GPU Particles + Terrain painting + Environment GPU collisions
20.04.2025 13:02 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0@apoc.bsky.social
Building a mech game
GPU Particles + Terrain painting + Environment GPU collisions
20.04.2025 13:02 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0mechs
25.03.2025 04:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Model is in game, shes a HUGE girl.
25.03.2025 00:50 โ ๐ 21 ๐ 0 ๐ฌ 2 ๐ 0The back can be swapped out to carry different things or just racks that can hold and release mechs.
24.03.2025 22:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Working on dropships
24.03.2025 21:52 โ ๐ 22 ๐ 1 ๐ฌ 2 ๐ 0The epub and pdf version is now available through our merchandise storefront.
shop.stellarjockeys.com/products/boo...
I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.
#gamedev #mech #mecha
Refactoring
#gamedev #mech #solodev
Hope Driven Development
18.02.2025 10:25 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.
Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim ๐
More info here: steamcommunity.com/app/1906230/...
Yeah its all tweakable
11.02.2025 00:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Really fun writing layout systems for tab/docking of panels/windows
11.02.2025 00:10 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Vertex colors to splat map the different textures?
06.02.2025 18:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Always forget to post here too...
04.02.2025 06:17 โ ๐ 24 ๐ 1 ๐ฌ 0 ๐ 0Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good now๐
The first Brigador Killers #gamedev update for 2025 is up
On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...
The topic? Ghost lights.
Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
23.01.2025 15:39 โ ๐ 14 ๐ 1 ๐ฌ 3 ๐ 0Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.
#solodev #gamedev #indiegame #enginedev
lil engine I wrote over the holidays
03.01.2025 08:13 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0The Christmas holiday enginedev bug has got me
20.12.2024 05:43 โ ๐ 20 ๐ 3 ๐ฌ 0 ๐ 0The little guys are finally safe โบ๏ธ
#mech #mecha #gamedev #indiegame
Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters
#mech #mecha #gamedev #indiegame
Explosions are driven with parameters that alter their visual and physics.
01.12.2024 19:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models ๐
#mech #mecha #gamedev #indiegame
The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!
Download here:
why485.itch.io/vehicle-sand...
Practicing my katana quick draw
#mech #mecha #gamedev #indiegame
Starting work on the explosion system. Up next VFX.
#mech #mecha #gamedev #indiegame