A Kyoto-based boutique indie game studio. Currently developing TANUKI: Pon's Summer (Wishlist on Steam now!)
BioWare 1997-2021
Triage Games 2022- https://triagegames.com/
YouTuber (apparently) https://www.youtube.com/@MarkDarrah/videos
Lead Level Designer at @TheGameKitchen.com . Former Yager & PyroStudios dev. Ex-berliner. Worked on #SpecOpsTheLine, #DeadIsland2 (Cancelled), #Blasphemous I & II and #TheStoneOfMadness!
BLOG: http://enriquecoli.net
PORTFOLIO: http://www.sdk-project.com
Berlin-based indie studio, made Curious Expedition 1 & 2, and just released Mother Machine!
Get it on Steam! https://store.steampowered.com/app/1555980?utm_source=MM_bsky
Cosmetics pack: https://shorturl.at/qM9hE
A platform by @lorenzopilia.bsky.social dedicated to Berlin's game scene. Organising the #TalkAndPlay event series since 2013.
TRUE TO THE GAME - YAGER is a berlin-based video game developer. #Dreadnought #SpecOpsTheLine #TheCycleGame working with #UnrealEngine
Filmförderung & New-Media-Förderung
Impressum: medienboard.de/impressum
Private account, mostly Warhammer;
Senior Game Designer for
Electronic Arts Digital Illusions Creative Entertainment;
Worked on games you know and on games precious few played.
https://www.linkedin.com/in/jandavidhassel
Indie-leaning games publication team that delivers essays, videos (sometimes), podcasts, and a weekly newsletter.
http://www.pixelsforbreakfast.net
https://pixelsforbreakfast.substack.com/
Lead VFX artist at rocksteady games, Techno DJ - extragay and with the T, He/Him
Spec Ops: The Line, Dead Island 2, Arkham VR, SSKTJL
"Ausnahmestudio" - DER SPIEGEL
We make games that matter.
The Darkest Files, Through the Darkest of Times,Beholder 3 and more
@darkestfiles.paintbucket.de
Linktree: https://linktr.ee/paintbucketgames
Privacy, decentralization, freedom, the odd crypto post.
Career CTO working on strategy and investments.
https://numergent.com/
Makes games @paintbucket.de about topics people say you can’t make games about. Reads and posts about climate change, fascism, history, democracy - and games and pop culture.
Used to work in "AAA" e.g. on Spec Ops The Line now @darkestfiles.paintbucket.de
Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love photographing remaining nooks and crannies of old Japan. Creator and director of AWAYSIS. Spends a lot of time underwater.
Producer at 17-BIT in Kyoto.
Formerly production and narrative at Fellow Traveller.
Worked on Orwell, Hacknet, The Stillness of the Wind, Neo Cab and others.
Also run indie publication Pixels for Breakfast.
Making things. ものを作っている者です。
CAUSIN MUCH MAYHEM DROPPIN DRAMA
Tech Art Director @ 17-BIT in Kyoto. Ex-Square Enix, Anchor Inc, 90s PC Gamer. My opinions are mine, yadda yadda. He/him
Freelance UI / UX designer currently working on Awaysis at 17-BIT in Kyoto
|| GDC 2022 neurodivergent panel speaker ||
Former Insomniac Games QA ||
he/him