"WACUP" music player, a modern version of winamp
its 2025, sick of ads and subscription, and im back to listening my local music file using winamp ("WACUP" is the modern version), and it rocks
20.10.2025 17:46 โ ๐ 84 ๐ 15 ๐ฌ 5 ๐ 2@jasonmiletta.bsky.social
I make games! Working on a #3DPlatformer #GameDev #IndieDev #UnrealEngine ๐ฎ jasonmiletta.itch.io
"WACUP" music player, a modern version of winamp
its 2025, sick of ads and subscription, and im back to listening my local music file using winamp ("WACUP" is the modern version), and it rocks
20.10.2025 17:46 โ ๐ 84 ๐ 15 ๐ฌ 5 ๐ 2And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho
#GameDev #3DPlatformer
And heres the afterimage workin on just the right actions. Thought Id try a Fresnel effect on it but it kinda just makes things busier so i'll sit with it. Fun lil weekend thing to do tho
#GameDev #3DPlatformer
Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Appreciate it! it's UE5. Recommend it if you're going for any third/first person stuff
18.10.2025 23:05 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Been a bit! Motivation n progress has been at an all time low but I finally setup this lil after image effect I've been wanting to do for a while.
Just early fiddling but really I wanna use this specifically for the hyper jump and dashes.
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
๐ฌ๐SUGAR GHOULS IS OUT๐๐ฌ
I emerge from underground to bring you a new Halloween platformer I've been working on non-stop for the last 2 weeks. It's got pumpkins, it's got goblins, but most importantly, it has GHOST KID.
So grab some candy, a controller, and have fun~
sodaraptor.itch.io/sugar-ghouls
More animations for roll jumps, punches and a lil air attack. You can probably guess where some inspiration came from. Real happy with how the jump outta the roll turned out!
#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
Really love this characters design!! Also gotta say I dig the look of the lighting you've hit with this!
08.10.2025 14:37 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0bouncy idle :)
08.10.2025 03:51 โ ๐ 33 ๐ 4 ๐ฌ 2 ๐ 0inventing a unit like scovilles but for games, where instead of the pain you experience from eating a spicy chili it's the amount of mental anguish you are experiencing from a sense of being compelled to continue playing the game despite wishing you were doing literally anything else
06.10.2025 16:44 โ ๐ 121 ๐ 22 ๐ฌ 5 ๐ 1last night somebody reminded me of a time many years ago when I got some game narrative insight from somebody at Valve, so I have now published it in a blog post
www.joewintergreen.com/dev-scoops-s...
๐ค
25.09.2025 02:31 โ ๐ 209 ๐ 38 ๐ฌ 3 ๐ 0JET ๐๐
20.09.2025 00:06 โ ๐ 1372 ๐ 273 ๐ฌ 7 ๐ 0recovering from being very depressed these last few weeks, so progress has been slow (also working on stuff I can't show yet)
So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!
Music by @ironfairy.bsky.social
#gamedev #indiegame #lowpoly #axz
proto ~3 weeks in:
Experiments with the scoring/reward system
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!
New features below! ๐งต(1/6)
im in the lab polishing metal surfaces
08.09.2025 22:22 โ ๐ 121 ๐ 16 ๐ฌ 5 ๐ 0Hell yeah. Whole system now 100% functional.
The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!
I'm gonna go finally play some Silk Song.
#CherubDev #UE5 #GameDev
Here comes #screenshotsaturday!
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
I was having the same thoughts in terms of the feel of it. Theres a bit of vibes/feelings i might be missing so far from the world of the original (might just be standard sequel stuff), but there's a lot they've packed into the combat/mechanics now!
06.09.2025 13:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Merchant
04.09.2025 13:08 โ ๐ 468 ๐ 90 ๐ฌ 3 ๐ 0After a lot of time spent this weekend, the system is almost completely functional.
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
MGS 3 always felt slightly off to me, jumping into larger/open zones but still holding onto the older kinda isometric camera. The delta controls solve a lot of that for me and surprisingly works without any updates to those old levels! Really wanna go do a refresher on mgs 4 now soon
02.09.2025 02:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wrapped up MGS delta and still just love that story so much. Went in expecting to be full curmudgeon about the new look (which ya, a lil miss for me but real clean!) and the new control scheme. But I feel like the new control style is darn near there for what i'd want in a modern stealth game!
02.09.2025 02:53 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Hmmm...
#lowpoly #retro #ps1
Even with the remake not being my exact cup of tea with mgs delta, I hope it takes off enough to encourage them to port mgs 4 onto some playable hardware.
Too many cool bits in mgs 4 to lose to old hardware!
Got dialogue boxes all hooked back up for #ScreenshotSaturday. Also fixed that problem where words shift n wrap around as they appear while you're trying to read em.
#GameDev #IndieDev
Can only dream to be able to have the freedom to work on a passion project, no rush, just fun. Super happy for those folks that it sounds like it was just a lot of creating
21.08.2025 15:08 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0vido game
20.08.2025 12:19 โ ๐ 91 ๐ 16 ๐ฌ 4 ๐ 0