A screenshot from Celeste. Madeline stands by a memorial dedicated to those who perished on the climb up Celeste Mountain.
happy transgender day of remembrance
thank you for sticking around in the hardest of times. if you haven't, you are missed dearly
please live π
20.11.2025 10:57 β π 10237 π 4427 π¬ 5 π 48
Lewis Capaldi's new song ...
Can someone please go check on him?
It still haunts me that Scott from Frightened Rabbit basically wrote a whole album saying goodbye to the world and we all sang along and bopped to it ... I don't think I could take it happening again.
19.11.2025 20:19 β π 0 π 0 π¬ 0 π 0
Reality is boring science fiction: authors spent years warning us that if we put AI in everything it will eventually try and eat us, but instead it just monitors our behaviour to show us ads whenever we reach for the milk.
19.11.2025 08:41 β π 2 π 0 π¬ 0 π 0
18.11.2025 19:15 β π 1087 π 261 π¬ 4 π 2
This talk by @cwpat.me really demonstrates how taking a process-oriented logical mind and applying it to an abstract problem can result in incredible, creative and artistic results.
12.11.2025 12:15 β π 1 π 0 π¬ 0 π 0
Patrick Traynor joins us at ThinkyCon 2025 to present the talk: "The Programming of Patrick's Parabox"
Talk description: This talk covers a few specific programming implementations from the development of Patrick's Parabox, an award-winning recursive sokoban game released in 2022. Specific topics i
The Programming of Patrick's Parabox - Patrick Traynor (ThinkyCon 2025)
In this lightning talk, Patrick Traynor goes over the programming of Patrick's Parabox: an award-winning recursive sokoban game!
@cwpat.me
10.11.2025 18:06 β π 34 π 10 π¬ 2 π 2
Re: that rt. the average businessy business suit type would be so much happier if they really WERE the soulless capitalist they like to posture as.
The reality is that most do what they do for the same reason creative types do: a crushing need for love, respect and community. They should paint.
12.11.2025 11:48 β π 74 π 3 π¬ 1 π 0
But again, maybe that's natural.
Every new multimedia technology has served to increase the rate at which media and society evolves, so maybe we are at the point where we can now create, explore, exhaust and then dismantle and move past a form within a century?
12.11.2025 10:55 β π 0 π 0 π¬ 0 π 0
It's confusing to me because I still see the art of game development as massively under-evolved, full of nieve takes and inefficient processes, but at the same time I think we really have reached a creative zenith of the medium to some degree.
It feels like we did a commercialisation speed run.
12.11.2025 10:55 β π 1 π 0 π¬ 1 π 0
What I mean by this is that it makes sense for the "industry", while the "art" moves on: with the possibility space of the form nearing fully explored, the adventurous creators are forced outside the form into new and uncharted territory.
Essentially all forms of media "die" to some degree.
12.11.2025 10:55 β π 1 π 0 π¬ 1 π 0
Reflecting on media's obsession with remakes & brand cultures, could it not be argued that we're just hitting a point of post-modernism in cinema and games where we've established enough "staples" that anything new will inevitably be derivative of existing brands, so sadly it makes sense to recycle?
12.11.2025 10:55 β π 1 π 0 π¬ 1 π 0
Tried to lazily image search for "Chat GPT logo" and then copy-paste it into my lecture slide, but the image was set up to protect against people doing that.
The Irony.
05.11.2025 10:23 β π 0 π 0 π¬ 0 π 0
The han solo dance from Star Wars Kinect is the pinnacle of star wars media and I will hear no slander of it
04.11.2025 10:38 β π 31 π 4 π¬ 6 π 0
Well, I don't know quite how you're reading it, but I'd have thought any project that's gone into production without thorough testing has the odds stacked against it being good - that's an unhealthy project.
We need entrepreneurial go-getters, but we also need to be honest about the prospects.
03.11.2025 15:12 β π 0 π 0 π¬ 1 π 0
I'd add to this that if you're already so far into development that players would have story details spoiled by testing, and you haven't playtested all the above things yet ... you're not in a healthy place, let's leave it at that.
03.11.2025 14:55 β π 0 π 0 π¬ 2 π 0
π―
Playtesting can help you:
- Make sure people are taking away what you want them to from your story
- Balance combat encounters on a proper curve
- Ensure your UI/UX is as intuitive as it needs to be
- Find out where people are getting stuck when they shouldn't be
... and so much more!
03.11.2025 14:07 β π 59 π 22 π¬ 1 π 1
I don't know - I always tell my students that your goal isn't to design a GAME, it's to design a PLAYER EXPERIENCE, and it can be hard to put experiences and emotions into words.
Sometimes wild gesticulation and mouth noises are a suprisingly effective way to get the idea across!
03.11.2025 14:53 β π 14 π 0 π¬ 0 π 0
As an educator, the thing I want to do is teach less "game dev" in the sense of how to crunch a AAA title, and more "fundamental design" in the sense of "how to make rational decisions about what to make, and to understand the creative plan for what's to come".
But I don't know how much it'll help
03.11.2025 11:58 β π 0 π 0 π¬ 0 π 0
I've heard this a few times recently from indies: even if someone says they don't need a playable proof of a concept, you'll be competing with people who have them, and you can't develop a PoC without funding and time.
I really struggle with finding an answer, because we've normalised chaotic dev.
03.11.2025 11:58 β π 0 π 0 π¬ 1 π 0
I've been out of touch for a while, but last I checked we still had people in the big money AAA sphere acting like it's all just an extended game jam where you kick off with a theme, setting and genre and away you go.
Weirdly, I've seen more indies with a better approach (but also worse ones too)
03.11.2025 11:32 β π 0 π 0 π¬ 0 π 0
Our industry is really, really, really bad at actually DESIGNING things and doing pre-production.
Controversial opinion, maybe, but if you don't inherently know the ins-and-outs of the fun of what you're making, you're still in pre-production. You don't yet have a viable product.
03.11.2025 11:32 β π 4 π 0 π¬ 2 π 0
I miss this bit!
I used to do it in reverse: I'd get handed scripts and treatments and had to come up with games. It was a great exercise: scouring them for repeated actions and motivations, and then using those to construct game systems.
03.11.2025 11:25 β π 5 π 0 π¬ 0 π 0
If you've got friends that you know have #ADHD (and especially if they're also #Autistic) consider just asking them what today's intrusive thought is and intently listening to whatever they say for 15m.
They'll probably really appreciate the chance to vent it!
03.11.2025 11:22 β π 4 π 0 π¬ 0 π 0
I used to have a colleague that played in a band, and they'd sometimes have a night where they invited people on stage to play the NES Super Mario Bros while they did all the SFX and music through percussion, which was pretty cool.
29.10.2025 15:00 β π 2 π 0 π¬ 0 π 0
Dutch Parliamentary Elections really help you grasp the brilliance and the horror of democratic process.
29.10.2025 11:50 β π 3 π 0 π¬ 0 π 0
Honestly, I loved watching the Dutch system. It's the end goal of democracy: a genuine melting-pot of different ideas that results in constant fighting, compromise and nobody getting anything they actually want.
It's ineffective and frustrating specifically because it does what it's meant to do.
29.10.2025 11:46 β π 4 π 0 π¬ 0 π 0
βI think they are a profoundly antisocial technology that should be rejected in every way possible,β said Gilliard. βTheir very existence is toxic to the social fabric."
Itβs still up in the air whether Metaβs gamble on glasses will pay off. Beyond their horrifying privacy implications, wearable AI-powered devices like Bee and Friend so far have proven more obnoxious than useful, and itβs unclear whether people who buy them will even want to use them. But one thing many privacy experts agree on is that even if we canβt change the law, we can change peoplesβ attitudes around consent.
βOne way to think about it is protecting your community and the people you care about,β said Gilliard.
βWhen youβre wearing these glasses, when you use your video
doorbell, when you record everyoneβs conversations, youβre not just surveilling yourself. And thereβs no consistent and foolproof way to guarantee that information wonβt be used against people you care about β to hurt trans and queer people, or hurt immigrant communities. I wish people would think about it in those terms instead of βdid my package get delivered.ββ
call them whatever you like, the reality is 'smart glasses' are surveillance devices designed by tech companies to violate consent and rewrite social norms. social shaming is still a more effective a deterrent than the law. @hypervisible.blacksky.app
www.theverge.com/tech/807834/...
28.10.2025 15:05 β π 252 π 103 π¬ 2 π 3
I feel like Microsoft really underestimate the emotional impact of changing the default mail icon on my phone OS.
28.10.2025 09:43 β π 2 π 0 π¬ 0 π 0
Puzzle game developer and programmer. Made Patrick's Parabox, Linelith, I Wanna Maker.
https://cwpat.me/about
Conta Profissional (de certa forma)
π¨πΏβπ» Criador de jogos no @sendoestudio.bsky.social (sozinho kkrying)
πΉ Componho e produzo mΓΊsicas pra jogos, aberto a encomendas (manda dm)
π Creator of Pale Tides, the witch TTRPG
βοΈ Art for MTG, DND, Silent Hill: Townfall, Destiny 2, GW2, Warhammer, Daggerheart, A Highland Song etc
π BACK MY GAME! https://bit.ly/paletides
https://linktr.ee/PaulScottCanavan
That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
--
Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames
VFX Artist | Professor | Sometimes I make a cool thing. | Opinions are my own. | MPA and Finance | He/Him
Topics: #visualeffects #vfx #fx #rtvfx #realtimevfx #techart #gamedev #finance #publicpolicy #education
https://johnemerson.artstation.com/
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & RΓΆki) β’ BAFTA Breakthrough 2021 β’ BAFTA Games & The Game Awards nominee β’ 2 x BAFTA Juror β’ Industry speaker & mentor β’ He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
π³π± Sr. Level Designer @ Electric Square, former Hangar 13 / Ubisoft
π«§The Good Witch of Game Devπ«§Lead writer + narrative designer for video games, TV, stuff. NOW: Gearbox, [REDACTED], [REDACTED]. Host of AIAS' Game Maker's Notebook. Prev: Marvel, COD. Write the weird thing.
https://linktr.ee/alexaraycorriea
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Digital Play Journalist for Forbes, BBC, Guardian. Brings games to unusual spaces, festivals and cathedrals. Makes cool stuff:
πhttps://mybook.to/whatwashidden
πhttps://mybook.to/taminggaming
π―http://www.ludocene.com
πhttp://www.familygamingdatabase.com
A funky fresh celebration of independent games. Coming straight back at you sometime next year!
https://www.glasgowindiegamesfest.org
Game Dev Local is a thriving community for indie game developers in the UK, boasting over 4,000 members.
It is renowned for hosting the largest Game Jam site in the UK (4yrs running) and the second largest globally!!
Weβre a volunteer-run group organising free social events for adults with #ADHD in the Glasgow area. Details in posts or check our website/DM/contact us for more info!
https://ko-fi.com/gaapsglasgow to support us. Any amount helps us π
linktr.ee/gaaps
Peg city weirdo. Game dev educator. Open Democracy MB co-founder. Born and raised on Treaty 1 land in #Winnipeg, Manitoba, Canada.
Learn to question. Question to learn.
Making indie π₯πΆπβ―π -> ComputerJames.itch.io
(Stealth Crossword, Dogman95)
πΈGlasgow Indie Games FestπΈPizzaJam
We revive out-of-support games. Join us to play classic games on our Discord: https://discord.com/invite/H4bMScWG3m
gabrogames.com
Head of Education & Practice, School of Computing Science, University of Glasgow. Programme Director, Graduate Apprenticeship in Software Engineering. Director of Education, SICSA. Co-director, Games & Gaming Lab. Director, Ada Scotland Festival.
mom x2. used to be funny, now tired. made elsinore by night. by day, game designer currently working on a frog-type game at teamLFG (sony).
Understands comics⦠mostly⦠Now on sale: THE CARTOONISTS CLUB, co-created with the legendary Raina Telgemeier! https://bit.ly/CartoonistClub And I'm also working on a massive book about visual communication; learn more at scottmccloud.com.