Oliver Franzke's Avatar

Oliver Franzke

@p1xelcoder.bsky.social

I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.

768 Followers  |  177 Following  |  278 Posts  |  Joined: 11.09.2023  |  1.8645

Latest posts by p1xelcoder.bsky.social on Bluesky

Double Fine Adventure! EP14: "I Think This is a Winner"
YouTube video by Double Fine Double Fine Adventure! EP14: "I Think This is a Winner"

Happy 12th birthday, Broken Age Part 1! Look how adorable we all were! youtu.be/ssUFuZyu5bw?...

28.01.2026 19:21 โ€” ๐Ÿ‘ 87    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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Happy 12th birthday, Broken Age, Part 1 ! Here's a clip from a very early previz we did while the engine was still being stood up, all done in After Effects using concept art. @doublefine.com

28.01.2026 15:57 โ€” ๐Ÿ‘ 115    ๐Ÿ” 12    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
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The RAM-price induced GPU shortage has led some folks to switch to alternativesโ€ฆ

27.01.2026 16:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Rocaille 2

vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+t)/f);o=tanh(o*o);

26.01.2026 15:48 โ€” ๐Ÿ‘ 85    ๐Ÿ” 15    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh wow. It's been 11 years already? Working on Grim was a lot of fun indeed. If you wanna know more check out the mini documentary made by @2playerproductions.bsky.social www.youtube.com/watch?v=r7-6...
bsky.app/profile/leep...

26.01.2026 19:13 โ€” ๐Ÿ‘ 56    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Kiln Announce Trailer - YouTube
An online multiplayer, pottery party brawler! Launching 2026 Kiln Announce Trailer - YouTube

๐Ÿšจ๐ŸบIntroducing our newest game: KILN!๐Ÿบ๐Ÿšจ

An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!

youtu.be/mi0iRV0U3VY

22.01.2026 18:53 โ€” ๐Ÿ‘ 699    ๐Ÿ” 185    ๐Ÿ’ฌ 48    ๐Ÿ“Œ 60

Ah ja das wohlbekannte kleine Indie-Spiel Halo. Ich glaube das haben nur zwei oder drei Leute gemacht... in ihrer Freizeit!

22.01.2026 13:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

BEHOLD, EARLY LIGHTHOUSE VISUALS FROM KEEPER. ๐Ÿ˜

Gamedev is so cool and weird and awesome sometimes!

22.01.2026 05:13 โ€” ๐Ÿ‘ 101    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Gotta keep 'em at bay you know!

20.01.2026 20:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
We Just Discovered Why Light Does This
YouTube video by The Action Lab We Just Discovered Why Light Does This

a fantastic video on the relatively recently described emergent property 'branched flow'. the connection to caustic patterns on a swimming pool was a great connection to something i was familiar with. youtu.be/6aZ45RNHa6U?...

17.01.2026 23:32 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
In-Engine ยท Double Fine's Keeper - Unreal 5 Exploration
YouTube video by Double Fine In-Engine ยท Double Fine's Keeper - Unreal 5 Exploration

Must watch:
In-Engine ยท Double Fine's Keeper - Unreal 5 Exploration
youtu.be/VMa5xbjL3BU?...
@p1xelcoder.bsky.social
@leepetty.bsky.social
@doublefine.com
@briankaris.bsky.social

16.01.2026 19:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Haha. Indeed. :)

15.01.2026 19:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's a lense... maybe?!

15.01.2026 19:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

We have multiple Double Fine devs speaking at GDC this year, and if you love locomotion, James Collins is going to talk about about his gameplay programming and his work on KEEPER!

13.01.2026 22:36 โ€” ๐Ÿ‘ 41    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Let's Chat with Aric Wilmunder - Habitat co-creator and LucasArts historian!
YouTube video by Ron's Computer Videos Let's Chat with Aric Wilmunder - Habitat co-creator and LucasArts historian!

It was great chatting with @aricwilmunder.bsky.social about what it takes to build a game engine! #maniacmansion #lucasarts #scumm

youtu.be/628d6-pTRzI

13.01.2026 18:59 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What a funโ€” and longโ€” conversation!

12.01.2026 20:35 โ€” ๐Ÿ‘ 32    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Flying through a bit of the first level of Keeper, directly in UE Editor. It's really important that editor view match the game as much as possible for faster iteration.

09.01.2026 16:32 โ€” ๐Ÿ‘ 157    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2
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Some very early character concepts I did for Keeper that we didn't use. These little sundial folks gradually forked into the Rocklings and more mechanical clockwork beings.

08.01.2026 18:55 โ€” ๐Ÿ‘ 27    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Some early KEEPER creature concepts

07.01.2026 18:49 โ€” ๐Ÿ‘ 86    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin I'm making a game engine based on dynamic signed distance fields (SDFs)

The video:

youtu.be/il-TXbn5iMA

06.01.2026 19:53 โ€” ๐Ÿ‘ 208    ๐Ÿ” 57    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 15

Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...

06.01.2026 11:34 โ€” ๐Ÿ‘ 33    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Keeper is nominated for an Annie Award for Best Character Animation - Video Game!

05.01.2026 20:40 โ€” ๐Ÿ‘ 132    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 3
Preview
Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

All the presentations slides of the Graphics Programming Conference 2025 are up #GPC2025
graphicsprogrammingconference.com/archive/2025/

05.01.2026 10:30 โ€” ๐Ÿ‘ 34    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Haha

04.01.2026 07:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The normal maps look sharp tonight.

03.01.2026 23:03 โ€” ๐Ÿ‘ 28    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Beautiful!

02.01.2026 21:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, thank you. :)

02.01.2026 21:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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One of the best interactive resources for understanding light and shadows. Unique visual explanations you wonโ€™t find anywhere else.
ciechanow.ski/lights-and-s...

#gamedev #indiedev #unity3d #godot #unrealengine

02.01.2026 13:33 โ€” ๐Ÿ‘ 65    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
[AoCO 0/25] The Advent of Compiler Optimisations
YouTube video by Matt Godbolt [AoCO 0/25] The Advent of Compiler Optimisations

Advent of optimisations! Start now and you'll be ready for the fastest Christmas Day ever.
www.youtube.com/watch?v=j-Bw...

24.12.2025 17:37 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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