I'm playing Strange Antiquities, which I love, but then I loved the predecessor game so it's not surprising
Plus Outer Wilds, which I love parts of, but also find really hard.
@grahamwalmsley.bsky.social
I design games, especially tabletop roleplaying games (Cthulhu Dark, Cosmic Dark). I also write books on storytelling (Play Unsafe) and drift into interactive fiction (39 Steps) and LARP (Will That Be All). And I love theatre, art and history.
I'm playing Strange Antiquities, which I love, but then I loved the predecessor game so it's not surprising
Plus Outer Wilds, which I love parts of, but also find really hard.
This is an amazing deal from Chris, don't miss it.
(I once did a "Pay What I Want" sale and got several complaints that everything was at its normal price.)
Spooky Season is upon us, so I am charging FULL PRICE for my spookiest game!
potatocubed.itch.io/bleak-spirit
Oh that's you! Thanks so much for playing.
04.10.2025 19:36 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm at Concrete Cow, a friendly RPG convention in Milton Keynes. Alien Archaeology went well and surprisingly smoothly
04.10.2025 12:45 โ ๐ 12 ๐ 1 ๐ฌ 3 ๐ 0I've just made a note in Google Keep to write a game called "Urinal" and I hope your evening is going well too.
03.10.2025 21:13 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0This went beneath my radar, but my goodness, it's a crowdfunder for a reprint of some of the most respected and seminal indie games. Please repost, please back it.
03.10.2025 20:28 โ ๐ 11 ๐ 8 ๐ฌ 0 ๐ 0Oh, yeah, Lady Blackbird and to some extent Blades in the Dark. Lady Blackbird takes Keys from Shadow of Yesterday, tags from Fate and elsewhere, etc etc
02.10.2025 06:57 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0You know, the language-deciphering mechanics of Alien Archaeology are both incredibly hard and one of the most fascinating design challenges I've ever had.
01.10.2025 07:10 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Folks, I'm closing late pledges on the TERMINUS Kickstarter tomorrow evening!
www.kickstarter.com/projects/pat...
Post-Kickstarter copies will cost a little more and probably not be available before Dragonmeet (end of Nov).
And, while I'm posting music, I watched this this morning and it made me happy.
www.youtube.com/results?sear...
I've been singing the theme tune to There Are No Ghosts At The Grand for days.
store.steampowered.com/app/3725190/...
The cover of Wyrd Science magazine issue 7, with the magazine opened to show the first pages of my article titled 'Playing Games in the Bomb's Shadow'.
And here we are! The latest, greatest issue of @wyrdscience.bsky.social, incorporating an article on the Cold War and RPGs by...me!
@ljmuimpact.bsky.social
@ljmuhistory.bsky.social
That's beautiful! I want one.
28.09.2025 14:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is interesting to read - most of this stems from Apocalypse World, I think.
28.09.2025 12:40 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0What on earth brain it's 11:59 on the countdown clock and you're rewriting basic moves?
ARE YOU TRYING TO FUCK WITH ME, BRAIN?
I WILL DENY YOU CAFFEINE DO NOT TEST ME
www.kickstarter.com/projects/lum...
I love Pasiรณn de las Pasiones! I *sort of* like that, but even so, the mechanical success/failure penalities aren't my thing. I like it when having a Condition/Wound/etc makes fun things more likely to happen, in some way (which I think is what Mothership does).
27.09.2025 14:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh interesting, have you got an example?
27.09.2025 13:05 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0They both do reverse death spirals, yeah
27.09.2025 13:05 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Oh yeah, I love that kind of thing. You don't see it much these days.
27.09.2025 12:32 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I feel I often see it used unthinkingly, as part of "Roll 2d6 + skill against a Difficulty Level set by the GM, subtract 1 for every Condition you have".
It's fine when it's used...thinkingly? And the design of Blades in the Dark is very thoughtful.
One thing I like about Vaesen's conditions is that they add interesting character traits you can roleplay. I like Vaesen a lot.
(I hadn't realised I was talking about Forged In The Dark games! Whoops.)
Please stop doing Failure Spiral mechanics. That is, don't do mechanics in which doing badly leads to penalties on future rolls. You see this mechanic everywhere - wounds and "conditions" are a common variant - and it's not fun.
(Mothership's Conditions have a bit of this but are more subtle.)
A thing I love about Mothership's game design: when you fail, you gain Stress.
But Stress doesn't make you less likely to succeed at rolls. So you don't get the annoying "failure spiral" you get in many other games. It makes you more likely to Panic, which is fun!
Is that "a relationship that springs out of a particular situation", for example, when you go on holiday and meet someone there? It sounds like one of those words that got talked about but wasn't really used.
27.09.2025 07:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I liked that exhibition!
26.09.2025 18:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Me too. I think you have to be careful you're using the player's creativity (fun) rather than giving them work to do in fitting the pieces together (not fun).
25.09.2025 19:28 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0In fact, I think one of the best things that indie gaming did is make the GM role better, giving all kinds of new tools.
25.09.2025 19:27 โ ๐ 16 ๐ 0 ๐ฌ 1 ๐ 0One of the best things about indie games was bringing players into the narrative.
But...I feel this spilled over into a weird ambivalence towards the GM role. I like the GM role; I like facilitation; I like prep; I like starting a story for others to finish; and I feel indie games missed that a bit
It really depends what kind of creativity you mean and that's the problem. Being "creative" at work isn't necessarily the same as being a creative artist. Having a creative personality trait isn't necessarily the same as producing creative work. And so on.
25.09.2025 18:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0