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Icefish Software

@icefish-software.bsky.social

Indie video game developer. Creator of Arid Arnold. https://icefish-software.itch.io/

48 Followers  |  338 Following  |  81 Posts  |  Joined: 08.11.2024  |  2.0837

Latest posts by icefish-software.bsky.social on Bluesky

Making my dream synth - Ep 0
YouTube video by Icefish Software Making my dream synth - Ep 0

I've started a devlog about making a portable synthesiser. It's not the most entertaining thing and meant more as a learning resource for people who want to get into embedded software.

www.youtube.com/watch?v=P0yP...

20.01.2026 21:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This one is a classic

10.01.2026 17:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That moustache is out of control

07.01.2026 20:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image 01.01.2026 17:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 30.12.2025 14:31 β€” πŸ‘ 227    πŸ” 53    πŸ’¬ 2    πŸ“Œ 6

(45-i)(45+i)

01.01.2026 16:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nobody remembers 21?

27.12.2025 23:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is harder than you think for Japanese, they have very particular rules about line breaks.

24.11.2025 21:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Impressive.

21.11.2025 20:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Don't tell Microsoft about this one trick:

Despite being called Windows 11, you can actually open upwards of 12 windows at once.

I hope they don't patch out this critical oversight

12.10.2025 00:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Something so fun about seeing an exported sprite sheet in one image after drawing each frame individually.

27.08.2025 18:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Did you make all these games?

17.08.2025 14:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm particularly proud of my little monkey sprite

03.08.2025 16:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A little gameboy game I made for the #gmtk gamejam. You have to swing around tree trunks and build up a score.

Try it here: icefish-software.itch.io/monkeying-ar...

Can you get to 10 points?

03.08.2025 16:50 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Scaling Pixel Art Without Destroying It When I started using pixel art in game development, I assumed that it would easily work at any screen resolution, since modern screen resolutions are much hi...

You could either always set the camera scaling to an integer amount or use a shader to make an inbetween option(less sharp): colececil.dev/blog/2017/sc...

05.06.2025 18:44 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is it me or is the perspective on his arm kind of fucked up? Like the lady in blue is in the background but somehow his arm is grabbing her in the foreground. Can't make sense of it

25.05.2025 10:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This season is like a quantum leap in quality from the other seasons, which is saying a lot because those are classics too

23.05.2025 12:13 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

AI user spotted

26.04.2025 17:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks great

19.04.2025 20:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Swords meme from tangled

Swords meme from tangled

There are more pairs of shoes than there are shoes.

14.04.2025 12:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If anyone wants to be a hero in the JavaScript community, just make a new UI framework which functions like ImGui. You can save them from React

23.02.2025 12:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I can believe we got GTA 5 before we got GTA 6 🀣

20.02.2025 16:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More progress on cave generation and caracter movement. The animations are still very rough but gameplay is the focus right now.

I've got the basic state machine working and the weights are feeling dialed in.

#gamedev #monogame

17.02.2025 21:49 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Melee tier list

13.02.2025 22:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#gamedev pro tip:

Instead of hard-coding numbers in your program, you should have those values tuneable via a debug UI. This massively speeds up design iteration and will get your character feeling dialed in.

Here I am using ImGui.NET with some reflection to create sliders from fields in a struct.

09.02.2025 16:34 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

AIs prompting AIs that prompt themselves to generate more prompts to finish tasks. If we keep prompting the AI more and more, it will improve right? Even if the underlying AI isn't any more intelligent, right? Just a few more prompts bro please I promise it will work...

08.02.2025 13:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Working on getting my state machine working for the playable character. Just this simple movement involves 6 states:

1) Standing
2) RunBegin
3) Running
4) RunEnd
5) JumpSquat
6) InAir

A game like Smash Bros melee has over 100 states for their character controller. (rukaidata.com/PM3.6/Captai...)

31.01.2025 23:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on character animations. This is the first draft of the main character's run cycle. I am just blocking out the form before I then add details

#art #aseprite

30.01.2025 18:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My first #bevy project is complete. Do you think you are good at typing? Well test out your skills in this whack-a-mole style game!

Play in browser: icefish-software.itch.io/whack-a-key

#indiedev #rust

27.01.2025 22:15 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

For the random rooms, how do you make sure that the levels are possible to complete?

25.01.2025 23:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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