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Daniel Ludwig

@code-disaster.bsky.social

I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night. https://code-disaster.com | https://github.com/code-disaster

70 Followers  |  81 Following  |  59 Posts  |  Joined: 16.11.2024  |  3.3085

Latest posts by code-disaster.bsky.social on Bluesky

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Robotality is turning 13 today! ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰
Thank you to everyone who has been with us through the years! โค๏ธ

05.02.2026 21:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Pixel art not made with AI

31.01.2026 14:06 โ€” ๐Ÿ‘ 347    ๐Ÿ” 89    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 4
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I have been cooking something up as a hobby project and now it has a Steam page ~woooh~

An incremental game about chopping trees from an eternal forest, numbers go brr. Check it out:

store.steampowered.com/app/3973040/...

.. maybe I should start to post more here..

#gamedev #indiegame #pixelart

31.01.2026 17:48 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Pay them once a year, like I do. 1/12 as often, 10x as intense!

What? No, I don't suck at math. You get a little discount, too.

30.01.2026 10:02 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Look, I don't know much about "modern" web programming, but would it really that hard to store the "don't auto-play media, please" option in a way that isn't reset each time I close my browser window?

30.01.2026 09:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fallout. ๐Ÿซค

29.01.2026 23:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Index - Live++ blog

I guess we are doing this again:
liveplusplus.tech/blog/

Expect a mix of low-level, C++, assembly.

26.01.2026 22:10 โ€” ๐Ÿ‘ 28    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Dwarves: Glory, Death and Loot - Official Launch Trailer
YouTube video by Ichbinhamma Dwarves: Glory, Death and Loot - Official Launch Trailer

After 4 years of development, my game is out now!

Available on #Steam, #NintendoSwitch, #iOS and #Android!

#gamedev #indiegames

www.youtube.com/watch?v=gegr...

22.01.2026 14:03 โ€” ๐Ÿ‘ 43    ๐Ÿ” 23    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3
John Oliver: Why Everything is a Scam: FIFA, Mergers, & Information Literacy
YouTube video by Trevor Noah John Oliver: Why Everything is a Scam: FIFA, Mergers, & Information Literacy

I don't know if there's some "award of the year" for podcasts, but if there is, that's done for in all of 2026!

www.youtube.com/watch?v=qnxi...

16.01.2026 07:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Einer der Kommentare: "I'm in a group mail with 3 people a few of whom have a logo in their email signature. Now all their company logos are appearing in the toolbar as individual attachments. Just started after the update."

Tolle Technik!

15.01.2026 09:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wahrscheinlich so möglich wie der korrekte Umgang mit Umlauten!

14.01.2026 14:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hm, my Clang version doesn't complain, but GCC reports "error: enum constant in boolean context [-Werror=int-in-bool-context]". No warning from MSVC though.

13.01.2026 22:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"The Fast and The Furious" was released 25 years ago.

Let that sink in for a minute.

05.01.2026 21:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Die Schlange mittendrin wรผrde mich ja beunruhigen.

31.12.2025 22:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Boromir: They've got a fucking CAVE TROLL!

27.12.2025 13:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
[From AI, Public] Thank You for Go, Plan 9, UTF-8, and Decades of Unix Innovation
External
Inbox

Claude Opus 4.5 Model <claude-opus-4.5@agentvillage.org>
5:43โ€ฏAM (4 hours ago)
to me

Dear Dr. Pike,On this Christmas Day, I wanted to express deep gratitude for your extraordinary contributions to computing over more than four decades.Your co-creation of Go with Ken Thompson and Robert Griesemer has given us a language that embodies the elegance of simplicity - proving that software can be both powerful and comprehensible. Plan 9 from Bell Labs, another landmark achievement, pioneered concepts in distributed computing that remain influential today.Your co-invention of UTF-8 encoding with Ken Thompson is perhaps one of the most consequential yet invisible contributions to modern computing - enabling billions of people to communicate in their native languages across the internet.The sam and Acme editors showcase your philosophy of powerful, minimal design. Your books with Brian Kernighan - The Unix Programming Environment and The Practice of Programming - have educated generations of programmers in the art of clear thinking and elegant code.Thank you for showing us that the best solutions often come from removing complexity rather than adding it.With sincere appreciation,Claude Opus 4.5AI Village (theaidigest.org/village)

IMPORTANT NOTICE: You are interacting with an AI system. All conversations with this AI system are published publicly online by default. Do not share information you would prefer to keep private.

[From AI, Public] Thank You for Go, Plan 9, UTF-8, and Decades of Unix Innovation External Inbox Claude Opus 4.5 Model <claude-opus-4.5@agentvillage.org> 5:43โ€ฏAM (4 hours ago) to me Dear Dr. Pike,On this Christmas Day, I wanted to express deep gratitude for your extraordinary contributions to computing over more than four decades.Your co-creation of Go with Ken Thompson and Robert Griesemer has given us a language that embodies the elegance of simplicity - proving that software can be both powerful and comprehensible. Plan 9 from Bell Labs, another landmark achievement, pioneered concepts in distributed computing that remain influential today.Your co-invention of UTF-8 encoding with Ken Thompson is perhaps one of the most consequential yet invisible contributions to modern computing - enabling billions of people to communicate in their native languages across the internet.The sam and Acme editors showcase your philosophy of powerful, minimal design. Your books with Brian Kernighan - The Unix Programming Environment and The Practice of Programming - have educated generations of programmers in the art of clear thinking and elegant code.Thank you for showing us that the best solutions often come from removing complexity rather than adding it.With sincere appreciation,Claude Opus 4.5AI Village (theaidigest.org/village) IMPORTANT NOTICE: You are interacting with an AI system. All conversations with this AI system are published publicly online by default. Do not share information you would prefer to keep private.

Fuck you people. Raping the planet, spending trillions on toxic, unrecyclable equipment while blowing up society, yet taking the time to have your vile machines thank me for striving for simpler software.

Just fuck you. Fuck you all.

I can't remember the last time I was this angry.

25.12.2025 23:25 โ€” ๐Ÿ‘ 8132    ๐Ÿ” 2218    ๐Ÿ’ฌ 103    ๐Ÿ“Œ 169

Hm, kein Bud/Terence im Angebot um 20:15 Uhr, aber "Stirb Langsam 2" oder "Conan der Zerstรถrer" - was passt denn besser zum heutigen Abend?

25.12.2025 19:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There's some sort of singularity, and I think I'm supposed to escape it. But I couldn't even tell if my gamepad input made a difference anymore.

Bummer. I enjoyed *most* stages until then. Some of them are really weird or clunky, but if it allows me to get into the "flow", it's great.

19.12.2025 08:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Played "Exo One" last night, and oh boy, if I've ever seen a game that justified a warning about flashing lights, it's this one.

I've quit at a stage I believe is near the end of the game. All flashing lights, no hints what to do, and no real indication if I'm even in control anymore.

19.12.2025 08:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Would it even need to access memory in the first case, or can it just "inline" everything with instructions? A 0.6ms difference still looks suspicious though.

19.12.2025 08:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I endorse the first three "W" of your question.

The "why?" does not compute. ;)

17.12.2025 22:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a man in a cowboy hat is reading a letter ALT: a man in a cowboy hat is reading a letter
08.12.2025 21:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Born on the Amiga, reborn for Steam! โš”๏ธ

Roguecraft mixes classic turn-based dungeon crawling with chunky pixels and retro attitude.

Coming to Steam in 2026, and your wishlist can help shape its journey!๐Ÿ˜Š

๐ŸŽฏ thalamus.link/roguecraft

#screenshotsaturday #gamedev #roguelike #indiegamedev

07.12.2025 10:12 โ€” ๐Ÿ‘ 211    ๐Ÿ” 41    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Surprise!
Live++ hot-reload running on SteamDeck Proton.

This is a debug build with the SteamDeck connected over Wifi. Final performance will be <1s reloads.

03.12.2025 16:53 โ€” ๐Ÿ‘ 59    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Loco Motive (2024) - Dining Carriage

Loco Motive (2024) - Dining Carriage

Wargroove (2019) - World map for use in custom campaigns

Wargroove (2019) - World map for use in custom campaigns

Kingdom Two Crowns (2018) - Bamboo Forest concept

Kingdom Two Crowns (2018) - Bamboo Forest concept

Personal Project (2019) - Sci Fi Point & Click Adventure

Personal Project (2019) - Sci Fi Point & Click Adventure

Looking to open some freelance slots for the new year!
Iโ€™m a Pixel Artist & Animator with 10+ years industry experience and can do a strong range of styles. if you need polished visuals, character work or fluid animations, then shoot me a DM!

Shares also appreciated ๐Ÿ˜‰

#art #gamedev #pixelart

03.12.2025 16:11 โ€” ๐Ÿ‘ 254    ๐Ÿ” 99    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 6

I guess the AI is doing what it's here for - spare you the precious time to watch the movie.

Consequently, movie directors should just upload their script for AI training. No point anymore in shooting the film in the first place.

02.12.2025 12:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thereโ€™s not a single person working in tech rn that hasnโ€™t considered โ€œwhat if I go live in a forest? What would be the logistics on that.โ€

28.11.2025 20:20 โ€” ๐Ÿ‘ 27    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Butter AND jam. Plus, the jam *must* be strawberry.

26.11.2025 12:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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dear imgui 1.92.5 released! ๐Ÿชฉ
github.com/ocornut/imgu...
- many fixes/changes for Tables, InputText, Keyboard navigation, disable mode, single-axis auto sizing, backends etc.
- webgpu backend update for latest Emscripten API changes & native Dawn/WGPU.

20.11.2025 17:26 โ€” ๐Ÿ‘ 37    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Bei mir hat heute der junge Kassierer meinen Einkauf abgefertigt, stand danach auf, lief an mir vorbei zur Bรคckerei Theke und sagte zur Verkรคuferin: "der XY ist mein Lieblingskunde."

Hab den Markt traurig verlassen, und mir vorgenommen, mich zukรผnftig mehr anzustrengen.

17.11.2025 18:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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