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Apoc

@apoc.bsky.social

Building a mech game

626 Followers  |  38 Following  |  67 Posts  |  Joined: 18.08.2023  |  2.0289

Latest posts by apoc.bsky.social on Bluesky

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GPU Particles + Terrain painting + Environment GPU collisions

20.04.2025 13:02 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

mechs

25.03.2025 04:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Model is in game, shes a HUGE girl.

25.03.2025 00:50 โ€” ๐Ÿ‘ 21    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

The back can be swapped out to carry different things or just racks that can hold and release mechs.

24.03.2025 22:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on dropships

24.03.2025 21:52 โ€” ๐Ÿ‘ 22    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

The epub and pdf version is now available through our merchandise storefront.

shop.stellarjockeys.com/products/boo...

12.03.2025 17:11 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.

#gamedev #mech #mecha

27.02.2025 20:19 โ€” ๐Ÿ‘ 28    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Refactoring

#gamedev #mech #solodev

18.02.2025 11:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope Driven Development

18.02.2025 10:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.

A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.

Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim ๐Ÿš

More info here: steamcommunity.com/app/1906230/...

14.02.2025 15:27 โ€” ๐Ÿ‘ 52    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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11.02.2025 01:33 โ€” ๐Ÿ‘ 27    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Yeah its all tweakable

11.02.2025 00:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Really fun writing layout systems for tab/docking of panels/windows

11.02.2025 00:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Vertex colors to splat map the different textures?

06.02.2025 18:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Always forget to post here too...

04.02.2025 06:17 โ€” ๐Ÿ‘ 24    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good now๐Ÿ™

31.01.2025 04:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Brigador Killers - Ghost Lights - Steam News Dave returns to help demo a new engine feature

The first Brigador Killers #gamedev update for 2025 is up

On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...

The topic? Ghost lights.

30.01.2025 22:05 โ€” ๐Ÿ‘ 40    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Post image 30.01.2025 17:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.

Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.

Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.

23.01.2025 15:39 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.

#solodev #gamedev #indiegame #enginedev

09.01.2025 16:11 โ€” ๐Ÿ‘ 28    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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lil engine I wrote over the holidays

03.01.2025 08:13 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The Christmas holiday enginedev bug has got me

20.12.2024 05:43 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 05.12.2024 16:05 โ€” ๐Ÿ‘ 65    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The little guys are finally safe โ˜บ๏ธ

#mech #mecha #gamedev #indiegame

03.12.2024 18:18 โ€” ๐Ÿ‘ 72    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters

#mech #mecha #gamedev #indiegame

03.12.2024 11:56 โ€” ๐Ÿ‘ 37    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Explosions are driven with parameters that alter their visual and physics.

01.12.2024 19:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models ๐Ÿ™

#mech #mecha #gamedev #indiegame

01.12.2024 18:22 โ€” ๐Ÿ‘ 126    ๐Ÿ” 12    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!

Download here:
why485.itch.io/vehicle-sand...

30.11.2024 18:31 โ€” ๐Ÿ‘ 83    ๐Ÿ” 11    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Practicing my katana quick draw

#mech #mecha #gamedev #indiegame

29.11.2024 08:15 โ€” ๐Ÿ‘ 121    ๐Ÿ” 17    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Starting work on the explosion system. Up next VFX.

#mech #mecha #gamedev #indiegame

29.11.2024 07:47 โ€” ๐Ÿ‘ 76    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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