far, including a guard/just guard mechanic. going to implement some basic abilities and then start hashing out the core numbers for things like health/damage/etc.

[ #indiegame | #gamedev | #rpg ]

29.07.2025 19:31 — 👍 19    🔁 4    💬 0    📌 0

this but when you get a really good comp, someone dodges, and your next lobby is like 4 ADCs + shaco

28.07.2025 23:48 — 👍 0    🔁 0    💬 0    📌 0

congrats! well deserved imo

27.07.2025 04:27 — 👍 1    🔁 0    💬 1    📌 0
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some more animation work in #blender, this time a firing animation for the Amphibicannon enemy

[ #animation | #gamedev | #rpg ]

26.07.2025 00:14 — 👍 23    🔁 5    💬 0    📌 0
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did a bunch of animating in #blender today! here's some of the work i did on Vae's basic attack; i think the arc is good, but still need to polish the followthrough pose

[ #animation | #gamedev | #rpg | #oc ]

24.07.2025 23:57 — 👍 29    🔁 7    💬 1    📌 0

thank you! still slowly pulling together a budget sound library (god bless humble bundle), but i kinda like the vibe they give already

23.07.2025 23:57 — 👍 1    🔁 0    💬 0    📌 0
A 3D render of a video game enemy called a "Reaver." It has the appearance of a skeletal humanoid with a birdlike skull, covered by a battered and torn cowl. It wields a scythe with an exaggerated blade as a weapon.

A 3D render of a video game enemy called a "Reaver." It has the appearance of a skeletal humanoid with a birdlike skull, covered by a battered and torn cowl. It wields a scythe with an exaggerated blade as a weapon.

rigged + textured a new enemy model, although i still have some detail work left on it. trying to get a few enemy models together for better combat previews; hoping i'll have something cool to show by the weekend!

[ #gamedev | #rpg | #b3d ]

23.07.2025 23:16 — 👍 19    🔁 5    💬 0    📌 0

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