Jason Miletta's Avatar

Jason Miletta

@jasonmiletta.bsky.social

I make games! Working on a #3DPlatformer #GameDev #IndieDev #UnrealEngine ๐ŸŽฎ jasonmiletta.itch.io

1,544 Followers  |  788 Following  |  98 Posts  |  Joined: 08.09.2023  |  2.212

Latest posts by jasonmiletta.bsky.social on Bluesky

"WACUP" music player, a modern version of winamp

"WACUP" music player, a modern version of winamp

its 2025, sick of ads and subscription, and im back to listening my local music file using winamp ("WACUP" is the modern version), and it rocks

20.10.2025 17:46 โ€” ๐Ÿ‘ 84    ๐Ÿ” 15    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
Video thumbnail

And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho

#GameDev #3DPlatformer

19.10.2025 21:03 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho

#GameDev #3DPlatformer

19.10.2025 21:03 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.

Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

18.10.2025 19:03 โ€” ๐Ÿ‘ 103    ๐Ÿ” 22    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1

Appreciate it! it's UE5. Recommend it if you're going for any third/first person stuff

18.10.2025 23:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.

Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

18.10.2025 19:03 โ€” ๐Ÿ‘ 103    ๐Ÿ” 22    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
Video thumbnail

๐Ÿฌ๐ŸŽƒSUGAR GHOULS IS OUT๐ŸŽƒ๐Ÿฌ

I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.

So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls

17.10.2025 11:42 โ€” ๐Ÿ‘ 553    ๐Ÿ” 215    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 8
Video thumbnail

More animations for roll jumps, punches and a lil air attack. You can probably guess where some inspiration came from. Real happy with how the jump outta the roll turned out!

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday

10.08.2025 01:20 โ€” ๐Ÿ‘ 94    ๐Ÿ” 21    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Really love this characters design!! Also gotta say I dig the look of the lighting you've hit with this!

08.10.2025 14:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

bouncy idle :)

08.10.2025 03:51 โ€” ๐Ÿ‘ 33    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

inventing a unit like scovilles but for games, where instead of the pain you experience from eating a spicy chili it's the amount of mental anguish you are experiencing from a sense of being compelled to continue playing the game despite wishing you were doing literally anything else

06.10.2025 16:44 โ€” ๐Ÿ‘ 121    ๐Ÿ” 22    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
Post image

last night somebody reminded me of a time many years ago when I got some game narrative insight from somebody at Valve, so I have now published it in a blog post

www.joewintergreen.com/dev-scoops-s...

05.10.2025 00:12 โ€” ๐Ÿ‘ 213    ๐Ÿ” 60    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 2
Video thumbnail

๐Ÿค–

25.09.2025 02:31 โ€” ๐Ÿ‘ 209    ๐Ÿ” 38    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Video thumbnail

JET ๐Ÿ€๐Ÿ€

20.09.2025 00:06 โ€” ๐Ÿ‘ 1372    ๐Ÿ” 273    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0
Video thumbnail

recovering from being very depressed these last few weeks, so progress has been slow (also working on stuff I can't show yet)

So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!

Music by @ironfairy.bsky.social

#gamedev #indiegame #lowpoly #axz

09.09.2025 20:58 โ€” ๐Ÿ‘ 1209    ๐Ÿ” 245    ๐Ÿ’ฌ 38    ๐Ÿ“Œ 5
Video thumbnail

proto ~3 weeks in:
Experiments with the scoring/reward system

09.09.2025 20:27 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! ๐Ÿงต(1/6)

08.09.2025 19:03 โ€” ๐Ÿ‘ 99    ๐Ÿ” 45    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 3
Post image Post image Post image Post image

im in the lab polishing metal surfaces

08.09.2025 22:22 โ€” ๐Ÿ‘ 121    ๐Ÿ” 16    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Video thumbnail

Hell yeah. Whole system now 100% functional.

The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!

I'm gonna go finally play some Silk Song.

#CherubDev #UE5 #GameDev

07.09.2025 21:46 โ€” ๐Ÿ‘ 923    ๐Ÿ” 179    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 0
Video thumbnail

Here comes #screenshotsaturday!
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev

06.09.2025 18:21 โ€” ๐Ÿ‘ 206    ๐Ÿ” 44    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3

I was having the same thoughts in terms of the feel of it. Theres a bit of vibes/feelings i might be missing so far from the world of the original (might just be standard sequel stuff), but there's a lot they've packed into the combat/mechanics now!

06.09.2025 13:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Merchant

04.09.2025 13:08 โ€” ๐Ÿ‘ 468    ๐Ÿ” 90    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Video thumbnail

After a lot of time spent this weekend, the system is almost completely functional.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.

In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

#CherubDev #UE5 #GameDev

02.09.2025 08:38 โ€” ๐Ÿ‘ 3738    ๐Ÿ” 878    ๐Ÿ’ฌ 100    ๐Ÿ“Œ 18

MGS 3 always felt slightly off to me, jumping into larger/open zones but still holding onto the older kinda isometric camera. The delta controls solve a lot of that for me and surprisingly works without any updates to those old levels! Really wanna go do a refresher on mgs 4 now soon

02.09.2025 02:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wrapped up MGS delta and still just love that story so much. Went in expecting to be full curmudgeon about the new look (which ya, a lil miss for me but real clean!) and the new control scheme. But I feel like the new control style is darn near there for what i'd want in a modern stealth game!

02.09.2025 02:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Hmmm...

#lowpoly #retro #ps1

23.08.2025 01:26 โ€” ๐Ÿ‘ 840    ๐Ÿ” 158    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1

Even with the remake not being my exact cup of tea with mgs delta, I hope it takes off enough to encourage them to port mgs 4 onto some playable hardware.

Too many cool bits in mgs 4 to lose to old hardware!

23.08.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Got dialogue boxes all hooked back up for #ScreenshotSaturday. Also fixed that problem where words shift n wrap around as they appear while you're trying to read em.

#GameDev #IndieDev

23.08.2025 14:37 โ€” ๐Ÿ‘ 44    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Can only dream to be able to have the freedom to work on a passion project, no rush, just fun. Super happy for those folks that it sounds like it was just a lot of creating

21.08.2025 15:08 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

vido game

20.08.2025 12:19 โ€” ๐Ÿ‘ 91    ๐Ÿ” 16    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

@jasonmiletta is following 20 prominent accounts