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Arvy

@arvy.bsky.social

Lead UI Designer #gamedev #UI design | UI art | Art Direction Work: Warhammer AoS: Realms of Ruin, WH 40K: Rogue Trader, The Seance of Blake Manor, Jurassic World Evolution 2, Dragon Age Keep, etc. My game: @severlink.bsky.social Co-host: BORZOI Cast

3,159 Followers  |  855 Following  |  1,837 Posts  |  Joined: 05.08.2023  |  2.0781

Latest posts by arvy.bsky.social on Bluesky

Congrats, Romain!
Wishing you all the best!

09.02.2026 09:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The dark souls of dribbling if you will

08.02.2026 21:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Peak Unc Material tm

08.02.2026 19:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For me "slop" carries the notion of homogeneity - it's difficult to meaningfully tell one piece of "slop" from the other, because it's all broadly the same

The only thing in common between Resident Evil 4, Starcraft, FF7 and THPS3 is that it's all peak

08.02.2026 18:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes! It was incredible

08.02.2026 15:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AS-Convoy has a grip on me

08.02.2026 14:36 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Viiiiibes

08.02.2026 13:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a man is sitting at a desk holding a book in his hands ALT: a man is sitting at a desk holding a book in his hands
07.02.2026 16:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SeverLink Tech Tips

Youโ€™ll be able to use these Y2K inspired computers in our game
#screenshotsaturday #indiedev #gamedev #UI

07.02.2026 16:28 โ€” ๐Ÿ‘ 40    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Stopped after 2 or 3 episodes because I wasnโ€™t enjoying it nearly as much as Season 1.

It felt like a step back in everything - from writing to cinematography.

05.02.2026 15:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You are not prepared for what's coming at 00:30

04.02.2026 11:31 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's gorgeous!

One quick comment, if I may - I think adjusting the text on the right a bit might be useful: making the font bigger, increasing the line distance a bit, playing around with narrower font and emphasizing the paragraphs?

Disco has a Serif typeface of course, but can be a reference.

04.02.2026 08:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ’›

04.02.2026 06:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have fond memories of the series up to Carbon, but the best soundtracks lived in and before 2002 imo

03.02.2026 22:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Pulse Ultra - Build Your Cages
YouTube video by Alfa Scighera Pulse Ultra - Build Your Cages

For me the road to loving APC and Tool was actually paved by Pulse Ultra
youtu.be/iKv5ys8ZI34

03.02.2026 22:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Loads of personal favourites from 2002

But the soundtrack from Hot Pursuit 2?
Forever etched in my brain:
youtu.be/goS6jFffgBI

03.02.2026 22:49 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

This is who runs this account

18.06.2025 19:04 โ€” ๐Ÿ‘ 20    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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FATUM RACING CLUB

A race against time and fate in a digital vector world of early 2000s. This is a design concept inspired by the visuals of Wipeout, N, Darwinia and Colin McRae 2.0

Would you play a game like this?

08.01.2026 19:29 โ€” ๐Ÿ‘ 176    ๐Ÿ” 41    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 5

In my restless dreams
I pass that ball
Number 8

02.02.2026 11:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Your Honor, I plead not guilty!

โ€ฆmaybe a bit

02.02.2026 11:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gothic + Sans Serif
#graphicdesign

16.12.2023 21:25 โ€” ๐Ÿ‘ 34    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Torment Nexus type sh

01.02.2026 20:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Furniture โ€“ Hang My Lip (2000)
Label: Orange Records

#7inchdesign

01.02.2026 11:50 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Metal Goat Solid

01.02.2026 08:49 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's seeing games as products for a median consumer, not as art pieces with unique voices, that reach people in different ways.

But also, we really don't need a remaster - that's also saying "I can't engage with art unless it has modern graphics".

Just play OpenMW & don't give money to Microsoft

31.01.2026 23:50 โ€” ๐Ÿ‘ 127    ๐Ÿ” 25    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
31.01.2026 16:38 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
SeverLink (coming soon)

SeverLink (coming soon)

Splinter Cell: Pandora Tomorrow

Splinter Cell: Pandora Tomorrow

Metal Gear Solid: Peace Walker

Metal Gear Solid: Peace Walker

Manhunt

Manhunt

Our game (SeverLink) and 3 references

31.01.2026 09:43 โ€” ๐Ÿ‘ 56    ๐Ÿ” 11    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

Man of culture!

31.01.2026 07:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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MARS :: FUI

A lot (most?) game UIs are cleanly rendered on top of the virtual worlds. It's understandable - clarity, usability, accessibility are paramount.

But I'd be curious to work on a project that tries to ground its UI by making it visually imperfect, damaged, slightly off.

02.05.2025 10:44 โ€” ๐Ÿ‘ 44    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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MARS :: FUI

An exercise in creating an imperfect, grainy, grounded bit of sci-fi UI, inspired by Mass Effect, early digital interfaces and of course film

Music is Unterveld by Blue Dot Sessions

02.05.2025 10:44 โ€” ๐Ÿ‘ 374    ๐Ÿ” 45    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 1

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