So according to my probably-bad math, we could be saving 25% in inference costs if we started writing plain english word-based programming languages. gist.github.com/statico/631e... #LLM #AI
20.06.2025 22:01 — 👍 1 🔁 0 💬 0 📌 0@statico.bsky.social
Witty social media bio / 🗿🔮✨ / founder & software engineer, one-hit author, sausage dog enthusiast / perpetually working on something new / langworth.com
So according to my probably-bad math, we could be saving 25% in inference costs if we started writing plain english word-based programming languages. gist.github.com/statico/631e... #LLM #AI
20.06.2025 22:01 — 👍 1 🔁 0 💬 0 📌 0bring React with ReactNode and useState from react bring GoCheck and GoChevronDown from react icons go bring Button from components ui button bring Popover PopoverContent PopoverTrigger from components ui popover define Option as object with key as string title as string description maybe string define BlankIcon component returns div with classes width four height four define SingleItemPickerProps as object with children as ReactNode selected as string or null options as array of Option allowNull maybe boolean onChange as function taking any returning void export SingleItemPicker component with props children selected options onChange allowNull defaulting true equals function body create isOpen state defaulting false with setIsOpen updater return Popover with open equals isOpen onOpenChange equals setIsOpen containing PopoverTrigger asChild containing Button with variant outline size small classes flex items center space x two font normal containing span containing children GoChevronDown PopoverContent with classes width ninety six padding zero containing if allowNull then button with classes full width flex items center space x two padding x three padding y two text left hover background accent hover text accent foreground onClick function body onChange with null setIsOpen with false end onClick containing if not selected then GoCheck with classes width four height four else BlankIcon span with classes text extra small containing Any for each option destructured as key title description in options button with key equals key classes full width flex items center space x two padding x three padding y two text left hover background accent hover text accent foreground onClick function body onChange with key setIsOpen with false end onClick containing if selected equals key then GoCheck with classes width fou…
But wait, don't plain words use fewer tokens? How about this instead of TSX 😂
20.06.2025 21:34 — 👍 0 🔁 0 💬 0 📌 0A low-token programming language for LLMs would prioritize extreme conciseness while maintaining readability and functionality. Here's what a React/TypeScript equivalent might look like: ``` cp UserCard{name,age,onUpdate}( st editing=0 <div.user-card> <h2>{name} <p>Age:{age} <btn @click={editing=!editing}>{editing?'Save':'Edit'} ```
I asked Claude what a low-token LLM-friendly programming language would look like and I already like it better than React/JSX.
20.06.2025 20:58 — 👍 0 🔁 0 💬 0 📌 0pixel art of a robot that is seamlessly changing color, style, and orientations
The Retro Diffusion extension for Aseprite does pixel art generation with "ethical AI" — the author says "it runs completely locally. All the artwork used for training was either made by me, or was given with consent from other artists."
astropulse.itch.io/retrodiffusion #ai #gamedev
Vibe coded this tonight: www.npmjs.com/package/lock...
"Node.js tool that detects when your npm/yarn/pnpm lockfiles change after git operations"
Full writeup: gist.github.com/statico/cc5a...
I'm reminded of the AI "rampancy" from the classic Marathon games.
This is wild. Inspired by www.xda-developers.com/llm-raspberr..., I took the prompt the artist used and fed it into various models with high temperature. gemma3 appears to get frustrated, angry, and then devolved into pure corrupted AI madness with "Final Failure" variations and 💀 emoji.
28.05.2025 00:56 — 👍 0 🔁 0 💬 1 📌 0Cursor and the GitHub MCP server did a great job of addressing an issue. What I didn't expect is for Cursor to use the MCP server to *reply as me on the issue thread* 😱
Comment deleted. MCP tool uninstalled.
I gave jsgrids, my curated list of JavaScript/TypeScript/React/Vue/etc. data grid components, a decent overhaul this weekend. Migrated from Chakra UI to shadcn & Tailwind and addressed all PRs and issues. jsgrids.statico.io
27.05.2025 19:14 — 👍 2 🔁 0 💬 1 📌 0@simonwillison.net I'm now piping all `llm` output through `md2term`, a Python tool I vibe coded today, to get streaming markdown formatting: github.com/statico/md2t...
26.05.2025 04:43 — 👍 2 🔁 0 💬 0 📌 0I'm launching a few email newsletters with more to come:
- aicodingweekly.com
- celiac.datadriftpress.com
- type1diabetes.datadriftpress.com
Content is collected, summarized, and ranked using #AI but I try to give each review just a little #human touch
llmscript: Write your shell scripts in natural language (by using an LLM to write and test them for you)
github.com/statico/llms...
How long before we can write shell scripts in plain English?
#!/usr/bin/env llmscript
Find all PNG files in input direction, "src". If no files, show an error.
Calculate if all tiles can fit in a 1024x1024 sprite atlas.
Create the atlas using ImageMagick.
Create a JSON file with coordinates.
A classic Macintosh running under emulation showing a compiler with a C file open
Inspired by EXO Labs, I did a quick test to see if llama2.c would compile on Metrowerks CodeWarrior for 68k Macintosh. Unfortunately infinitemac.org crashed 🤣
23.03.2025 03:44 — 👍 1 🔁 0 💬 0 📌 0Building small LLM tools on the command line.
ask () { ollama run "${OLLAMA_MODEL:-llama3.2}" "You are a helpful assistant.\nAnswer this question.\nBe very brief.\n\n$*" }
An overview of a sci-fi themed 2D dungeon with many interconnected rooms
New map generation for spacestationvesta.com
#roguelike #gamedev
I'll miss you, Dad. richardlangworth.com/in-memoriam
21.02.2025 18:43 — 👍 5 🔁 0 💬 1 📌 0regex to capture memes such as "|absolute\s*unit" and "|b+o+iii+"
An interesting document is Wikipedia's edit filter for internet brainrot which gets updated if certain meme phrases are overwhelmingly used in vandalism. It started in the yolo/swag era and has evolved to the skibidi/rizz present, regularly dropping memes that are sufficiently stale (like Harambe)
16.02.2025 16:29 — 👍 1225 🔁 182 💬 22 📌 17I've now got a functioning power source and module system (e.g. shields) and throwables (e.g. splash potions). This feels pretty good! (Note: this is just a demo arena level for combat testing) #roguelike #gamedev
10.02.2025 05:21 — 👍 8 🔁 0 💬 0 📌 0It's super fun to see disparate systems start to come together. I finished some AoE effects and noticed that — of course — robotic monsters are resistant to poison effects! (VFX still very WIP of course) #roguelike #gamedev
05.02.2025 06:10 — 👍 5 🔁 0 💬 0 📌 0UI is hard! I started with a drag and drop system, but it took up the whole screen. Since equipping items costs a move, you don't want to equip something without realizing a monster hit you. So now I have a tabbed interface. Not happy with it but gotta move on. #roguelike #gamedev
29.01.2025 06:48 — 👍 7 🔁 0 💬 0 📌 0Ah, yes, I remember playing Balatro 95 back in my dad's office
27.01.2025 17:05 — 👍 8609 🔁 2501 💬 70 📌 64Boston Market recently changed their name to Boston MARKET, a move that increased their market capitalization by 500%
28.01.2025 03:36 — 👍 5326 🔁 663 💬 110 📌 38Modernized the controls by adding mouse support and pathfinding. You only move one tile when there's danger nearby. Need to implement move-only instead of attack-move, get rid of the door menu, and fix factions. #roguelike #gamedev
23.01.2025 06:24 — 👍 6 🔁 0 💬 0 📌 0Projectiles added! Pew! Pew! #roguelike #gamedev
22.01.2025 06:07 — 👍 14 🔁 2 💬 0 📌 0Doors don't keep aliens out 😬 #roguelike #gamedev
20.01.2025 06:51 — 👍 20 🔁 1 💬 0 📌 0Sure enough, @djlink.bsky.social is here! 👋
16.01.2025 16:58 — 👍 1 🔁 0 💬 1 📌 0Amazing. I had never seen Quest of Dungeons and it looks great. Amazing how we both ended up with similar feel using these tiles.
16.01.2025 15:59 — 👍 1 🔁 0 💬 1 📌 0(looks) Yep! Quest of Dungeons is using the 16-bit Fantasy asset from www.oryxdesignlab.com and I’m (mostly) using the sci-fi one.
16.01.2025 15:56 — 👍 1 🔁 0 💬 0 📌 0I always thought NetHack hid combat details like monster health and damage to add mystery, but I think it was just a limitation of the interface. I added (awful) damage popups and health bars to Space Station Vesta and it makes a world of difference. #roguelike #gamedev
16.01.2025 04:49 — 👍 10 🔁 1 💬 1 📌 0